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A member registered Feb 27, 2024 · View creator page →

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Basit ve güzel olmuş, sunumda gördüm hoşuma gitti, elinize sağlık.

A well polished game! Reminded me one of old games, where you are square prism and trying to fit into holes while avoiding falling. Also background music and sfx are good choices, doesn't bother at all.

Liked and rated.

Dice is really rolling. The game name is also very self-explanatory.
Like the background music, also 3d models are well designed too. I guess world is infinite, tried to test it but can't reach to an end. Nice job overall.
Liked and rated.

thanks for feedback and playing!

They are not random, if the meter upleft fills, you roll automatically. I added that to prevent people to play with same dice the whole game. You can dash to reset that meter.

Great 3d models! Making enemies dice is a hell off an idea! Can be developed into a huge game, has incredibly much potential. I think base mechanics are well-designed.

Just has some problems with cursor in web version, it doesn't stay on the game screen, making it difficult to turn the player in the direction I want. But a great game overall.

Liked and rated.

Genius game design. Love the calmness in this game. Can be a very cool mobile game even in this condition. 

Liked and rated.

One of the most polished games on this jam. Enemies have pathfinding, spawn points are well set up. Level designs are great. I don't know how many levels you designed, but I made it to level 6, and each one looked great in terms of both design and visuals. The dice are also well integrated into the game.
Liked and rated.

I know exactly what kind of sounds I will hear in my dream tonight.
Art style and implementation is well-polished! Could be a mobile game already. Liked and rated.

An incredibly well-crafted game. Even if I thought about it for forty years, I wouldn't have thought of using the dice mechanics like this. 

Although this theme makes the games rely more on luck than on the player's control, I still felt that I was in control in this game; the luck factor was used very appropriately.

Liked and rated.

Great game loop! Creating a little but effective tense. I like that the simply spamming space isn't enough. With storage feature, you also need to think about which ones to use now and which ones to save. 
Cool idea and implementation.

Thanks for playing and feedback.

Wow, nice sfx. And whoever designed the art, very good job. Just sometimes enemies can spawn very close, and you can lose a life without a chance to escape.

Nicely polished, great sfx, great animations. Perks for each number or combination is a great idea!

Liked and rated

Love the hand! Just grabbing a little not working. 3d models are also cool!

Yeah, I know. Looked at it just now, it is because small bug in code, I accidentally only considered first 10 entry of the leaderboard, so once leaderboard has more than 10 entries, it crashes. I fixed it and gonna fix eveytime leaderboard contains more than 10 people, but if you are not in top 10, you cannot see yourself. Sorry for this.

Thanks for playing.
It is because small bug in code, I accidentally only considered first 10 entry of the leaderboard, so once leaderboard has more than 10 entries, it crashes. I fixed it and gonna fix eveytime leaderboard contains more than 10 people, but if you are not in top 10, you cannot see yourself. Sorry for this.

Oh, thanks for the heads up! Unity leaderboards is a completely disaster for me.

Cool concept! Love the red lights in the arena. I just couldn't feel the hit impact, so most of the time I couldn't tell if my shots were successful or not.

Cute little game with an aggressive music, loved it! I was unluck in day two with almost every perk is one. 

Thanks for playing and feedback.
At first I wanted to make it 1280/720 but when I see that issue, I make it fullscreen, had no time to fix it since jam has thirty minutes or so to end. I guess it is about canvas size, I'll try to work on that after rating session ends.

Thanks for playing and feedback, seems like leaderboard doesn't update itself correctly after firt playthrough. But I can see your score, you are at second place.
There is an invincibility time but I guess I failed to be that precise during the jam session.

Thanks for playing and feedback.

For leaderboard issue, now I checked. I can see your score. You need to scroll down, seems like you are at the eight place.

Bring it on, ready to compete for first place!
Thanks for playing.

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I think it is better, real life dices are also purely random.
I deliberately thought that more negative-weighted dice appeared towards the end of the game.

Whoever designed the art, they did a great job, well done. The music is incredibly relaxing, and the game loop is well thought out. You need to master it to increase your score, which is a good thing.

Liked and rated.

Basic game loop, loved it. I guess target is random, too? Nice theme implementtion. And great music choice. 

Liked and rated.

Basic but cool game design. One of the best game loops in jam. Roll the dice, and make your choice. Also art is charming. 

looking polished except doors. nice combat, and I guess it's random and infinite. Great design, liked and rated.

Nice twist with charcoal, at first I though I can reroll as many times as I want, but then saw the charcoal ones. Clever design, great game.

I don't know if I'm unlucky or not, but towards the end of the game, more negative-sided dices started appearing, and until then, the game had felt easy. But after that I had to think and reroll certain dice. Great design.

Cute little game! Nice work, love the cat and mouse arts. Liked and rated.

Little advice for future jams: People nowadays can't bother to download even 10mb games, so next time try build a web version. Will help you get more ratings.

Catchy design! It's not enough to just catch the ghosts; you have to catch them when they're in line with a trap, liked this. Also great music choice.

Incredible mechanics, really creative! Purple color fits the game perfectly, also I think one of the best theme implementations.

Wow, nice visual design, bloom does it's magic again. Basic but addictive, liked it!

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Love the name, also great art and design! If you want to develop it after the jam too, I think it has a great potential.

Nice and basic but effective game design. Love the character and enemy arts. 

I don't know if I can only select the middle card or if it just seemed that way to me, but even if I clicked on the left card, I couldn't close the card screen without pressing the middle card.

Nice mechanic, I could feel like I can play this forever. Also music doesn't bother at all, nice choice. Maybe timer could decrease or get faster after a certain score to increase difficulty but it is a great experience.

Moving by firing was a well-thought-out mechanic, well done. It was a challenging experience.

At first it didn't seem that difficult, but it turned out to be a game that requires skill while also managing to be simple. Also how to play section is very well done.

game over sfx is a very cool choice, actually it scared me when I first heard it. A game that you keep playing over and over again once you get used to it