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flyingrollercoaster

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A member registered Sep 09, 2021 · View creator page →

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Interesting thought! :)

Ah I see. Perhaps locking the cursor manually on the click event would be better for next time :)

This was neat. The atmosphere is really great thanks to the art, sound design & music, it is a little strange how it loops on each level change.

Really sick art style. Combat was really neat mechanically.

Cute concept, I like that each menu has its own screen, good use of the limitation and limited space available.

Thanks for playing! Yes the items were not really balanced correctly. And 90% of them didn't exist until 1 day before the submission ;)

This is really cool, great work on the distinct elements of the game. I did find the "flying" to be very difficult to control though.

Love the background, gameplay felt good and the indicators of objectives are great for not getting lost. Very nice.

This one is pretty insane. Phase 3 was way too difficult for me though. I feel this fight would serve as a crazy final boss type of enemy for a full game.

This is neat, the melee/ranged attacks feel real nice. However after dying I would be stuck in an infinite loop of picking the upgrade and then restarting.

Graphics were amazing. I am really blown away by the semi-dithered lighting. However on my system (running chrome on macos) the mouse cursor wouldn't lock, making me unable to turn.

Also, really like the moving background

This is pretty cool, I was pretty confused at first, thinking why would I want to create enemies - but then I realized what I was doing wrong. 

A lot of the confusion would be fixed in my opinion if the game was flipped, so the "enemy" ship was on the right, heading towards the left, and the summon points would be on the left as well :)

I usually really don't like visual novels. But the premise to this one was really good,  congrats on getting this done in only a week.

Art is beautiful, and the mechanic of chosing how enemies scale seems interesting. Would like to see this expanded further.

Reminds me of the types of games you would see on newgrouds way back. Killing people with the crane was fun, but more variety would have been nice.

6 minutes 27 seconds :)

Thanks for your feedback. Yeah the audio loop is supposed to be positional, and only to be heard when facing the flux area, and the looping, well... It seems the web build broke this too! Guns were for killing enemies, which spawn eventually if the flux is out of sync for too long, I'm surprised you didn't encounter them.

Simple and fun, really tested my reaction time towards the end :)

Game could have used a proper tutorial, something where the targets are prelit, or something like that.

Other than that the execution is pretty solid, I like the style of it especially.

We made a pretty similar game if you want to check it out.

I like the overal aesthetic, the buttons and mechanics feel nice and responsive. However I think the game has the problem of the things to look out for not being obvious. With certain things being interactable and certain things not. I think the game would benefit from removing the uninteractable elements of the workstation and labeling what remainings.

Really love the art here, found myself playing for way too long. However the audio was really distorted. Running windows and using the web build.

This is pretty neat, good idea blending papa's pizzeria and wordle. I didn't understand the ingredient mechanic completely though, and the icons for ingredient missing etc seem to be broken unfortunately.

<3

Appreciate it! Well you're playing it in winter aren't you? ;)

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Yep, enemy scaling is sooo bad in this! I'm guessing scholars sword carried your player :) 

Thanks for playing.

Thanks, glad you liked it! It's 50/50 between Ocean Sunset & Lunar New Year for me :) 

I think there may have been a memory leak, every time a tween was created I think it wasn't destroyed (and every loop creates about ~20 tweens), so that's why the application starts running out of memory and music is the obvious thing that will get hit.

Gotta say a lot of people on this jam got too distracted on the "one bit" theme, and didn't plan/implement a more wintery theme. I'm part of that group unforuntately! 

The music is original, but heavily inspired by "Hero Appears" from Ping Pong the animation, glad you enjoyed it it :D

This seems really interesting, I'm not able to play it for long but from the gifs and screenshots this looks sweet.

Missing a bit of polish but the concept is really fun. I unfortunately had no idea what the items did either!

This is awesome, the sound effects are a bit clunky, but other than that I really enjoyed this :)

Sweet, those levels were tough. I would say though that the click counter should stay persistent throughout runs, with maybe a target to aim for. 

Game worked fine for me. Fun mechanic hitting them with a shovel and scooping them out! 

Great entry! The resolution involved me having to zoom out in my browser to find the overlapping full screen buttons, but other than that the art is great. Got to around 50 kills :)

Insanely difficult for me, I could not get past the 3rd room, with the 4 floating blocks. Congrats on this one though, I'm sure a lot of people will love this.

Great job creating an interesting story, the dialogue is pretty good as well, very surprised by this one!

Great opening and end screen, I feel a lot of care went into the presentation of this one.

Cheers! I probably should've added a little popup hint after clicking play, but oh well :)

The music and artwork were all done last day, so I'm glad someone appreciates them!

Really fun idea, I would just suggest some sound effects! The AI is really good as well, feels like a tough but fair challenge! 

Love these kind of games, the level design is really great, as I feel like there is always an obvious solution, as well as the option to do things "my" way :) 

The snowman tile is a really great addition also

Appreciate it ;D