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(+1)

I died on wave 3, not a bad attempt at reimagining tetris gameplay. This is already the second tetris inspired game this jam, if I'm not mistaken. It feels a bit odd that I can place blocks, but enemies can still walk through them. I think adding roguelike mechanics, like dungeon progression would be a great fit. Treasure rooms, upgrade shops, and boss fights. Kind of like in Isaac

(+1)

Yeah, that was my plan to add more roguelike mechanics like some upgrades after finishing waves, shop and bosses. I didn’t have enough time during jam but I want to continue on developing in the next few weeks.

Thanks for playing my game.