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Stephanie Bryant (Mortaine)

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A member registered Feb 03, 2017 · View creator page →

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Since I handwrite my entries, I would just refer to the photos or links that would be in there, but not actually put in any media. Like "check out the first class seating on my flight! Jelly?" 

I played this starting in August and just now finishing up. My entries read like breezy social media posts, though I did have one post marked Private (for redacted reasons). 

I enjoyed this one and it was a fun change of pace. The prompts and patchwork were a bit confusing for me, but I got the hang of it. 

I wasn't sure what to do when so the secondary colors were tied, so I just picked one.

Anyway, thanks for the game! 

Ah, very cool! (I had a similar group in d&d back in the day, named The Trapfinders.... You can guess how we got that name.) 

This looks like a fun solo game. I do have a question: What's a Bridge & Fence game? 

Right now, that's the only ending, but I'm working on expanding it! 

Thanks! I have plans for an expanded version....

Thank you! 

I made a Spanish translation of my game and would love to have a native speaker double check my work. I can provide the original English text and Spanish text so you can do a comparison and suggest any edits. 

My game is about 300 words or thereabouts, not too long.

I'm willing to do the same as a native English speaker in exchange. 

Thanks so much! 

Thank you! 

I think I'm ok with that. I participate in jams because they help me focus and be motivated. 

Are physical games allowed, or only video games? 

Wow, showing us how it's done! Very fun, a bit of strategy involved, but definitely a "random numbers" game! Love it!

Yeah, I figured I probably wouldn't get points for theme. It's my first video game, though, so I went with the idea I was pretty confident I could execute. Maybe next time I'll be more in line with the theme! 

I don't understand how to play. I mean, I read the comments that the goal is to keep both sides alive, but I don't know what controls to use or how they work. I figured out that clicking the mouse button drops.... something. But I don't know what it drops or what it's supposed to do. Does it help? Does it harm? *shrug* I suppose it's chaos? LOL.

Thanks for the game-- I think if you put in some help information, it'll be easier to play.

I don't know if this is a terribly unique/original design, but it was one I wasn't super familiar with, so I enjoyed it a lot. Had a bit of a "Tron" feel to it, without being as fast-paced as Tron and other bullet-hell/shooters. The turn-based gameplay felt more strategic, and I really enjoyed that!

Thanks for the game!

Took me a few tries just to figure out the controls, lol. The premise is delightfully full of chaos (mosquitoes killing a star?!? How do you come up with this!) Very creative idea, and I liked that I could re-read the mission objective-- if there was a little bit of gameplay help (how to use the controls) in that mission objective, it might be a more useful.

Thanks for the game!

Bueno juego pequeno! El "crasha" cuando yo lo juego una segunda vez, despues morir (Win11). Va estar mejor si tiene los direcciones o ayuda por los controles.

Gracias por el juego!

Really fun and definitely CHAOTIC game! I liked the doubling effect, even though I started to experience lag on it (that was probably the BBEG of the game, lol.)

Thank you! 

Thank you! 

Thanks! It's my first video game!

Thanks for playing my game! 

Thank you, I'm glad it gave you a chuckle! 

Thank you! It's my first video game! 

And there was no need for you to pop in here and shame someone for making art about their lived experiences, and yet here we are.

The road to hell is paved with good intentions by cis and straight people. Trans people "deal with it" a thousand times a day with tiny ways that cis people make them feel small or want to silence them (like you did here), or call attention to the exact things they didn't want attention called. And that's from the well-meaning folks who aren't actively trying to harm trans people-- they also "deal with it" from the folks who are actively trying to harm them.

Did this game make you feel uncomfortable? It did for me! It should make you uncomfortable-- it's capturing an uncomfortable interaction, and exploring how that can go. It's opening a door into the experience as a trans woman so that those of us who won't have that experience can empathize with it and understand where she's coming from, and those who do have it (read the comments-- there are many!) will feel seen and heard, and know they aren't so alone in this awful, awful world.

Did she name the hairdresser? No. No harm was caused to any hairdresser in the making of this game. The hairdresser was anonymized and the interaction was made fictional for the purpose of art. And yet, you decided to come here and defend the fictional hairdresser, instead of taking the gift that this creator has given us-- the gift of seeing the world through her eyes so we can better empathize and understand her experience-- instead of that, you decided to come in here and tell her that she should not have made this game. Should not have shared this experience. Should have kept quiet. Been small. "Dealt with it."

You should sit with your discomfort and think about why you needed to tell someone they shouldn't have made their art. And then you should either shut up about the answer, or go make your own art. But what you should not do is go tell a creator that they shouldn't have made something that comes from their own deep, personal experiences.

To Alicia: I am sorry for ranting in your comments at this pillowcase. If this defense of your game is unwelcome, I will happily delete it. You made a great game which made me feel uncomfortable, and which made me think, and I thank you for it.

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I did not expect a simple little game like this to hit me so strongly in the feelings! Very good! 

Oh, I played with a digital 100d6 "tower" because I'm traveling and don't have a Jenga tower available. After the setup phase, I had 51 dice left.

I played The Wretched for the first time today and posted it to my blog. Wanted to share with you, and say thanks for the game!

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Just wanted to let you know I chose this as the Solo Journaling Game of the Month in my discord server for April 2025. Here's my resulting poem.

Thank you for the game! 

Thanks!

Thanks! I've played Artefact, but hadn't thought of the parallels!

Thank you! I had fun writing it!

Oh, wow! Thank you so much for liking my game! I looked at the other games in the jam and thought "these are all so good!" so I'm especially chuffed to have won a prize for mine!

Thanks for the game jam! It was very motivating!

Thanks for the jam! This distracted me from working on my other game, and gave me something to thought-noodle on when I needed some welcome distractions!

You bet!

FYI: There is a typo on page 8-- it says Suit of Swords when it means Suit of Pentacles (page heading).

Hi, Jordan. I sent you a direct message on Kickstarter-- I made a fillable character sheet PDF, in case anyone else wants it.

I finished reading this last night after getting my physical copy. Even though my GUMSHOE-loving heart broke in many places, and I'm not sure I agree with the conclusions presented, Jesse's take is 100% solid. The first section in particular, on deconstructing investigation games and scenarios is a must-read for anyone who is a fan of the mystery/investigation genre in gaming.