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Lantern Bunny's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution: Is it a complete start-to-finish loop? | #8 | 3.692 | 3.692 |
| Gameplay & Fun: Does the core loop feel satisfying or engaging? | #15 | 3.077 | 3.077 |
| Aesthetics & Style: Visuals, sound, and atmosphere | #18 | 3.154 | 3.154 |
| Overall | #21 | 3.015 | 3.015 |
| The Wow factor: Does it feel memorable or stands out? | #23 | 2.538 | 2.538 |
| Creativity & Theme Use: How uniquely does it interpret the theme? | #25 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool platformer, I really liked the aesthetics of it, the rabbit is very cute!
Thank you for participating into the Rabbit Jam!
Very cool platformer, I really liked the aesthetics of it, the rabbit is very cute!
Thank you for participating into the Rabbit Jam!
So lovely! The rabbit was adorable too! Good luck! 🧡
Overall you did great, it was mostly bug-free and had an actual ending. That's tough to do on such a time crunch, respect++
Couple things I especially liked:
- Had a clear ending and progression of difficulty
- Including a 'how to play' in the main menu is always nice
- The audio didn't blow my ears out and force me to lower my system volume
Here's my thoughts on how it could be improved:
- The light visual is cool, but kinda hard to notice. I'd recommend setting the global light lower so it's more obvious; it'd also be great if you had the light shine on the background. Obviously that wouldn't work with your chosen background, but having the game be set underground, or having some rocks jutting up just behind the player for the light to shine on, would make the effect much more noticeable.
- The level design is a bit odd, the first level felt like it was the hardest, then the rest of the levels felt reasonable. Also the branching paths felt a bit useless, I can't look ahead to plan my path, and both paths always have a carrot, so I always just defaulted to dropping down.
- There was a level with some shallow water that didn't kill me. I felt that was odd since you established that water kills bunnies. I assume that's a bug though.
- The jump is a bit awkward, always being a full strength jump made the platforming kind of rough. Honestly that's a bit nit-picky, I know it's unrealistic to learn how make a good feeling controller during a game jam. Still it's a problem because the jumping is the core of the game.
Sorry for the essay, your game is a cross of things I love to yap about. I hope you keep making games and enjoying jams!
Nice pixelart and game, just a bit broken on the 4th level, one carrot was stuck in the map, and my energy went down super fast there for some weird reason.
It's a really nice platformer! Overall good prototype, I didn't really see the Fading Light theme, I had to double check on the description to realise that the bunny was glowing, I think if you were to make it a bit more glowy or darken the corners of the viewport and add a bunny hop, It would've been so much better! Ggs, and thank you for joining <3
Nice little platformer :-) Finished it pretty quickly but also really enjoyed it
I liked the art and the difficulty, my one complaint is that the music was a little repetitive. Overall, great game.
very nice platformer! some more leeway on fuel could help, coyote time and jump buffer would also be nice.
^