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CavoX5

96
Posts
3
Followers
9
Following
A member registered Jan 04, 2023 · View creator page →

Creator of

Recent community posts

Nice game, the art is really good! the game at its current state is quite simple but with some more work then this could be a really fun game.

If only making a friend irl is as easy as saying hello to them three times, I love the art its really cute and i found the dialogue quite funny, though for some reason i had to zoom in a lot to actually see the full game hope you find a way to fix this.

I think you were drunk on those 2 liters of apple juice you had like how do you come up with this.

Really fun game! I like how even the enemies are controlled by the turns, a little suggestion I have is to have the beat of the music sync to the steps of the snakes, its a small thing but it could help in intuiting the speed of the snakes. 

Nice game, the art is great! If there are more mechanics introduced then I could see this be a really fun game.

theres not much to do in the game but its nice.

I used to make a game in geometry dash so i know how to use it to make assets and the other ways i know how to make art (shader art/pixel art) didn't really fit into the vision I had for the game, so with the help of a mod to export gd objects into an image geometry dash was used to make most of the art assets for the game. also its funny

nice game! it was fun strategizing about how to get the fruits, also maybe im missing something but there doesnt seem to be a penalty for drawing cards which i feel like it should have.

Nice game! We had a similar idea of using the snake's body for the cards. it'd also be nice if jokers act like wild cards (can be used as any part) with maybe giving less points to introduce some strategy to the game

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Really fun game! I loved manipulating the snake's movement to make it take a longer route, though here it felt like the snake "cheated" (it has a path to go) which made me lose the run

Nice art! there is some layering issues i found when im fullscreened though

nice game! though I find it a bit weird that smoetimes the enemies doesnt reach their targets at the end of its turn. 

No, best I got was 2 cards left. I'd be pretty impressed if someone actually beat it.

Nice game! I really liked the pixel perfect aesthetics of the game.

Neat game! though i didnt really find utilizing the "turn based" element all that much

yes I was holding the fast forward and still found it too slow, I also find it quite uneccessary to show me things that are happening across the map

nice game! though at first i confused turn right with move right so maybe having a clearer symbol for turn would make it clearer and also sometimes i had the entire level mapped out from the start and it`d be nice if the fruits doesnt completely reset your snake. 

neat game! just wished there was more to do

Very nice game! my only gripe with it is that I find that the snake's turns take too long I think that maybe only showing the turns of the snakes that are on screen could be a fix, though overall great game.

The music and visual design were very nice! its hard to judge since a lot of the game's systems seems to have not yet been made but the concept is unique and could absolutely be a great game given enough effort.

lag still occured even without fullscreen, tried on edge and opera (the only other browsers on my pc) but the problem didnt go away. I only have an integrated GPU so maybe some complicated shader is whats causing the lag?

This is a very impressive game to have only been made in 4 days!

very fun and chaotic game, i found that the isometric movement felt a bit weird maybe having an option to have movement be relative to the camera instead of world would be nice. also having the soundtrack be made of just carrots is crazy impressive nice work on the game!

very nice precision platformer, though i did find it to be way too difficult. 

Also viewport dimensions that you should set on itch is the game's canvas resolution (Project Settings>Player>WebGL>Resolution and Presentation) and +50 on height so that it doesnt have a weird cutoff on the bottom

i used chrome as my browser, hope you the best of luck on fixing this problem!

second map seemed to end abruptly, timing window felt off and the notes doesnt sync with the music

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very nice game! experienced heavy lag in lvl 9 onwards so unfortunately i couldnt play it fully

wouldve liked more levels, could be the start of a nice puzzle game.

very nice platformer! some more leeway on fuel could help, coyote time and jump buffer would also be nice. 

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A fun and simple game! best i got was 26 some support for wasd would be nice also it seems that you could wall jump which might be a bug?

wow congrats on the 200k! as someone who likes getting highscores I'm really happy to see someone also went for it in my game! 

The double attack occurs during a Mania which happens when you kill enough enemies it only has a short duration but can last longer if you kill more enemies during it, you can see the progress of the mania around the border of the battle box which I see now isnt very obvious. It also makes enemies spawn more and moving/attacking quicker. Originally I intend for it to fire an upgraded version of the attack but didnt have enough time to design 6 new attacks so it just additionally fires the attack of the next die face.

There isnt really much strategy in the game other than just being lucky I think the game could benefit with giving the player more options to interact with the game to introduce more strategy into the game. Also i reccomend that you dont use AI art in your thumbnail (or in any part of your game) as it really contrasts with the style you chose for your game.

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The attacks of each face not being explained is an intentional decision, I just thought it was cleaner that way and reduces the reading that the player has to do before playing, each attack is made to be simple and relate to the die face so that the attacks could be easy to learn and remember. I didnt know what to add to the left which is why its blank, I think ill just move the score combo and health there in the future. And I usually have the fullscreen button but this game didnt have it because the playgama bs doesnt have it (or maybe i just didnt find it).

Edit: I didnt know itch has a fullscreen button thx for telling me! I usually just use the fullscreen builtin to unity

Nice game! also can I ask how exactly does the scoring work?

ok game. the bullets arent very visible maybe make them bigger or give them more contrast to the background.

fun game, though there doesnt seem to be any invincibility frames? the fact that you get lauched whenever you get hit makes it so that you sometimes get hit multiple times before you could even move. also the leader board broke for me :(.

game is ok, the perks description doesnt seem to line up with the effect and also its odd that all of them how downsides.

if you put more effort onto this game i could see it being a interesting and fun experience. also sometimes Q breaks for me and doesnt work.

Very fun game! though it felt a bit too RNG dependant with some balancing changes i could see this being a really great game.

very fun game! i liked how even the tutorial was destructible.