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knoxy_

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A member registered Oct 13, 2018 · View creator page →

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Here's screenshot, and level itself. I think Little Nightmares use camera as base point from where characters moves. But your game use characters forward vector as base point.

I died on wave 3, not a bad attempt at reimagining tetris gameplay. This is already the second tetris inspired game this jam, if I'm not mistaken. It feels a bit odd that I can place blocks, but enemies can still walk through them. I think adding roguelike mechanics, like dungeon progression would be a great fit. Treasure rooms, upgrade shops, and boss fights. Kind of like in Isaac

The camera angle feels very off, and the character controls are free-roaming rather than tile-based, it feels pretty awkward (in a negative way). The settings button in the menu doesn't work either. On the level with three colors, my cube got stuck on the second row of colored cubes, and since the first row is strangely covered in spikes, I couldn't continue playing. Unfortunately, that's as far as I got

I think the camera controls might be inverted. Hmm, it's a bit of a strange puzzle to me. I feel like a 3D maze would have been more my thing. That said, this game definitely has potential to succeed, because people who enjoy this kind of gameplay could easily spend a lot of time with it

The game doesn't give much feedback, it's hard to tell if I did something right or wrong. Puzzle pieces can't be moved from slot to slot, they only fit into the correct one. I think that's a bit of a flaw. The fruit models are really fun, though

I got stuck on the second level. I have a feeling there might be an extra wall blocking the way. The aiming reticle is also tricky to use - you have to keep the cursor as far from the gun as possible just to land a shot

The letter counter doesn't show the actual number of letters before the match starts. The notes themselves (their 3D models) could be made larger, especially since the red blocks disappear when you press Start. I really like the water shader. The game launched in Zen(Firefox) but crashed the tab before loading the level. In Microsoft Edge, the level loaded but with significant lag. It would be helpful to be able to skip the dialogue if the player falls on the first level, or to have a manual skip option. Turns out, the same dialogue issue happens on the trampoline level later on. Cool concept overall. I also think you could remove the Start button entirely to reduce the game's resistance to the player's desire to just run around

Speed puzzles are awesome, haha. I think the camera should show more of the playfield so the player has to search more with their eyes. Also, adding a life count would be a good idea, right now I can just spam the 'insert' button into every matching slot

The game felt a bit short, it's great that you put work into the characters. I didn't quite understand the mini game where you match items to characters, and ended up solving it by trial and error. Also, there's no fullscreen button, which made it harder to spot the items

A cool, chill take on tetris. Worth working on the camera though, like adding some screen shake, adjusting the angle (since aiming blocks feels awkward), and bringing the playfield closer to the player would make a big difference

At first I thought the character was moving slowly, but I was able to build a bridge for him fairly quickly, though he immediately fell through. I'm not sure, but the bridge feels a bit too wide for the beginning of the game. I like the concept, but the difficulty level is a bit too high

It's still pleasant and fits the game well. Just a personal preference for snappier camera controls ;)

Nice music, though the gameplay feels a bit slow-paced. Maybe it could be slightly faster. I also really like the visuals!

Cool action crafting mechanics, and the game's visuals are really pleasing :)

It looks like you've come up with a lot of mechanics, and it might even be fun to play. Unfortunately, I couldn't get through the tutorial, but the idea to implement 2048 into the core game to expand the mechanics is really cool

I really like the controls and the concept is great, but for some reason it got old pretty quickly for me

Ha-ha project zomboid type beat

Catchy music, lots of animations, and satisfying game feel, it's really fun! The upgrade menu is a bit tricky to navigate, took me a while to figure it out. Also, on the main game screen, too much attention is drawn to the right side. Maybe adding more guns on the left (or making them purchasable) could help balance it out, so you can collect more orbs on the right. I never made it past the purple stage, but I really wanted to

I really like the interface and the variety of mini-games. Unfortunately, the detective theme didn't quite grab me, just a matter of personal taste. Overall, though, it's a solid game.

The progression is really well done. I think the hardest part in puzzle games is creating good levels, and you managed that well. If you added some tween animations, a level number indicator (so the player can feel the progression), and slightly improved the graphics, this could be a great game

Cool idea with the limited controls in the puzzle sections, but the levels felt a bit off to me, maybe the progression needs tweaking, or the movement could be improved. By the way, I couldn't figure out how to leave a letter on the pressure plate

That's an interesting concept, but it feels like there's a bit too much delay between placing a Tetris piece and getting the points feedback. I also think it could be cool to borrow a couple of mechanics from Tricky Towers.

I finished the first level in 3:24, though at one point I flew off into the sky while rotating a puzzle piece. I feel like the controls could be more responsive and satisfying, and it would be great to see more playful or fun obstacles in the levels

I managed to get 170 kills lol. I really like the game loop, but I think the visuals could use some improvement to make it even more engaging. Also, some roguelike-style upgrades would fit really well here and add more depth to the progression

Unfortunately, the game didn't load properly in Firefox. I also got stuck at the first turn with the 'one way entry' sign and couldn't get past it. I think adding background visuals, like ground details or other pipes with a blur effect, would really help improve the sense of immersion

Too hard

Oh, so I can't even launch the levels. Press F

GG

Cool visuals, they reminded me of Dark Souls-style games. I spent about five minutes just trying to get the jump timing down (it feels a bit too tricky), and eventually I managed to land where I needed to go. The prompts like 'USE WHAT you have,' 'use YOUR head,' and 'you can handle it' felt more confusing than helpful in the moment

The game has a lovely visual style, but the large block of text in the tutorial was a bit overwhelming. I tried to figure out how to play on my own, but unfortunately, I couldn't quite get the hang of it

I enjoyed watching the chips fight in the arena. The game looks like a potentially great autobattler🙂

Hi there,

Thank you so much for playing our game and for taking the time to leave a review! We're sorry to hear you encountered an issue during gameplay. To help us investigate and fix it, could you please provide a few more details?

- Platform: Are you playing on Web or Windows?
- Device/Browser: If on Web, which browser (Chrome, Safari, Firefox) are you using?
- Load Time: How long did it take for the game to load?

We will try to address this issue in a future game update. We appreciate your patience and help!

Haha, cool concept, took me two tries to understand why some microchips are colored differently. I think your game could use a short tutorial and maybe some checkpoints. Well done, guys!

I love you :3

Hah, you came up with almost same idea as our team for gmtk 2025 - leave player body to go further. Great color palette, and nice sounds!

I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend

I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend

I accidentally uploaded the wrong game! Please play the correct one, which was made specifically for this game jam: https://qknoxy.itch.io/ascend