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fatty uncle

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A member registered Aug 31, 2016 · View creator page →

Creator of

Recent community posts

The idea of choosing to close the door rather than open it as an answer to the theme of this game jam is brilliant! I enjoyed the cool combination of sound and graphics.

Thanks for playing my game. There was a flaw in the array initialization process. I fixed that, plus I added colors and symbols to the icons. Thanks for your valuable feedback!

Thank you for playing my game. You have succeeded in opening 9 doors? That is amazing! I was worried that it might be too difficult because of the limited number of both actions and physical strength, but I am relieved to hear that the difficulty level was just right.

I liked the graphics and sound. I especially enjoyed the sound. I enjoyed the sound of footsteps and (if I'm not mistaken) the background music that naturally switched depending on the state of progress, creating a horrible atmosphere.

It was a good game with a wealth of fun tricks! My only regret is that I only got to enjoy half of the fun of this game because my English listening comprehension is not very good. I will try to play this fun game again after I learn to listen and understand English better.

The concept of placing aggressive doors to protect the entrance is truly remarkable! I’m disappointed that I won’t be able to showcase my panic when attacked from an unsuspecting path.

A great story that follows the theme of this game jam! The heartwarming and gentle graphics are also great.

I love card games where you choose cards to battle! It's so enjoyable to strategize and decide which opponent to use your hand of cards against, and the satisfaction when your plan works out is fantastic. The graphics and music are also outstanding!

Thank you for playing my game. I’m very happy that you enjoyed it!

Thank you for opening many doors! I’m delighted that you understood the intentionally unexplained placement of the music clip icons.

Thank you for playing my game. Due to my limited composition experience, the music clip ended up being quite basic. I still struggle with making the triangle wave more audible. Thank you for your feedback!

Thank you for playing my game. I’m glad you enjoyed the animation. I’ve resolved the sound playback issue. Your valuable advice is much appreciated!

Amazing pixel art! Amazing chiptune! I am aiming for sound and graphics like this game. It was very informative.

I laughed at the punchline. It reminded me of various prank websites I experienced decades ago, which made me feel nostalgic.

The sense of impatience and fear when desperately running away from enemies was fun.

When I noticed that gems had appeared on the road I had passed without realizing it, I realized that this game was designed with complex rules. The trial and error from then on was fun.

The concept of a three-dimensional puzzle starting physical calculations all at once with the press of a red button was interesting. The speed of the viewpoint operation by mouse operation was a little fast and I got 3D sick, but the appropriate speed may vary from person to person. The joy when the puzzle moves as expected is wonderful.

Thank you for playing my game. I am considering using the first and second doors as tutorials and guiding the operation with arrows and light-ups. I want to implement it as soon as possible. The melody is composed of monotonous square waves and noise, so if I can visually represent this, it seems that I can make a kinder game for more players. Thank you very much for your valuable advice!

Thank you for playing my game. I have addressed the elements that were difficult to understand as quickly as possible. I am currently considering how to implement a method to visually represent the melody, but it seems like it will take some time to implement. Thank you very much for your valuable advice!

I love the cute pixel art. The visual direction was also fantastic. The battles with enemy characters were fun, and the seemingly difficult second magic became a powerful force when used considering the enemy’s trajectory, so I never got bored.

The guidance to gradually learn the strategy is wonderful. I also like the simple and cute graphics and music. I had a lot of fun.

Amazing level design! The graphics are cute too. I had a very enjoyable time.

It was a wonderful game packed with mechanisms that keep the player from getting bored, all wrapped in a comedic exterior. I was overwhelmed by the convincing appearance of Pizza Police. It was a lot of fun.

I’m impressed with the idea of making a door, which was just a board, serve its purpose in such a way. The pixel art is beautiful, and it beautifully depicts a cave that should be dark and scary. It has become one of my favorite games.

At first glance, it has simple monochrome graphics, but the screen effects express a sense of unease that really drew my interest. The idea of repelling enemy characters with light is boldly expressed in monochrome, which I think is beautiful. As an action game, it’s solidly built and I really enjoyed it.

The difficulty was unimaginably high for a game with such cute pixel art. The fundamentals of the action game are meticulously crafted (especially the handling of platforms moving in the air and the idea of using enemy characters as platforms!). I thought that if the difficulty was adjusted to be a little easier, it would become an even more enjoyable work than it is now.

It’s very challenging and very fun. I especially like the cute graphics and music.

It’s a wonderfully complete action game with a top-down perspective. The music, in particular, was beautiful and very enjoyable.

Thank you for playing my game. Initially, I thought about making a game where you create the shape of a key to open a door. However, I thought it would be interesting to combine sounds instead of shapes, which led to this work. I’m very happy to hear that you enjoyed it.

Thank you for playing my game. I designed the screen with a sense of confinement, as if you were exploring a labyrinth. As you mentioned, the color scheme could indeed be used for a retro horror game.

I really enjoyed this excellent game that combines a shooting action game with a system that changes the map every time you play.

The sad atmosphere of the music and the pixel art made me feel nostalgic and sad. I like this game very much.

This work is a wonderful proof that horror can be produced without violence and bloodshed. I saw all three endings. It was a terrifying and fun game.

Thanks for playing my game. This time I was not able to keep a thorough retro style and ended up halfway through the game. Next time I will aim for a consistent art style.

Thanks for playing my game. I didn't explain myself well enough overall. Still, I am very glad you enjoyed it.

Thanks for playing my game. I made this game inspired by a pattern-combining type of music composition software. I unified the graphics to match the atmosphere of the music, which has only one bar of my own composition.

Thanks for playing my game. I am very ashamed of the poor quality of the music as you said. I will study my weak areas to overcome and make a better game next time.

It was a tense game to play. It was hard to win because of the strict judging.

What a great game! Every element is impeccable. Thanks for the fun.

The gameplay increased dramatically when the non-wolf parents began to appear, and it was fun to play.