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Hey, thanks for your feedback :)

For one of the later levels, the red trap is supposed to instantly kill the player, but because of time restraints it was quite difficult to integrate it in a satisfying way. 

What do you mean with an "always-open" action bar? It's always at the bottom of the screen - perhaps I am misunderstanding you.

What I mean is that the actions themselves won't be hidden in a constantly opening and closing panel.

Ah -  I thought that's what you meant but wasn't 100% sure. Thanks for clarifying.

I got a lot of feedback for this game echoing the same point, and in an updated version - the crafted actions will always be visible, separated from the crafting screen. Here is a very much WIP sneak preview for you ;D