The world feels great, but learning how to play is pretty tricky. Day 1 having some in-game pointers would sort that out. Overall, nice job!
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Department of Outside Technology's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1430 | 2.151 | 3.167 |
| Visuals | #1598 | 2.038 | 3.000 |
| Audio | #1736 | 1.585 | 2.333 |
| Gameplay | #1737 | 1.698 | 2.500 |
| Overall | #1787 | 1.717 | 2.528 |
| Theme | #1952 | 1.472 | 2.167 |
| Enjoyment | #2016 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to maintain the alien generator, and if you're good at your job nothing will go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Some shaders which were re-appropriated, check the description of the game page for more information.
How many people worked on the game?2






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