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Josep Valls

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A member registered Dec 24, 2023 · View creator page →

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Last year I went without text for the cutscene jam and I placed 3rd. I see many themes this year could benefit of some dialog and instead of text I thought VA may be better. Still no ideas since we don’t even know the theme but if someone wants to tentatively team up ping me here or on discord @josepvalls

https://josepvalls.itch.io/ (Time attack 3d was my submission from last year)

Awesome. Thanks!

Hello, I really like these sprites and a lot of your work. I wanted to confirm that these were not AI generated as I am trying to avoid AI generated sprites in my projects. I noticed that some of your asset packs have the “AI generated” tag to them. Is it safe to assume that packs that do not have the “AI generated” tag are not AI generated (besides using Pixel Composer for effects, etc.)? Thanks.

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Just a quick question to clarify team entries. The description says:

This jam is ideal for solo developers or small teams.

But the eligibility for prices states solo developers only. Is it fair to assume small teams can still participate without being candidates for prizes?

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These assets look great. I noticed a bunch of assets updated recently. I do not see any AI disclosure, could you add some detail in your assets to indicate wether AI was used or confirm it wasn’t? Thanks.

I played your game Quintile in the limited shapes jam. That was a little convoluted. This one is much easier to grasp and a great mental math workout. Good job.

Hello, Ping me on discord and let’s chat about what you’d like to play to see if we are a good fit. @josepvalls I also speak Spanish.

No worries. You can still edit the instructions on the page during the voting period.

No wave was starting for me. I was a knight walking around, the weapon was not equipable and nothing happened. Looks interesting, could you write an expanded tutorial to get started in the page?

There is a field in the jam entry submission.

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I 100% agree on your comment and I love being able to peek at the source of a project to see how it works under the hood. But in this jam, it’s all of the projects (public Github is one of the requirements) so I am not sure if it applies here. I do hope more devs would share sources on other jams.

I was just going to comment on pyinstaller but yuqii655355 beat me to it.

I had originally planned the prologue as a cutscenes to showcase some of the art but I ended up liking it very much and expanded it and made it interactive instead. I wanted to spend more time on the second part but I got some good feedback on that prologue so I tuned it a little bit more. Definitely they are “two” games.

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Thanks for the clarification. The very first sentence in the jam page reads:

… build a game during the month of November.

That’s why I added this comment.

Maybe you can update the submission entry to clarify how it relates to the theme of “waves”?

The gameplay premise is pretty cool. As others mentioned it could benefit from some more explanation on what to do. You can still write it on the game page during voting. The theme interpretation is a stretch.

Pretty cool but it doesn’t seem to fit the theme.

According to the devlog on the game page itself, this game was not built during the jam.

Nice game. I think we took a similar interpretation to the theme. Good job!

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Glad you liked it. I started with this tutorial and tweaked it here and there to make it fit in the auto-scrolling background using a pool of springs. https://www.youtube.com/watch?v=RXIRkou021U

I’ve been having so much fun with the action part. I am looking for partners to make games together and expand the prologue into a broader exploration-based adventure game.

Open your game page. At the top right you should see if it’s been submitted.

I’m sorry to hear that. I’ve been in the same exact situation. There are many websites where you can pull assets in different CC licenses.

Here are some resources. If you share about the kind of game or assets I can check if I recall something else:

I reached out on discord. Never heard you back. If you can to collaborate on other projects ping me. Check out my profile to get an idea of the different projects I’ve been working on: https://josepvalls.itch.io/ My discord is josepvalls

Nice

I’ll be on my way to work then. I’ll see if I can join. Thanks!

Chrome on Windows with GPU.

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Hey, thanks for playing. Sorry it was a little too late for me to join you in the stream last night. It was very helpful to see someone else playing. Looks like in your first attempt you missed tracking the food meter, maybe I need to find a way to make that more obvious. I will also add input prompts in-game. Once you got in the flow you did a great job! Tweaking the difficulty is tricky. I increase the rate of enemies after you score 10000 points. I was concerned it would be too difficult otherwise but I think I can crank it up a little. And yes, you picked exactly where I was going with the game design. The more “dangerous” zone in the middle is where the food is and where the player wants to be. You can stay airborne and conserve energy by choosing not to shoot at the expense of not scoring points, or you can stay safely at the very bottom where there are way fewer enemies but you still need to surface for air.

I’ll try to drop by your stream!

Really good use of the assets. It looks great. I think I got the same bug as MikeFrom1974 but can’t tell you what triggered it.

BTW, I noticed your post where you said you plan to stream some games, do you know when that will be? I would love to see someone other than me playing my game live.

Do you know when you plan to stream? I would love to see someone other than me playing my game live.

BTW, I noticed your post where you said you plan to stream some games, do you know when that will be? I would love to see someone other than me playing my game live.

Thanks for playing and thanks for the feedback. I agree. I think we need to work a little on the buildup of that track and trim a little in the begginnig.

In case it helps investigate further, the screen shake did not start from the beginning. I was able to play and everything was smooth at the beginning. Everything started at the same time, screen shake, music stop, huge lag. I had been playing for a while but couldn’t anymore after this and I couldn’t reach the boss.

The interface is convoluted and difficult to read, maybe you were going for the WTF factor? I didn’t understand what to do with the things on the right or what was going on with the background.

Yeah! I did look at different animals and I do think cats and otters are really cute but I like turtles. I really thought more people would go this route and I thought I could explore undersea environments to make them more distinct.

I saw in your game page you were looking for suggestions, I would probably start by adding some challenge (make some enemies dangerous so the player needs to avoid them or their projectiles). Looks like for now you are relying on a score to hook players, maybe a full-fledged online leaderboard is too much but you can give some reference scores, maybe from the devs, so the player know how well they did or how much they can improve.

You can still change the cover art during the rating period.

Nice game. I like how you actually tweaked the sprites to show the transformation over time. I wanted to do something similar but we were a smaller team and I just layered different sprites.

FYI, there is something broken somewhere. At some point, can’t tell if it was after some upgrades or after some time but the screen started shaking, the music stopped and the framerate became soo slugish it was impossible to play.

Also, you may want to tweak the “wall run” sensibility. Often I wanted to jump to some ledge but if I was too close to a wall it would start wall running but then the jump height is significantly smaller.

I also added a video… Spoilers!

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Pretty cool concept. I wish there was some hint or puzzle to determine the bad spots (you know, like in minesweeper), even though the risk feels kinda gambings its still a good hook.

I noticed that clicking on the UI also triggered planting behind the UI, maybe something to block in an update.

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I was just a little confused with the upgrade system. I got a rainbow cat. I saw it flying around, what does it do? After a while my computer started lagging and it was skipping frames, maybe it could use some optimization somewhere.