Since I handwrite my entries, I would just refer to the photos or links that would be in there, but not actually put in any media. Like "check out the first class seating on my flight! Jelly?"
Stephanie Bryant (Mortaine)
Creator of
Recent community posts
I played this starting in August and just now finishing up. My entries read like breezy social media posts, though I did have one post marked Private (for redacted reasons).
I enjoyed this one and it was a fun change of pace. The prompts and patchwork were a bit confusing for me, but I got the hang of it.
I wasn't sure what to do when so the secondary colors were tied, so I just picked one.
Anyway, thanks for the game!
I made a Spanish translation of my game and would love to have a native speaker double check my work. I can provide the original English text and Spanish text so you can do a comparison and suggest any edits.
My game is about 300 words or thereabouts, not too long.
I'm willing to do the same as a native English speaker in exchange.
I don't understand how to play. I mean, I read the comments that the goal is to keep both sides alive, but I don't know what controls to use or how they work. I figured out that clicking the mouse button drops.... something. But I don't know what it drops or what it's supposed to do. Does it help? Does it harm? *shrug* I suppose it's chaos? LOL.
Thanks for the game-- I think if you put in some help information, it'll be easier to play.
I don't know if this is a terribly unique/original design, but it was one I wasn't super familiar with, so I enjoyed it a lot. Had a bit of a "Tron" feel to it, without being as fast-paced as Tron and other bullet-hell/shooters. The turn-based gameplay felt more strategic, and I really enjoyed that!
Thanks for the game!
Took me a few tries just to figure out the controls, lol. The premise is delightfully full of chaos (mosquitoes killing a star?!? How do you come up with this!) Very creative idea, and I liked that I could re-read the mission objective-- if there was a little bit of gameplay help (how to use the controls) in that mission objective, it might be a more useful.
Thanks for the game!
And there was no need for you to pop in here and shame someone for making art about their lived experiences, and yet here we are.
The road to hell is paved with good intentions by cis and straight people. Trans people "deal with it" a thousand times a day with tiny ways that cis people make them feel small or want to silence them (like you did here), or call attention to the exact things they didn't want attention called. And that's from the well-meaning folks who aren't actively trying to harm trans people-- they also "deal with it" from the folks who are actively trying to harm them.
Did this game make you feel uncomfortable? It did for me! It should make you uncomfortable-- it's capturing an uncomfortable interaction, and exploring how that can go. It's opening a door into the experience as a trans woman so that those of us who won't have that experience can empathize with it and understand where she's coming from, and those who do have it (read the comments-- there are many!) will feel seen and heard, and know they aren't so alone in this awful, awful world.
Did she name the hairdresser? No. No harm was caused to any hairdresser in the making of this game. The hairdresser was anonymized and the interaction was made fictional for the purpose of art. And yet, you decided to come here and defend the fictional hairdresser, instead of taking the gift that this creator has given us-- the gift of seeing the world through her eyes so we can better empathize and understand her experience-- instead of that, you decided to come in here and tell her that she should not have made this game. Should not have shared this experience. Should have kept quiet. Been small. "Dealt with it."
You should sit with your discomfort and think about why you needed to tell someone they shouldn't have made their art. And then you should either shut up about the answer, or go make your own art. But what you should not do is go tell a creator that they shouldn't have made something that comes from their own deep, personal experiences.
To Alicia: I am sorry for ranting in your comments at this pillowcase. If this defense of your game is unwelcome, I will happily delete it. You made a great game which made me feel uncomfortable, and which made me think, and I thank you for it.
I played The Wretched for the first time today and posted it to my blog. Wanted to share with you, and say thanks for the game!
Just wanted to let you know I chose this as the Solo Journaling Game of the Month in my discord server for April 2025. Here's my resulting poem.
Thank you for the game!
I finished reading this last night after getting my physical copy. Even though my GUMSHOE-loving heart broke in many places, and I'm not sure I agree with the conclusions presented, Jesse's take is 100% solid. The first section in particular, on deconstructing investigation games and scenarios is a must-read for anyone who is a fan of the mystery/investigation genre in gaming.











