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Josep Valls

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A member registered Dec 24, 2023 · View creator page →

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Hello. I am waiting to see the theme and then hope for inspiration. I never worked with a VA in a game jam but may be fun if the theme and game idea all fit together. Ping me on Discord and we can chat tomorrow. @josepvalls

All team members need to have an itch.io account. One person will create the game page. Then go to More > Admins, enter the username or profile URL of the other members, and click Add admin, copy the URL and send it to your team member. They must accept the invite via a generated link to gain editing access and show as part of the team.

We discussed it earlier today and looks like everyone on the team is interested in pushing this a little further after the jam. Your words are very encouraging!

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The browser version. Chrome on Windows. Actually, I was able to reproduce it. Start a new game and after the introductory text press the left/right arrow keys in quick succession. Maybe add some delay there?

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I was hoping there would be an option in settings to turn that out as well since it’s not showing in the screenshots in the page. These look great.

I still played a little more until I got an error:

Uncaught TypeError: Cannot set properties of null (setting ‘baseTexture’)

It happened when I was navigating in the regular world using the arrow keys.

I had lots of fun with this little game. The art of the title was beautiful and if you could carry it to the rest of the game would be amazing. One thing that kept happening is that I’d accidentally drag the mouse cursor outside the game window and the jump would then be disabled. I think an easy fix would be to enable fullscreen mode on itch.

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Very pretty artwork.

I made it to the golden mote and I thought I’d be able to go further around. This is great start, I hope you expand it a little.

By the way, looks like we had similar ideas on how to showcase the artists on our teams :)

Very cool art style. I was hoping I could go through that the wall with the eyes closed. Just an idea for future puzzles.

I understand how difficult card games to balance, just trying it for a game jam is already a feat, kudos. I was a little confused by a couple little things that could be very easily explained in the game page; I’ll leave it here for future players.

  • The top left number on the cards is their energy requirement and you start with 3 per turn. It’s tracked on the top left.
  • Cards are either modifiers or payloads (written on the center) and you can combine multiple modifiers and one payload as long as you have the sufficient energy. Modifiers need to be played first (as an ESL this was conterintuitive to me but that’s how adjectives work in English I guess)
  • The “payload gains small effect” was never explained, what effects can I expect?

Hello! I was casually looking at some of your assets and realized that the bundles a cannot be purchased at the moment. Looks like the sale ended in December 2025. Not sure if that is intended but I thought I’d let you know. And if it was intended it’d be great to update the pages to remove those links.

That works.

Thanks for the comment. That is mostly adapted from a freely available shader. I just combined with a couple other ideas to get our foil and gold effects (which were in turn inspired by Balatro).

https://godotshaders.com/shader/3d-perspective-texturerect-with-touch/

I saw you have a game made in unity. I bet there are similar resources.

These are very nice. I was just looking at your other asset pack here: https://ci.itch.io/puzzle-games-graphics-pack

I really like the outline versions and I wish you had a version of the icons in this pack with outlines that would be compatible with that asset pack.

Just an idea if you wanted to expand this pack.

Thanks for sharing.

Do you have available anywhere online some of your works?

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I can do 3D in Godot. Do you have a portfolio? I checked your itch.io profile already.

I was looking at maybe also using “repurposed” from Godot Wild Jam 89 but their rules say that games cannot be submitted to other jams, so I may not do that but then I noticed that their jam finished much earlier than this jam so by the time I submit here that one will be long done…

Why clean state?

I thought there would be at least an optional theme. I have too many ideas and a theme would had helped narrow it down 😅 Since I couldn’t join the new year’s jam I’ll try the “countdown” theme from there.

I need to review the “heat” value not updating on the card. The slide in sprite is something I have on my radar that I need to fix. Thanks again for the follow-up and the detailed report.

Very happy you liked our little game. This was a jam project we are still working on (albeit slower than anticipated). The shop is one of the weakest points and we will eventually move it out of the battle and into the world map. Also, everything is only one coin which we also need to balance and price properly. And we have plans for many more upgrades and unique cards in the shop, we will make sure to post a devlog when we do that.

I need to take a look at the bug your mentioned. Is it possible you had the cards drawn already before you opened the shop and bought the upgrade? Drawn cards may not update properly (another reason to move the shop out of battle, but I can patch it for now).

Thanks for playing.

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Last year I went without text for the cutscene jam and I placed 3rd. I see many themes this year could benefit of some dialog and instead of text I thought VA may be better. Still no ideas since we don’t even know the theme but if someone wants to tentatively team up ping me here or on discord @josepvalls

https://josepvalls.itch.io/ (Time attack 3d was my submission from last year)

Awesome. Thanks!

Hello, I really like these sprites and a lot of your work. I wanted to confirm that these were not AI generated as I am trying to avoid AI generated sprites in my projects. I noticed that some of your asset packs have the “AI generated” tag to them. Is it safe to assume that packs that do not have the “AI generated” tag are not AI generated (besides using Pixel Composer for effects, etc.)? Thanks.

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Just a quick question to clarify team entries. The description says:

This jam is ideal for solo developers or small teams.

But the eligibility for prices states solo developers only. Is it fair to assume small teams can still participate without being candidates for prizes?

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These assets look great. I noticed a bunch of assets updated recently. I do not see any AI disclosure, could you add some detail in your assets to indicate wether AI was used or confirm it wasn’t? Thanks.

I played your game Quintile in the limited shapes jam. That was a little convoluted. This one is much easier to grasp and a great mental math workout. Good job.

Hello, Ping me on discord and let’s chat about what you’d like to play to see if we are a good fit. @josepvalls I also speak Spanish.

No worries. You can still edit the instructions on the page during the voting period.

No wave was starting for me. I was a knight walking around, the weapon was not equipable and nothing happened. Looks interesting, could you write an expanded tutorial to get started in the page?

There is a field in the jam entry submission.

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I 100% agree on your comment and I love being able to peek at the source of a project to see how it works under the hood. But in this jam, it’s all of the projects (public Github is one of the requirements) so I am not sure if it applies here. I do hope more devs would share sources on other jams.

I was just going to comment on pyinstaller but yuqii655355 beat me to it.

I had originally planned the prologue as a cutscenes to showcase some of the art but I ended up liking it very much and expanded it and made it interactive instead. I wanted to spend more time on the second part but I got some good feedback on that prologue so I tuned it a little bit more. Definitely they are “two” games.

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Thanks for the clarification. The very first sentence in the jam page reads:

… build a game during the month of November.

That’s why I added this comment.

Maybe you can update the submission entry to clarify how it relates to the theme of “waves”?

The gameplay premise is pretty cool. As others mentioned it could benefit from some more explanation on what to do. You can still write it on the game page during voting. The theme interpretation is a stretch.

Pretty cool but it doesn’t seem to fit the theme.

According to the devlog on the game page itself, this game was not built during the jam.

Nice game. I think we took a similar interpretation to the theme. Good job!

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Glad you liked it. I started with this tutorial and tweaked it here and there to make it fit in the auto-scrolling background using a pool of springs. https://www.youtube.com/watch?v=RXIRkou021U

I’ve been having so much fun with the action part. I am looking for partners to make games together and expand the prologue into a broader exploration-based adventure game.

Open your game page. At the top right you should see if it’s been submitted.