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infracold

39
Posts
1
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A member registered Jun 22, 2025 · View creator page →

Creator of

Recent community posts

Fun game, the music was nice and the art was good. I only wish I could have found a better strategy than six astronauts.

I love the idea, the art is good and the gameplay is great. It would be a perfect game with some music and animated characters.

I like the graphics and the hacking theme, I might add more instructions though.

I couldn't put it down, this game is great. It's incredible you made a procedurally generated rouge like in three days. The only thing I would change would be to add a more detailed player sprite with animations.

I agree, the falls can feel unpredictable and unavoidable. I've considered adding a parachute or maybe a wing suit if I continue the game in the future.

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The level is procedurally generated, it seems less random because I made the platforms spawn at a higher density at the bottom, decreasing as you go up. The only part not procedurally generated is where you spawn, I wanted the player to be able to learn what each collectable does at the start of the game.

I love the art and theme, it works great together with the music and gameplay. My only complaint is that the game could use more instructions on how to play.

I liked the art but the camera could be a bit larger.

Great concept, I love the idea of vaporizing farm pests, my only complaint is that the game loop could use a little fleshing out.

Super fun game. I like the concept execution and art! Would love to have had a bit of explanation and some music. 

Nice game, I like the world design and there's an impressive amount of content.

I love the game, I got endings 1 and 4, maybe I just suck but I struggled a lot, it took like twenty minutes for me to get ending 4.

The language inclusion is impressive, I've never seen a game jam game with 2 languages, let alone 6. Tu videojuego fue divertido, es interesante que hay partes 3d y partes 2d. I enjoyed driving the car off the edge of the map.

The statistics were great, I would have liked more enemy types but the difficulty is spot on.  Keep in mind I suck at playing games but my high score was 13.

Great game, I love the concept. I couldn't get past the pink squares but I had fun. The one thing I would change would be to add a more versatile attack.

Cool game, my high score was 3679. The one thing I would change would be to add sound and music.

The great is great, I love the art! FYI, you can't start the game unless you go full screen.

I like the physics and the sound effects but the screen size needs to be adjusted and a restart button would make it easier to play.

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The devs' best scores are 74 and 50, comment yours too.

The gam is fun but could use some sound effects and a more clear indication of when the player takes damage. Good overall though.

I got it working and enjoyed it :) It's very fleshed out for a four day game and has a full fledged story. Great job!

The enemy variety is amazing  and the art she is great. My one complaint is that the game could use a more clear purpose I felt a little directionless. Overall, its a great game.

Love the idea, the controls are unique but can be a bit clunky likely due to the fact that you only had seven hours, very impressive considering the time constraints.

Proof :)

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I win. I don't think my score can be beaten. I got 118,164,367 power and counting. I'll stop in a few hours :)

I agree that the camera needs some work but the music was nice, this game could be pretty good if you smoothed the camera out.

Cool game, the art was great and I enjoyed the story, my only complaint is that I would have preferred different keyboard control defaults.

Fun game, the movement felt smooth and the sound effects were nice. I only got 7 but had fun trying.

I loved the light mechanism and wanted more levels, winning felt very good the difficulty level was perfect.

I loved the aesthetics and the art, the carrot was hilarious. I couldn't figure out how to win but enjoyed the game none the less. The dynamic sound was a good touch.

I liked the art and the difficulty, my one complaint is that the music was a little repetitive. Overall, great game.

Cool game, I enjoyed all the light settings and the length was impressive. I get focusing on one aspect too much like you said in the description. I put off the level design until the end and I was up till midnight.

I agree with qMeZu, the music could use a little work but otherwise it's good. I think it could be a little harder though.  

Great game, the menu was amazing and the game loop was fun. Apparently I need to work on my skills though, I played five times and I'm still in last place. I might come back later and try again. Great job especially for your first game jam (its my first too)

Cool game, love the art, I think it would be cool if the light dropped the entire time but the little carrots helped improve your vision to add a bit of urgency in the early phase.

Just wanted to let you know, I don't think your game can be opened on Mac. Mine says, "Apple could not verify “RabbitJamGame-Mac-Shipping” is free of malware that may harm your Mac or compromise your privacy." I had this same problem when I posted a downloadable game on itch. I don't know how to fix it other than making your game an embed instead. Good luck with the jam.

Just wanted to let you know, I couldn't open the game. My Mac said, "The application “Game” can’t be opened."  Sorry, good luck on fixing it.

Cool game, I loved the aesthetic and the art, only complaint was it was a little easy.  Overall great game especially for four days.

Got a score of 101, I liked the carrot art and the light mechanism. I also used the mechanism of carrots keeping the light from fading.