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neb.js

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A member registered May 03, 2021 · View creator page →

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Thanks for your feedback! More variety in the gameplay is definitely something I’d like to add. Difficulty setting is by far my worst part of gamedev, though. Thanks for playing anyway!

Yeah, the corner thing needs a bit of work, but I couldn’t figure out godot’s navigation nodes. It ended up just shooting a raycast to the player and moving towards you if it hits, but I’ll have to have a look at better navigation in the future. Thanks for your feedback!

Well done! Thanks for playing!

Thanks for your feedback! This is my first jam with godot engine and I missed the first few days of the jam, so I didn’t have a tonne of time for polish. Thanks for rating my game!

Fantastic game! Really creative to have the doors be the main defence!

Really fun game! I loved the simple combat and great graphics! Well done!

Thanks!

Well done! Thanks for playing my game! :)

Really fun game, well done! I can imagine the computer would have had a lot of fun in all the bullet hell games I’ve played. :D

Fun concept for a game! For me, the difficulty curve was a little steep, but that’s probably just because I’m not the best at games. Great job on your game! :)

Thanks so much!

Loved the idea! The graphics were also amazing, well done on making such a polished game in just 48 hours!

Very fun game, I enjoyed it a lot! The graphics were very similar to how I remember Crossy Road to be! Well done on this amazing jam game!

The current record is 322. Contact klerbdeveloper@duck.com with proof of not cheating if you get a better score.

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You’re welcome! Also how tf did you get a child from klerb2?

sorry bout the music :( I was having some technical issues during the jam with playing audio, so I had to do it on my phone and I really just wanted to be done ASAP. And about the boss….

It feels like the Pixelated Toast Game Jam 1, but 2.

Whoop! I got originality (tie)!

Hi. You said games can only be made for windows. Does this mean no games exported to HTML5? Because I am mainly a JavaScript developer and that is difficult to use for anything other than a web build. Do keep in mind anyone with a modern browser should be able to run most web games.

Yeah, OK. I’ll think about doing that in the future!

heh heh… that isn’t terrifying at all…

hi there

wow, wow and wow. really useful and easy to use.

it’s not lagging, it’s a feature

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Thanks for the input! Others have mentioned making it a turn-based game, would this make it less confusing? Also, yes, the AI is dumb. I tried to implement the A* algorithm but I didn’t have time in the jam. The current ‘AI’ just alternated between an x and y axis bias. if it’s x it moves towards the player on the x axis and if it’s y the y axis. I would need intelligence to make Artificial Intelligence. Instead I made Artificial Idiots.

Thanks!

Thanks for playing! I was thinking that the movement wasn’t the best during the jam, but I was thinking about removing the tile-based system rather than adding turns. Obviously I didn’t have enough time to do this, but I do think making it turn-based could be an improvement. Also, once you learn basic input and output with html and js, it’s really not that difficult, even in a short space of time. The most difficult part is image importing, but I think I don’t use the most efficient method. Once again thanks for playing!

it was a bit difficult in hindsight. took me an hour to beat that level for the first time. i’m glad you liked the pixel art!

Really fun and… original… game. The art wasn’t the best, but I felt myself get hooked onto level 3 there. Really fun game for 24 hrs and this game definitely was… unexpected

It was a bit confusing as to what to do. I ended up running into random rooms, looking for stuff. I accidentally found the key, and then door 21 was labeled “XI” which is the roman numeral for 11. Overall, I feel like some enemies could have been nice, as the power ups were basically useless, and there could have been better level design, but the art was good.

Sorry about the music. It isn’t my strong suit, and I was having some technical issues playing audio on my computer, so I had to use a free website on my phone.

The jam is called the pixelated toast game jam, so do the games have to relate to toast?

Thanks for playing the game! I agree that I wasn’t the best at making an easy-to-play game this jame, but I’m glad you liked it nonetheless!

Hello there! Thanks for playing the game! I did have some difficulty on time towards the end of the jam, and there is quite a bit of missing feedback to the player about the ability. I hope you enjoyed the game anyway!

Thanks for the feedback! If this wasn't a game jam I'd probably have made 5-10 characters with different abilities to choose 2 of at the start, and thus far more room for difficult puzzles. However, I was in a bit of a tight spot with time, so was unable to. I'm glad you enjoyed the game though!

The characters can use the SHIFT key to help the other onto a wall, if they are in a 1 tile radius and they themselves are not on a wall.

Thank you for playing the game! The mechanic was, indeed, a bit confusing as the way I originally made it left no room for level designs, so I made it so there were far to many ifs and elses in the code as to whether or not you could use the ability. And I agree that a better tutorial would have been good, but I was in a bit of time trouble when I was 2 hours before the deadline with no music, only 2 levels and no itch page.

Are you referring to the blue tiles? I just used those as a boundary as due to outside of them being undefined, I needed a way to keep the player within those walls. If you're not referring to them, it might just be a confusion in that whilst you are ghosting through a wall you can't make the other one ghost. I agree, however that there should have been more feedback to the player when you can or cannot ghost throught the walls.

Thanks! I was quite limited on the user experience front this jam (and probably the others too) and because I was spending so much time testing it myself, I think I probably just got used to the controls. Sorry for any inconvenience it caused.