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The Die is Cast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #24 | 2.545 | 2.545 |
| Overall | #35 | 2.364 | 2.364 |
| Theme | #36 | 2.455 | 2.455 |
| Sound | #45 | 2.182 | 2.182 |
| Aesthetics | #45 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I rate your game please rate my game
Really fun simple bullet hell, the furthest I got was wave 12 (I'm bad). the game felt really smooth and the audio and visuals worked well. great work
it's like galaga with diece and using physics to affect the randomness nice idea, all in all this looks like a polished game
P.S please try and rate my game
Wow, this game feels really polished! Really good job! I loved the animations on the dice and the movement was great! I really like bullet hell games so I really enjoyed it! The graphics are also great! Great job! :D
The was fun and it's nice and simple and fun..
I wanna know what was the use of those big dice ??
Rated your game , It would meant a lot if you check our game and rate it too.
The big dice serve two purposes:
Iāll check and rate your game tonight.
Now i see....it's some wonder and Nice ideas . Thanks for explaining it to me...š
Thanx in adv for checking out my game too
It's a bullet hell shooter with elements similar to Galaga and class arcade games. Controls work fine. There aren't any bugs.
Thematically, it's all over the place. I play as a hand (why?) I'm shooting at stars that shoot me (why?) There are dice, and when you hit them your projectiles bounce off of them (why?) It seems like it has dice in it just to try and fit the theme, and so far as I can tell, there's no unique gameplay related to the dice. The dice might as well be any other object in the game, anything that rotates when you shoot it, any other thing that hurts you when it hits you. It all kind of blends together and becomes grey. There isn't anything to make this stand out.
You call it "The Die is Cast" Why? Is there any gameplay that relates to this theme, or is it just another phrase related to dice, so that might as well be the name? If the gameplay is in there, it's not made clear to me.
I've played some of your other games, and I get a general feeling that while all of them technically "work" from a functionality standpoint (no bugs, controls fine, there's a start, middle, and end) they're lacking a unique gameplay hook to draw me in and keep me engaged.
I think you would best be served as a designer by taking a step back from simply making games that "work". Go study some other successful games and try to pick apart the reasons why the design achieves what it does. Try to understand what makes a game like Voidigo or Enter the Gungeon tick, not just from a "can I code this" perspective, but as a holistic design.
Then take that design, strip it down to as few systems as you can, and try to make something with its own identity. I guarantee you it will do better than anything else you've made thus far.
Hey Ted, thanks for your review. Many good points there. About the themes, yeah, there were a bunch of ideas I ran out of time for that would tie a lot of things together, including the title. I guess I got too ambitious and bite more than I could chew. There were several enemies themed around casinos, magicians and stage plays.
Iām a little disappointed I was not able to communicate the roll the dice theme better. The only way to score in the game is via the falling dice and you need to roll them to get them into the largest multiplier bin (in the center) and with the largest side facing out.
I was not expecting youād check some of my other projects but I am glad you did and you are absolutely correct. I have been learning Godot over the past 18 months so a lot of my projects have been self-imposed challenges in all kinds of generes, styles and mechanics. And they are all jam projects where I have been trying ideas and also seeing what people like or dislike. I feel like now I am well positioned to be able invest in a larger project where I can compile what worked in these jam projects and move it forward however I want now that I have the technical skills to do that. I am still undecided so any ideas will be helpful. Also, whatās your favorite game? I did take notes of all the ones you mentioned in Discord and I want to know what is that would please hard critics like you. And if you have any book or other resources Iād also be interested in learning about those. So far Iāve been working with āa theory of funā (r. koster) and āgame design workshopā (t. fullerton), and āunderstanding comicsā (s. mccloud).
This is the video that got me interested in game design:
Jon Blow sets a really high bar for design, but I'm always trying to approach my designs this way. It changed my perspective from "how can I contrive a bunch of stuff and make content" to "how can I discover what's interesting about thing I'm making, and then change the design to bring out what's naturally good about it."I designed all of my puzzles in my first game, Mooselutions, this way. I think it also applies to other game genres. You have to play your games a lot to understand what's really happening in them.
Interesting idea. I like hitting and rotating the small dices, is very satisfying
Nice gameplay fun to play i enjoyed it. Hope you also enjoy our game and rate us
The game design reminds me of something I played as a child. Well done!
Thanks for playing. Do you by any chance recall what game that was? Iād love to take a look to get ideas for improvements after the jam.
There was a point when I stopped trying to score and my fun became juggling and trying to keep as many dice in the air as possible lol. Donāt forget to rate our game too.
Thanks for playing. At some point I considered adding some additional score for rolling the dice in the air, Iām glad to see someone else also found that fun, Iāll look into bringing that in after the jam.
cool
This is a challenging bullet hell, and I enjoyed the ride!
The rotating dice mechanic is interesting but so difficult to actually utilize for it to actually be useful, but other than that the game is overall a fun game. Also you have multiple scores for the same person again.
Hello! I see you on top of the leaderboard again. I feel I should make harder games just for you š About the dice I experimented with having less dice, different sizes and falling speeds. Having fewer larger slower dice made for a more strategic gameplay but didnāt feel fun or satisfying to me. I may have overcorrected too much. And for the leaderboard, like last time, there is a setting on the backend for that. I was waiting for it to fill up and only keep uniques. I already turned that on but I may need to think of another solution for next game.
Fun and easy to get gameplay,the music is bit too loud.