The idea of choosing to close the door rather than open it as an answer to the theme of this game jam is brilliant! I enjoyed the cool combination of sound and graphics.
fatty uncle
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The concept of a three-dimensional puzzle starting physical calculations all at once with the press of a red button was interesting. The speed of the viewpoint operation by mouse operation was a little fast and I got 3D sick, but the appropriate speed may vary from person to person. The joy when the puzzle moves as expected is wonderful.
Thank you for playing my game. I am considering using the first and second doors as tutorials and guiding the operation with arrows and light-ups. I want to implement it as soon as possible. The melody is composed of monotonous square waves and noise, so if I can visually represent this, it seems that I can make a kinder game for more players. Thank you very much for your valuable advice!
Thank you for playing my game. I have addressed the elements that were difficult to understand as quickly as possible. I am currently considering how to implement a method to visually represent the melody, but it seems like it will take some time to implement. Thank you very much for your valuable advice!
At first glance, it has simple monochrome graphics, but the screen effects express a sense of unease that really drew my interest. The idea of repelling enemy characters with light is boldly expressed in monochrome, which I think is beautiful. As an action game, it’s solidly built and I really enjoyed it.
The difficulty was unimaginably high for a game with such cute pixel art. The fundamentals of the action game are meticulously crafted (especially the handling of platforms moving in the air and the idea of using enemy characters as platforms!). I thought that if the difficulty was adjusted to be a little easier, it would become an even more enjoyable work than it is now.