Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I enjoyed it. I had a great time.

I recommend considering having a small, always-open action bar. At first, I even thought using actions instead of pressing the arrow keys on the keyboard was unnecessary, but it seems like the action bar is indispensable after all.

The red trap in the corner makes me wonder if it's an obstacle or just background noise.

Hey, thanks for your feedback :)

For one of the later levels, the red trap is supposed to instantly kill the player, but because of time restraints it was quite difficult to integrate it in a satisfying way. 

What do you mean with an "always-open" action bar? It's always at the bottom of the screen - perhaps I am misunderstanding you.

What I mean is that the actions themselves won't be hidden in a constantly opening and closing panel.

Ah -  I thought that's what you meant but wasn't 100% sure. Thanks for clarifying.

I got a lot of feedback for this game echoing the same point, and in an updated version - the crafted actions will always be visible, separated from the crafting screen. Here is a very much WIP sneak preview for you ;D