This is very impressive given the time constraint. There's a lot of attack variety, so it doesn't just feel like the same thing every time. My main feedback would be to give some sort of auto-aim option (for people like me who are too lazy to dodge at shoot at the same time), and to make sure that the camera always has a decent coverage around the player. There were a couple times where I died because I was almost going off the screen to get away, so I couldn't see the bullets or whatnot above my head. Great entry though, I expected nothing less from your music and VFX lol.
Viewing post in Me when I fight the primordial hypergod of chaos: jam comments
The main point of the shooting mechanic is just to distract you from dodging lol. I could've 100% made it timer based and synced it with the music but the shooting is really annoying and i think it adds to it. The camera thing isnt too fixable unless i completely remove the dampening, but i personally think that the dampening looked nice (but that's just my opinion). Thanks for playing! <3