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Department of Outside Technology's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1430 | 2.151 | 3.167 |
| Visuals | #1598 | 2.038 | 3.000 |
| Audio | #1736 | 1.585 | 2.333 |
| Gameplay | #1737 | 1.698 | 2.500 |
| Overall | #1787 | 1.717 | 2.528 |
| Theme | #1952 | 1.472 | 2.167 |
| Enjoyment | #2016 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to maintain the alien generator, and if you're good at your job nothing will go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Some shaders which were re-appropriated, check the description of the game page for more information.
How many people worked on the game?2
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Comments
The world feels great, but learning how to play is pretty tricky. Day 1 having some in-game pointers would sort that out. Overall, nice job!
Thanks!
Regarding learning, we had a tutorial in mind, but ran out of time unfortunately.
Great game !
It was really difficult to understand the game at first. However the idea is great! Amazong work dude
Cool game. Surreal experience. Beat the game but don't know what the gun claws (3) were for. Maybe could use some more sound effects. The 10 second music loop gets grating fast.
Thanks for your feedback. Yeah the audio loop is supposed to be positional, and only to be heard when facing the flux area, and the looping, well... It seems the web build broke this too! Guns were for killing enemies, which spawn eventually if the flux is out of sync for too long, I'm surprised you didn't encounter them.
At first, I was so confused how to play. Until I get idea to maintain balance of resource and discover I can press W, D, 2,3 key. So, whenever I know right way to play this satisfy me as well.
Neat idea.