Aha, perfect - thanks! Yeah, I definitely remember Itch making it more prominent in the past.
Matt Ravenhall
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Department of Outside Technology jam comments · Posted in Department of Outside Technology jam comments
Remember, in Case of Emergency... jam comments · Posted in Remember, in Case of Emergency... jam comments
There's a really interest mechanic here, and it all looks great. The controls are little tricky, often I would throw myself rather than an enemy and some level starts were insta-deaths (enemies shouldn't be able to spawn too close to you). But that's all just a case of refining what seems like a solid core game. Nice work!
Toil & Trouble (Brackeys 25.1 Jam) jam comments · Replied to Tiddlesworth in Toil & Trouble (Brackeys 25.1 Jam) jam comments
Toil & Trouble (Brackeys 25.1 Jam) jam comments · Posted in Toil & Trouble (Brackeys 25.1 Jam) jam comments
What could go wrong...with a game of chess jam comments · Posted in What could go wrong...with a game of chess jam comments
Really awesome atmosphere, and I love the idea - though it would be nice to know where the ship's problem is rather than having to find it manually. On my first go I timed out on day one as I opened the engine room door!
Also found a possible bug on a later playthrough: I opened the computer screen at the top of the ship and everything froze? Perhaps I just missed something?
Great job over all!