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Josep Valls

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A member registered Dec 24, 2023 · View creator page →

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The “wanted” card to help fill spaces is something I was already planning for. Sharing points with the donor of the card (which is already tracked) is a great idea that I’ll add to my to-do. Thanks for playing.

That’s awesome. I didn’t think about checking for credits in the download. I’ll check that out. Thanks for the pointers!

One man’s trash is another man’s treasure. Any tiles you donated will have a point multiplier boost 😉

But I’m already thinking on how to provide incentives for better tile placement and mechanisms to craft or be able to trade with players that have tiles you are interested in.

Thanks for playing.

The vertical orientation makes it look like it’d work well as a mobile game, was that in the plans? How come there is no mobile builds?

This looks very good and the NPCs are cool but since there are no credits or attribution I’m curious what was done during the jam and what was reused from previous work or asset packs. I’m mostly curious because I’d like to use some of these assets if they are available :)

I’m glad you liked some parts of the game. Giving away tiles doesn’t really affect you, it’s part of the generosity aspect of the game. The other players were probably not online and will receive the tiles when they log back in. I’ll log on a little later and send you some tiles and you’ll receive them (with a boost in points) as well. Placing tiles so the empty spots are not soft locked is part of the puzzle and some players use the giving away mechanic when they don’t like the tiles they have. The sounds are from an asset pack, maybe we can work with a voice actor for an expanded version but with the timeline and restrictions in the jam we just reused some sounds. And the character keeps getting covered in more and more flowers as you play and appears less frequently as you progress. Maybe we will include a disclaimer and an option to crop the view to the face as there are flowers in her head as well.

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The submitted did not even try to answer the question about how the theme is incorporated. This looks like an existing project that was submitted to an unrelated game jam. The fact this was submitted to steam already and that there are no credits to the (beautiful) assets used, makes me think this was either done in advance or AI generated. I would like to be wrong but I see similar concerns in the comments below and the authors are not addressing them.

About the gameplay: it’s pretty but the controls are a little obtuse.

Thanks, looks you have been busy as well. I will be taking a break over the summer but let’s connect in a couple months to see if we can collaborate on something else.

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It is async and donated cards get queued in the server so you will get them when you log back in. I just sent a couple to all the recent players (the player list on the right is sorted by most recent interaction).

Thanks for playing!

And yes, my original inspiration was https://boardgamegeek.com/boardgame/822/carcassonne but I really like hexagonal tiles. It was only later that I learned about Tantrix and Kaliko. Both of these reward “path” length with I wanted to do as well but I ran out of time.

https://boardgamegeek.com/boardgame/4178/kaliko

https://boardgamegeek.com/image/79300/tantrix

I wanted to commend this entry and add a comment to anyone playing; when I first started I just saw a wall of green. I was a little disappointed until I realized it was just a tree blocking the view but if you walk around, this game is very interesting, in terms of visual design and gameplay. When I started working on my game I was envisioning something similar to what you achieved here; I ran out of time, so kudos on your hard work to make it happen. The having to wait a day to recharge stamina is a great way to get players to come back and see the progress overnight.

I really liked how you visualized the root interactions in your game. I ran out of time on the mycorrhizal fungi, the plan was to have a full ecosystem where we can see the interactions between all these organisms and maybe add some educational content. We need to spread the word about fungi!

Same as Fresh Cooked Games. The modeling, texturing and shader work is wonderful. Great job!

My game also has asynchronous multiplayer, if you want to check it out: https://josepvalls.itch.io/blooming I also played Verdant Relay, very nice!

I hope so. Looks like many people are doing it for their games and I recommended it for a couple submissions that didn’t have instructions in the game page nor an in-game tutorial.

This game looks gorgeous and cinematic, and then you made it multiplayer. Pretty increadible what you achieved in such a short time. Kudos on your work. I understand the struggles making networking working and not having enough people to play with. I’ve been trying to interact with people playing our game as well. Unfortunately I did not run into anyone playing yours, still a great experience.

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Sooo, is there a goal?

It was nice looking at the notes but I was a little confused as to what to do.

I just wish it was a little longer. The art was so nice.

This is a very nice twin stick shooter on its own. Adding the multiplayer element is just the cherry on top. There are so many ideas here I also wanted to explore in my own game but ran out of time. Kudos on your hard work.

I love the art. The author did not require credit but if anyone is interested part of it is freely available here: https://cainos.itch.io/pixel-art-top-down-basic

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I love the art. The author did not require credit but if anyone is interested part of it is freely available here: https://cainos.itch.io/pixel-art-top-down-basic

Looks like there are a bunch of mechanics and content made for this entry but I honestly couldn’t figure out how it works. Looks like the game runs for 20 turns and I have some amount of tiles I can create each turn. There is some crafting mechanic and once I craft things I can place them in some tiles some times but its not clear when I cannot. Some tiles go gray some “evolve” but I do not know what it means. I played 3 times and I always got 2 connected residents. Maybe you could add some explanations to the game page. I really hexagonal tile placing games, my entry is all about that as well :)

Here is our submission, it’s a cozy puzzle/card/tile placing game without any time pressure. And hopefully you can meet with someone when playing with whom you can trade cards. I’ll be gifting cards to any players I see, if you were not online then you will see them when you log back in. https://josepvalls.itch.io/blooming

This game looks and feels amazing. Every detail seems so intentional. Great job!

Here is our submission, it’s a cozy puzzle/card/tile placing game without any time pressure. And hopefully you can meet with someone when playing with whom you can trade cards. I’ll be gifting cards to any players I see, if you were not online then you will see them when you log back in. https://josepvalls.itch.io/blooming

I loved this game!

Absolutely! You have been doing a great job providing feedback to so many games. Thanks for playing our game!

Great work on your game, and of course, everyone else. I’ll be checking all the cozy games, here is ours, it’s a puzzle/card/tile placing game without any time pressure. And hopefully you can meet with someone when playing with whom you can trade cards. I’ll be gifting cards to any players I see, if you were not online then you will see them when you log back in.

https://josepvalls.itch.io/blooming

I can’t say anything it hasn’t been said yet. The hand drawn art looks great and I really like how it looks in the 3D world so bright and colorful. You got so much content into the game. As some commenters said some “misisons” are a little confusing. Maybe adding some details on the game page could help if players get lost.

Here is how you can add “hidden spoilers”: https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description

Good work!

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Thanks for playing. I think I missed you while you were playing but I sent you a couple flowers that you will see when you log back in. Hopefully someone else sent you some of theirs!

Oh, by the way, the special tiles are there! These are the seed caches. They are initially “hidden” and you were supposed to follow the pollinators there but we scrapped that.

Spoilers: They are marked with some yellow blobs and there is a 90% chance you will find a new flower when you get there. It’s kind of a surprise element. Maybe I should include that in the game page now that there is less traffic to the game and you may not overlap with another player.

And yes, better touch controls and a mobile build is definitely in our plans.

I really like the premise, the idea and theme are phenomenal, and the game look gorgeous. I was a little confused about how to play. At first I was building a little network near the surface by zig-zag and I could donate energy to things that were connected. Who is the donor and who is the receiver was a little confusing at first but I figured it out. The problem was when I went via the center of the planet I thought that would connect ALL the surface networks but somehow I kept getting the message that there is no path and I didn’t know how to proceed. Then all my plants were anihilated.

Great job on your game. If you check out mine you’ll see I am a fan of hex-based puzzle games about plants that simulate soil conditions! There are so many ideas in this game I also wanted to explore, and your art and presentation is so beautiful. Great work!

This game looks great. I agree with the comment below that the camera could use some work, also maybe adding keyboard controls may make it easier to move around as I found myself clicking a lot to get to the next place. Overall great presentation, strong contender!

This game looks amazing!

Both the looks and concepts in this game are very unique and enjoyable. My laptop did struggle a little to render it but it was well worth it.

This is a very beautiful game with a simple but intuitive game loop that needs absolutely no explanation yet it’s all very clear. I like how we both incorporated nature and growing grass and flowers in such different ways. One thing I’d like to report, I got stuck in geometry a few times around the bloorboards and the rocks, I clipped behind something and it took a while to get back on top.

Great homage to Flower, beautifully executed. Kudos on achieving all of this on such a short time window.

By the way, before I started working with an artist on this project I was considering this free asset pack to build the UI around. You brought up some good points so I thought I’d ask you, what do you think about this one? https://coarsecurve-art.itch.io/leaf-branch-ui

I understand. The plan was to revamp the full interface to make it more friendly for touch devices but we ran out of time. I’ll keep you posted on that but updates are locked during the voting period.

I was still asleep. I wish I had seen you, I’ve been trying to send a few cards to other players when I see new people online. They get queued on the server and you’ll receive them when you log back in.

The art looks gorgeous and the intro cutscene sets the mood but I have to admit the game itself is a little confusing. Since there is no tutorial you may want to describe the actions and keys in the game page. I tried keys until something happened (for other players, use E to interact) but still, I didn’t know what to do or where to go. It took me a while to realize that you could walk over some water tiles (but not others). And back to the cutscene, the music there is great, a little soundtrack to keep the player company would had been appreciated.