It's a bullet hell shooter with elements similar to Galaga and class arcade games. Controls work fine. There aren't any bugs.
Thematically, it's all over the place. I play as a hand (why?) I'm shooting at stars that shoot me (why?) There are dice, and when you hit them your projectiles bounce off of them (why?) It seems like it has dice in it just to try and fit the theme, and so far as I can tell, there's no unique gameplay related to the dice. The dice might as well be any other object in the game, anything that rotates when you shoot it, any other thing that hurts you when it hits you. It all kind of blends together and becomes grey. There isn't anything to make this stand out.
You call it "The Die is Cast" Why? Is there any gameplay that relates to this theme, or is it just another phrase related to dice, so that might as well be the name? If the gameplay is in there, it's not made clear to me.
I've played some of your other games, and I get a general feeling that while all of them technically "work" from a functionality standpoint (no bugs, controls fine, there's a start, middle, and end) they're lacking a unique gameplay hook to draw me in and keep me engaged.
I think you would best be served as a designer by taking a step back from simply making games that "work". Go study some other successful games and try to pick apart the reasons why the design achieves what it does. Try to understand what makes a game like Voidigo or Enter the Gungeon tick, not just from a "can I code this" perspective, but as a holistic design.
Then take that design, strip it down to as few systems as you can, and try to make something with its own identity. I guarantee you it will do better than anything else you've made thus far.