Interesting thought! :)
flyingrollercoaster
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This is pretty cool, I was pretty confused at first, thinking why would I want to create enemies - but then I realized what I was doing wrong.
A lot of the confusion would be fixed in my opinion if the game was flipped, so the "enemy" ship was on the right, heading towards the left, and the summon points would be on the left as well :)
Thanks for your feedback. Yeah the audio loop is supposed to be positional, and only to be heard when facing the flux area, and the looping, well... It seems the web build broke this too! Guns were for killing enemies, which spawn eventually if the flux is out of sync for too long, I'm surprised you didn't encounter them.
We made a pretty similar game if you want to check it out.
I like the overal aesthetic, the buttons and mechanics feel nice and responsive. However I think the game has the problem of the things to look out for not being obvious. With certain things being interactable and certain things not. I think the game would benefit from removing the uninteractable elements of the workstation and labeling what remainings.
Thanks, glad you liked it! It's 50/50 between Ocean Sunset & Lunar New Year for me :)
I think there may have been a memory leak, every time a tween was created I think it wasn't destroyed (and every loop creates about ~20 tweens), so that's why the application starts running out of memory and music is the obvious thing that will get hit.
Gotta say a lot of people on this jam got too distracted on the "one bit" theme, and didn't plan/implement a more wintery theme. I'm part of that group unforuntately!
The music is original, but heavily inspired by "Hero Appears" from Ping Pong the animation, glad you enjoyed it it :D













