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A jam submission

Dice GoblinView game page

Roguelike about collecting dice
Submitted by Mr. Game-Maker — 1 day, 1 hour before the deadline
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Dice Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#252.4142.414
Aesthetics#262.6212.621
Overall#302.4222.422
Gameplay#322.4482.448
Theme#502.2072.207

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great game bro 💯 please try my game and please rate it

Submitted

Great game bro 💯 please try my game and please rate it

I don't know why but I like it

Developer

Thanks! That means i have done everything at least not bad

Submitted

Pretty neat, but the sword swinging felt a bit weird

Developer

Thanks! I got 2 choices: lock rotation during attacks, or keep it free. I decided to keep it unlocked, because of more fluent movement, and consequences are that it feels a bit strange

Submitted

Fun game, lots of content and polish especially for the jam length! The first song was great

Developer

Thanks!

Submitted

Amazing game bro you made leaderboard is also cool. Don't forget to rate us 

Developer

Thanks!

Submitted

Really fun and quite fleshed out game for a 3 day game jam. My first run i got so many dice but i didn't read the game page description so i didn't realize you had to come back to get the score so i got nothing 😅. The attack swing was different and had to get used to it, but once i did it was quite fun.

Love the goblin bouncy animation, very clean aesthetic and the music and sfx was appropriate and lovely. Good job!

Developer

Thanks! I wanted to add tutorial, but got no time. Also about attack swings, it is 3 attacks combo (up slash, down slash and crit forward lunge). Also i tried to lock weapon direction on attack, but decided on more fluid approach.

Submitted

Very good! Nice music, style, mechanics. It was just a little unclear what the game wanted from me and where to go, but you came up with a good concept within the allotted time. Well done!

Developer

Thanks. I wanted to create tutorial, but got no time. Glad you liked it!

Submitted

Awesome game!

Developer

Thanks!

Submitted

looking polished except doors. nice combat, and I guess it's random and infinite. Great design, liked and rated.

Developer

Thanks! It's actually not that polished (you can't even imagine how much "duct tape" is used). Yeah, it's random, but not infinite. (Even if it would be, there is a timer). Thanks for the comment!

Submitted

Nice retro 8bit graphics, took me awhile to realize that we can use the mouse pointer to point where we attack.

P.S please try my game

Developer

Thanks for the review! Will add your point about mouse in the description

Submitted

Really cute graphics and music ^^ I'm just not that good fighting >o<U

Developer

Thanks. Don't worry, i also need to lock in, otherwise i will be demolished. That's why there is a healing station

Submitted

enjoyed it , i specially loved the menu idea of using a 2d scene where player can move and check the leaderboard.....

rated ur game , hope so u will rate mine too

Developer

Thanks, idea was that it is some sort of home cave/lobby with npc's, decorations and leaderboards. But got no time, so there is only leaderboard

Submitted

But It was a nice implementation.....Hope you will update it with cave  ,etc after the jam

Developer(+1)

Definetely. I have content that i didn't put in the game, just because got no time, but after jam i will add it. For example i have different weapons, traps, and currently very buggy ranged enemies

Submitted

Then I will play it again after the jam :)

Submitted

Surely one of the most visually pleasing game I have played in the jam so far. The gameplay could have used more feedback on damaging enemies and getting hurt yourself, all in all a very solid game made in 3 days and I wish you the best of luck in your future projects and hope you continue to improve your skills.

Developer

Thanks. I wanted to add some hit indication, but got no time. I will probably update after jam. And add couple of things (I have a lot of things half baked, or just that currently need to be manually activated in the editor)

Submitted

Good job! Don’t forget to vote for our game! Goblins united will never be defeated!!!

Developer

Thank you! On my way!

Submitted

The music was charming and the mechanics were cute too! Nicely done.

Developer

Thank you! And you have awesome profile picture!

Submitted

Thank you! It's from my current  avatar on my community multiplayer gaming site, Lasria. :)  

Submitted

As a real life dice goblin, I adored the art style, and once I got a feel for the combat I just got into a flow state. Best of luck with the rest of the jam!

Developer

Thank you! Art is mostly from kenney.nl. I also was sometimes lost in "playtesting"

Submitted

The sprites and and the bouncy walk animation are super cute! However, I'd recommend explaining in the instructions how points are scored. I played a few runs, collected every die I found, got past the first boss with 0 points, and almost moved on to the next game before I realized from one of the screenshots that you're supposed to bring the dice back to the chute in the first room, where they can be rolled to add to your score.

I did another run after that and got 34 points, so for other players: there's your score to beat! My run seems to have been cut short, though - I reached the "End of run" screen with 3:42 left while attempting to go through a door in the second world that didn't seem to work. I only had 20 HP left, so maybe I got hit by something through the door?

Developer

Thanks for the comment. Yeah, i got no time for tutorial, so i added it in the description just now. Also yeah, there is a second zone with harder enemies and better loot. Sad that it does not work.