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This is the video that got me interested in game design:

Jon Blow sets a really high bar for design, but I'm always trying to approach my designs this way. It changed my perspective from "how can I contrive a bunch of stuff and make content" to "how can I discover what's interesting about thing I'm making, and then change the design to bring out what's naturally good about it."

I designed all of my puzzles in my first game, Mooselutions, this way. I think it also applies to other game genres. You have to play your games a lot to understand what's really happening in them.