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A game like Vampire Survivors. I think the enemy spawning is well-balanced. The player doesn't have to wait, and the player can avoid enemies. To collect experience, you need to lure out enemies. I had a hard time doing this, but maybe other players will do better. I think accumulating points is one way to implement the theme.

It seems like the leaderboard in your game has caught everyone's attention.

The "skip" option is confusing. I didn't immediately realize that the red text is debuffs. The dice should roll automatically.

We did think of rolling the dice automatically, but we also wanted a buff of stacking dice rolls that unfortunately couldn't make it into the game sadly.