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Studio Fractured

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A member registered Nov 29, 2024 · View creator page →

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FINALLY someone calls out the low res dice ahahahahaha. Us 2 friends who worked on this never once did 3d modeling before so making this dice was such a hassle XD

Thank you for enjoying the rest of the game! (dw the dice and events failed us during testing one too many times as well lol

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The core inspiration was indeed vampire survivors and we decided to go with enough content which we knew we could complete in 3 days, hence no enemy variants. 

The upgrades do work, I think it could have been better displayed with simple UI text displaying "purchased" but oh well. The dice was supposed to be purely random by applying a random force to any side and ignoring all other forces, however it ended up feeling "floaty".

The skip button was in a way to...well...skip the cards infront of you and continue back with the game. Maybe a cross button alongside would have been helpful but we ignore the need for one as it would have given the same function.

The game does get challenging on later waves with faster and stronger. For the encircling point, we did try spawning enemies right infront of you so that you would have to serve and turn to avoid enemies.

Alright so for your main concern, "Why create this?" firstly I think if we ask that question for every single thing we try making, humanity will end up nowhere. Putting the upgrades behind RNG was an interesting choice as it gave the player a much larger control over what upgrades they choose, should they spent the currency this round for an upgrade? Should they save the currency for later levels?  Will the player roll a 1 or a 6 next turn, would they then be able to afford the upgrade they like? Would the upgrade they want even pop up? All these variables amounted to tons of replay ability and having people go for the "lucky" run where they would amass the most points. The current top leaderboard player told me they would pick +enemies spawn cards to achieve the highest possible score.

It comes down to personal preference where some people will choose guaranteed outcomes where logic, reasoning and planning, while others enjoy pure chaotic randomness.
You raised some valid points with OOB and dice issues, however I think you completely missed the mark on why we created this game.

I had no idea what the gameplay demanded from me unfortunately

A very charming game, I did not understand the relation with the theme and the camera could have been adjusted better. The graphics were super cool though

We did think of rolling the dice automatically, but we also wanted a buff of stacking dice rolls that unfortunately couldn't make it into the game sadly. 

Thanks you! We also finally figured out what was causing the issues with the cards!! The game assigned the functions to cards at runtime and at the card press event it rerolled the events assigned to the card which meant that cards had the same price but different actions. This was such a trivial issue that it escaped our testing.

Thank you for taking the time to review our game! Yes the description definitely misaligned with some of the cards and it was an oversight in development by us! The downsides is a funny story involving a '>' replaced by a '<' making a 30% chance into a 70% chance xD! 

The descriptions sometimes messed up and that was definitely an oversight on our end! Also a few people have beaten your score, will you return to claim your title? XD

Ahahahahhaa yeah! We aimed to make the game a bit challenging else the upsides would barrel down into making you an unkillable force of nature! Thank you for taking the time to play the game! 

The green colours were definitely saturated, and I would def fix them. Thank you for pointing it out! 

This was one of the most unique entries in the jam with how it implemented the theme, this makes for so many possible scenarios, does feel like a little too luck based but all in all an amazing amazing game which I had run playing and a multiplayer LB would have made me waste 10s of hours getting that number 1 rank.

The art style was cute and charming, the environment never took my focus away from the enemies, which had some great designs.

I would love to see this game grow and have more content and I really wish the devs goodluck in their future endeavours!

A visually good game, not much more to say. The loose case animation felt a bit too long imo

It was a simple, addictive game. I really enjoyed it though at the later levels I seemed to loose my life for no reason? Good game, made in the timeframe

The game lacked SFX and was a complete buggy and incomplete mess. Sorry for the harsh review but I can't find anything good to say about it.

It is difficult to spot the coyotes especially due to the minimal art style and there being no colour changes to them. You guys def missed the mark on the theme, but the sfx and art style was peak 

I decently enjoyed your submission, although a bit slow for my taste, it certainly had charm to it

Okay so this game was charming and simple, but it did not implement the theme at all imo, more chips and some gameplay related focus on the dice would have been nice. The SFX were awesome and the bg music was pretty cool, the chips interaction felt responsive and snappy! I am proud to be the current last ranking person on your LB lol

I was genuinely blown away by the quality of this game. The mechanics strike a perfect balance between simplicity and depth, and the skill curve of managing mana, attacking, and defending felt incredibly rewarding. On one run I tried going with an all dice build, but I quickly ran out of mana, which showed how well balanced the system is. The cursed dice also betrayed me more than once 😭

The sound effects were fantastic and really brought the experience to life. Honestly, there was very little I did not enjoy. If I had to nitpick, I would say the UI could be arranged a bit more cleanly since the hints sometimes got hidden behind the tutorial button, and a few extra sound effects would have made the impact even stronger!!!

Overall, it was an amazing experience that kept me hooked from start to finish.

My feelings are mixed on this one, there is little to no gameplay but the visuals and animations are well put together. I feel like higher numbers could have been achieved just by adding up 3 or more dice and having multiple of the same dice as well. 

Extremely fun game! It was super addicting and it would have totally been more so if there was a visible level counter and score system based on moves used to complete the level!

The gameplay felt slow and there wasn't any skull curve to overcome. The dice roll felt forced into the game. The SFX were pretty cool though.

Super fun game that implemented the theme really well! 

Interesting game, challenging controls but it felt good to get better round after round, I wish the opponents had different colours. Camera clipping in the walls did cause some annoyance but everything else was super great! Keep it up!

Surely one of the most visually pleasing game I have played in the jam so far. The gameplay could have used more feedback on damaging enemies and getting hurt yourself, all in all a very solid game made in 3 days and I wish you the best of luck in your future projects and hope you continue to improve your skills.

Thank you for the kind words! We were so focused on the leaderboard that we forgot to include a tutorial XD

Thanks for playing! We couldn't make the cards perfect in time unfortunately and some perks had to be left out! 

AHAHAHA thank you and please give your doggo a treat from us!

I didn't understand the premise of the game or what I had to do, the movement was floaty and overall it was an okay game. 

A very cute and interesting game! A bit laggy, but I'm sure thats prolly only because of my potato PC lol. All in all a great submission!

Thank you for playing the game! We definitely had plans to add a tutorial and more functions to kites but the limited time duration made us only add a few features. We are currently developing a much larger version and any and all feedback is greatly appreciated!

An interesting mystery with a neat twist! What a reveal at the end of that story, and a really fun day/night mechanic put to use! It was a fun game the whole way through!!

Difficult, fun, and addicting! This scroller game is so great! I'll keep trying to get past the spot I can't pass!

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The story and the writing has you on the edge of your seat while you learn about the characters and their lore! Love how the music changes between each girl and how they're portrayed through their blog pages, that's very cute and unique! The skills in the menu would definitely be so fun to play around with. Between the story, mechanics, and multiple endings this is a game with a crazy amount of potential to tap into, nice work!!

That's the exact vibe that we were going for, thank you so much! We're glad you had fun with our game!

Thanks so much for your complement!! We're glad to hear you like the attention to detail that our head dev had for the fun backgrounds! Taking a break from skating to play on all those old school arcade machines would be really, really fun!

The game is cute and the puzzles were fun

the art and audio is super cute! The gameplay was surprisingly polished and fun

one of the more challenging games in the jam! I had a blast playing the levels

Love the pixel art for the dragon, it's really cool! It was fun to search through the "closet" and find the right items for each dragon and their preferences. Plus it was a really cute idea to have a boutique that caters toward fashionable dragons! Nice job with your game!