
Here's screenshot, and level itself. I think Little Nightmares use camera as base point from where characters moves. But your game use characters forward vector as base point.
I died on wave 3, not a bad attempt at reimagining tetris gameplay. This is already the second tetris inspired game this jam, if I'm not mistaken. It feels a bit odd that I can place blocks, but enemies can still walk through them. I think adding roguelike mechanics, like dungeon progression would be a great fit. Treasure rooms, upgrade shops, and boss fights. Kind of like in Isaac
The camera angle feels very off, and the character controls are free-roaming rather than tile-based, it feels pretty awkward (in a negative way). The settings button in the menu doesn't work either. On the level with three colors, my cube got stuck on the second row of colored cubes, and since the first row is strangely covered in spikes, I couldn't continue playing. Unfortunately, that's as far as I got
The letter counter doesn't show the actual number of letters before the match starts. The notes themselves (their 3D models) could be made larger, especially since the red blocks disappear when you press Start. I really like the water shader. The game launched in Zen(Firefox) but crashed the tab before loading the level. In Microsoft Edge, the level loaded but with significant lag. It would be helpful to be able to skip the dialogue if the player falls on the first level, or to have a manual skip option. Turns out, the same dialogue issue happens on the trampoline level later on. Cool concept overall. I also think you could remove the Start button entirely to reduce the game's resistance to the player's desire to just run around
Catchy music, lots of animations, and satisfying game feel, it's really fun! The upgrade menu is a bit tricky to navigate, took me a while to figure it out. Also, on the main game screen, too much attention is drawn to the right side. Maybe adding more guns on the left (or making them purchasable) could help balance it out, so you can collect more orbs on the right. I never made it past the purple stage, but I really wanted to
Cool visuals, they reminded me of Dark Souls-style games. I spent about five minutes just trying to get the jump timing down (it feels a bit too tricky), and eventually I managed to land where I needed to go. The prompts like 'USE WHAT you have,' 'use YOUR head,' and 'you can handle it' felt more confusing than helpful in the moment
Hi there,
Thank you so much for playing our game and for taking the time to leave a review! We're sorry to hear you encountered an issue during gameplay. To help us investigate and fix it, could you please provide a few more details?
- Platform: Are you playing on Web or Windows?
- Device/Browser: If on Web, which browser (Chrome, Safari, Firefox) are you using?
- Load Time: How long did it take for the game to load?
We will try to address this issue in a future game update. We appreciate your patience and help!
I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend
I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend
I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend