Overall, I enjoyed eliminating enemies without any hassle.
Right now, the game certainly lacks progression, especially with enemies.
I didn't like the beginning, where the player had one weapon that fired in an unknown direction. I didn't like how enemies would get stuck in walls and seemingly be out of reach. I didn't like how enemies could spawn on the character.
I didn't like the constant interruptions to gameplay (although this is a problem for all games of this type). The game doesn't let you destroy all the enemies and collect all the gifts.
I think the fewer choices the player has, the better. As strange as it may sound. Then the player won't have to choose for too long, and he will get back to the game faster. And then you can have multiple waves per level.
I think the barrage of enemies and projectiles in these types of games looks good. But it seems you're already having trouble with the current amount.
The keyboard layout affects the controls!




