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Harold's Perplexion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 4.444 | 4.444 |
Overall | #31 | 3.809 | 3.809 |
Audio | #43 | 3.778 | 3.778 |
Game Design | #43 | 3.852 | 3.852 |
Innovation | #85 | 3.519 | 3.519 |
Theme | #110 | 3.778 | 3.778 |
Fun | #128 | 3.481 | 3.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a door linked to another dimension. You need to discover what's behind rifts to solve puzzles.
Did you write all the code and made all the assets from scratch?
All scripts, music, and art are made from scratch, however, some SFX are from Dustyroom downloaded from the Unity asset store.
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Comments
Really well polished game! I did clip out of bounds by accident by letting a gravity-reversed block push me into the ceiling. I like the concept of using the door as a platforming tool, but the game could have done with a bit of a tutorial. Great job!
I’m impressed with the idea of making a door, which was just a board, serve its purpose in such a way. The pixel art is beautiful, and it beautifully depicts a cave that should be dark and scary. It has become one of my favorite games.
now this is some mesmerizing level design. the puzzles are reasonable and a lot of fun. the art and music are adorable. I just love it that the bird carries the door around. and the animation when you find the door is funny. i just didnt know what that first portal did, i didnt even use it to progress or anything. the game is very polished but i found two bugs. so the first level with the gravity inverter, there is a box and when the box falls on your head, it pushes you into the ceiling. the other one also has to do with the box. at the last level, you can squish an enemy into the wall with a box. nothing the reset button couldnt fix tho
I haven't completed it yet but I really like the art style. It would be nice if k and j were toggle able instead of being held down.
I LIked the music! The art style was really cool as well, they worked well togther!
Really fun game, i love the art.
If you have time take a look at my game.
This is by far my favorite game of the jam, the art is beautiful, and the game design is on point, I love the puzzle platformer games.
In some points the game is tricky, the things the player can do, like pull the blocks or put the door in the portal took me a second, but you learn it and i'ts really fun, great job.
Loved the art and animations, looks really good! Didn't really understand what to do and maybe got softlocked? But felt good to move around :D
Fun game. Well polished! Soft locked me a couple of times but the game is solid.
Really nice puzzle platformer game! Stuck at the level after the 1st gravity switcher and didn't know what to do there, but still having fun playing it. Well done!
really cute, took me a bit to figure out what to do with the door but i also might just be smooth-brained lol. beautiful pixel art, lighting, and sound design! great work <3
Very fun and polished! Although I did get stuck after the first gravity switcher puzzle not sure what to do there. Otherwise great work!
really well polished game. Great job!
Nice and simple game, I love the graphics
What a cute and polished game! Love the duck so much and all the shading!
But with all that I kinda got lost on what to do with the door? I flicked the hidden lever but i didn't see anything change? So maybe adding an arrow on where to go would be nice!
Also on the 2nD level where you have to drop the box on a button I couln't see the button at first so maybe try to make it more visible!
Other than all this amazing game visual and music to!
Very good usage of the camera! I feel it could have been use more to guide the player by showing, at the beginning, where to go, and understand what's the control are. Otherwise, the player will do like me: just getting lost 😂
Cool graphics! I really like the use of lighting, it really makes the game feel alive and pleasant :) I got stuck with the dimension door in the beginning though, I wonder if I missed something.
I loved smooth camera transitions and animations of duck!
I liked this concept a lot! But I think I got stuck after solving the first glowy thing. It's not complete?
I'd love some help with this too, seems like a cool concept but I wasn't sure exactly what I was meant to do
Glad you like it! Let me see if I know where you are. By glowy thing do you mean the blue and purple portal that has particle effects coming through it? If so, those have hidden objects behind them. To access them you place the door in front, then open it with "E" and then can flip the lever with "E" again. Let me know if that was the issue or if it was something else?