From the rules:
If AI was used in your submission, indicate the areas where it contributed in your description.
| Criteria | Rank | Score* | Raw Score |
| Sound | #24 | 2.422 | 2.422 |
| Overall | #31 | 2.417 | 2.417 |
| Aesthetics | #31 | 2.533 | 2.533 |
| Gameplay | #36 | 2.400 | 2.400 |
| Theme | #44 | 2.311 | 2.311 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
From the rules:
If AI was used in your submission, indicate the areas where it contributed in your description.
The game looks so great, I had a lot of fun catching all the ghosts, it took me minute to figure out the gameplay but it was all worth it, amazing work.
There's too much going on. It's a mess. I think you need to simplify and take out a bunch of the extra stuff.
Why does my gun automatically rotate? Why are there clowns in addition to the ghosts? What are those skulls? You're thowing all of that stuff at me right away at the beginning of the game, and I haven't even gotten a chance to get familiar with the game's controls. I don't know what I'm doing and all of this stuff is happening to me. Not fun.
When you add in the dice rolling trap mechanic, it's just more stuff on top of stuff. Sure that's the theme I guess, but there's just no reason for it. Why do I want to roll a dice to determine the number of ghosts I can trap? Why is that more satisfying than the alternative?
Simplify. Simplify. Simplify. Strip it all the way down to the gun, the ghosts, and trapping them. Try to make just *one* satisfying interaction, and then build the rest of the game from that.
This is actualy good constructive feedback thank you.
Firstly the clown was inspired by 'IT'
Secondly we do plan to impliment a tutorial level to slowly explain the mecahnics.
We do plan to release with the initial basic level of simply catching the catching the ghost and draging them to the traps. The roulette parts we plan to impliment as add on weapon types or a variant scene or chapter that can be unlocked. (note it was originaly meant to be 1 trap 1 ghost)
As for the rotating gun we combined ghostbusters with the ripper ribbit arcade game, we are still collecting feedback on weather to change this mechanic or not but for the most part most people enjoy the mecahnic.
Again thank you for your constructive feedback
Really fun game! The mess of what's happening on the screen is barely decipherable and I love that! Maybe show the player HP a bit more obviously, like just have some hearts somewhere on the screen? it was nearly impossible to check it, but other than that it works really well@
Great game! I especially enjoyed the concept of catching ghosts and hitting them with the bumper.
A really caothic and fun game! the mecanics reminded me to an old game called gold miner, the sound effects and music are great! Some things I would recommend are to add a "hurt" animation, also maybe change the color of the font for the leaderboard to contrast better with the game background!
Honestly a pretty fun one, the theme implementation is pretty well integrated into the game. I had so much fun playing the game. I really like the difficulty setting of this game, and how you soften the rng factor in the game by putting reroll in.
Variety of enemies paired with the tool that is available really makes the gameplay flow meshes so well. I also like how the skill expression in this game is encouraged to be mixed with 2 major elements, which are the one that's more into mechanical (move, dodge, aim, shoot) and strategical (setting up the trap at the right position given the randomized resources).
The overall gameplay with those amazing visuals is an icing on the cake, sound design? That's the cherry on top!
The music and spooky style were great! Don’t forget to rate our game!
Very interesting game i first time playing this time of game catching ghost very fun.
Rated your game, hope you also rate us
Fun! I liked it! Catching ghosts isn't that easy, since you have to line up with the trap and the ghost and wait for the capture to line up with it. But that didn't put me off the game, and I think other players will enjoy it too. I think a little simpler wouldn't hurt. For example, the ghost's pull won't be interrupted by a projectile hitting the player.
The AI must have created the background, but still, good job getting it. Cool sound.
The leaderboard must be fake.
Bugs: 1) The final screen doesn't block input.
2) Closed traps don't disappear.
3) Two traps closed at once.
Thank you for your feedback, will try to resolve the bugs with the next build.
Actualy leaderboard was created using the 'https://danqzq.itch.io/leaderboard-creator', we managed to set it up to do the bare minimum of a leaderboard so it only looks fake because it does the bare minimum without much polish, but the information on the leaderboard should be accurate and true.
I don't know if it was the ghost catching or the design, but I got Luigi's mansion vibes! Very cute carnival musicfor a good game.
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