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Refik

231
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A member registered Feb 27, 2024 · View creator page →

Creator of

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Shop design is minimalist and cool, also loved the snow effect. Pause menu is a plus. Capsule guys wanted drinks but I couldn't serve them well because sometimes I couldn't make the drink.

Turning the reflection into such a clever mechanic is brilliant, and with the addition of small mechanical elements like mirror pieces and frozen keys, it has become an incredibly good game.
With the background music and modeling, it's one of Jam's top games that everyone can enjoy playing.

It's a very smooth game! With its level designs, music, art design, and illustrations, it's almost a complete game. Its simplicity is mesmerizing. It's an impressive piece of work.
It's also smart of you to make it accessible for players who can't finish the game using the Q key.

Wow! These drawings are beyond perfect! A lot of effort went into them.
I really liked the story; I've always loved point & click games. It's a game with great potential, and even in its current state, it's incredibly peaceful and eye-catching.

I don't know if the art design is your own choice, but it adds a unique touch to the game!
Mechanically, I liked the yarn untangling part the most. Overall, I can see that you worked on the coding side in detail (such as making the placed branch pieces fade into the background so they don't distract the player).

The level designs are challenging and clever, and the snowflake art and sound effects are superb. I struggled a lot in the 3rd or 4th level.
The quick restart feature is incredibly good; it managed to keep me playing for a while longer. Well done.

Just completing the level isn't enough; the scoring system is also very clever!
The music isn't distracting, it's one of the most chill puzzle games I've seen, and the difficulty is well balanced.
Add a leaderboard and 20-30 levels to this game, and you've got a fantastic mobile game release. Definitely don't let this one slip away.

Loved the wall reflection mechanic! Also great job on visualising it. Great animations and great art. Couldn't hear the sounds but I'm not sure if game has any or am I the problem.
But totally a great idea and design, great job!

Wow, really a unique idea. Not boring, well designed sprites, lovely music! Also loved the footstep mechanic, made the experience a lot easier for me. Also seems like a lot of work put on the dialogues. Loved it!

Oh, I guess I missed that. Gonna check it again.

I wanted so badly to help the bears on the other side of the river... I guess they were just put there for testing purposes, I couldn't figure it out.
The 2D thought boxes are looking so cool in a 3D space, great thinking. Also game has a very cozy vibe. Great job.

Thank you for your nice comment! It can be a challenge, lol.

Thanks! Customers are a little grumpy, don't go hard on yourself.

It's really a challenging puzzle game, especially in some levels, I'd put it in my top 3 list of games to play on the subway! It also made me realize how rusty my brain is.
My goal is to finish the game by the end of the day and increase my IQ by 10 points!

Thank you! It's nice that you liked it.

Incredibly polished! The way the note rises every time you hit a button is a great detail. Some levels were quite ingenious; if it were a mobile game, it would be one I'd open every time I got bored!
Well done!

I guess we made customers a little "picky". I'm sure you are not the problem.
Thanks for you comment!

Yeah, was a little nightmare to create a real database.
Thank you for your nice comment!

The drawings are beautiful! The father drawing reminded me of my own father. It looks like you put a lot of effort into the story, well done.

Dance dance dance, dance with grandpa! Super cute, really like it! Coziest game ever!

I loved the footprint detail! The walking animation is also very cute. 
The music almost made me cry, well done.

Thank you! Glad you liked reflection thing!

Thanks! We are actually thinking about it, who knows, maybe.

I was going to ask why the game is so large in size, but I understood when I downloaded it. You've created an incredibly detailed scene design; I was blown away when I saw it. And I guess big size is what Unreal is all about.
By the way, I love the cats. Did you design them?

The graphics are a great choice for cozy! Did you achieve them with a shader? They look amazing.
Game turned out great, well done.

The artwork is incredibly detailed and beautiful! I felt the coziness deep in my bones; the only thing missing was a warm cup of tea by my side. 
Also, after playing this game, I felt the urge to play Stardew Valley again. I think I'll go check it out.

Wow, cutscenes and tutorial very well designed! When I saw the cutscenes, I wasn't expecting a 3D game, so that was a nice surprise!
I felt like I was sliding, the controls are very well designed. You've done a great job, well done.

Thank you! We glad you enjoyed it!

Thank you for your nice comment! Just click anywhere on screen to skip it!

3D olması baya iyi olmuş, elinize sağlık! Hepsini siz modellediyseniz eğer inanılmaz olmuş.
Tüm easter egg'leri bulmaya çalışacağım, epey hırs yaptım. Şu an sadece God of War ve Sünger Bob için olanı bulabildim.

Loved mini game idea! It felt like I'm playing one of It Takes Two's free roam lobbies but by myself. 

Loved the register thing, that we just don't drag the item on customer. Also it is so nice customers are not only humans, liked that diversity.

Thank you!
We are happy that you enjoyed it.

Hey, thanks for your comment and feedback. 

Your complaint about controls is completely fair, we want to make it hard a little more, I understand that it can be frustrating.
But game already have i-frames for 2 seconds after getting a hit.

Oh, this is the first time I've seen it done with pure C#, wow. You've done an incredible job in every way.

Pointers have their own charm too, you shouldn't say that, it might hurt their feelings :D

Thank you very much for your kind comment!

Half of the game's appeal for me is its mechanics and design, and the other half is its sound design. It definitely wouldn't be what it is today without the sounds.

Thank you!

Hey, I tried arrow keys, WASD and touching the buttons; but none of them worked for navigating.

It's so cool that you used speaker assets to show which button disables which fish on the screen!

I loved the music and sound effects. The screen shaking and wave effects took the game to the next level. Well done!

This game killed all my love for ducks. Long live pond fish!