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(+1)

Wowww, made it to level 2 aha. I find the narrative got my heard pumpin, the screen shake at the doors is very nice. I know the point was that the game changed and had weird things going on, but were those spots where I couldn't walk forward for seemingly no reason part of it? One small note, is that I found the jumping to be a tad slow, but I suppose that makes the anti-gravity experience better maybe

Good job great game:)

Ya, The 2 biggest problems I had were the collision detection for unity tilemap which i could not find out how to fix and the gravity of the player which I did not have time to change

Well the collision stuff fits the game well so it's not a bug, but a feature!