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A jam submission

No Rabbits!View game page

Submitted by FilthyMinx — 9 hours, 5 minutes before the deadline
Rated by 14 people so far
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No Rabbits!'s itch.io page

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Comments

Submitted

Lovely, great idea. I got to 18 carrots. Good luck! 🧡

Jam HostSubmitted

A very nice concept, i really liked it.

There are 2 things that would require more attention, from my point of view:

1. Controls feels like glinding and rotation is a bit tricky. A bit of polishing here will increase the gameplay feel exponentially.

2. The UFOs do not have a big impact in the gameplay, maybe add something like the more you stay in the UFO's light the faster the time decreases. Or something more punishing as they do not feel like a threat, therefore the player does not feel rewarded for dealing with the mechanic.

I want to thank you for participating in the Rabbit Jam! You did a great job!

Developer

Thanks for playing :) The alarm bots are quite useless indeed, the world is too open so everything is a pathway

Submitted (2 edits)

I didn't get to the end because my curious explorer's soul led me to jump through a gap in the fence and fall into the void.

That said, here's what I thought while getting the first 11 carrots:

- The UFOs and by extension the umbrellas feel kind of useless. I never saw them as a threat so I ignored them, and even when that inevitably made them catch me, it didn't matter since I just dropped the carrot and lost like 10 seconds max.

- I really appreciate how obvious the carrot box is, I'm kinda... tutorially-challenged. So having a massive in world sign is lovely.

- The slipper controller would probably be frustrating if the UFOs felt threatening, but I kinda enjoyed it as the main challenge of the game. Task failed successfully(?)

- The more I played, the more I realised this is the perfect game to hide a secret / monster in. Like it was just interesting enough to keep me moving, but boring enough that I kept looking around the map and exploring. Also the artstyle screams 'some weird ps2 graphics monster is gonna be watching from the forest'. If you're ever thinking of a rebrand, you could turn this into an A+ horror game.

- Also I liked the music, I assume some people would find it repetitive, but I was bopping my head the whole time.

Stead

Developer (1 edit) (+1)

Thanks for the comment, i made all the objects then definitely ran out of time to make them interesting lol! some more linear pathways and fences that are actually blocked by the alarm-bots probably would have worked better. You weren't the first to fall into the void (how did i forget world boundaries)

Submitted

I’m sadly unable to play the game as the camera kept on moving upwards for no apparent reason :/

Submitted

I liked playing this game with the goofy lil bunny rabbit.

Developer

Thanks :)

Submitted

Amazing work, well done on submitting an entry!

Absolutely loved our main character here. That rabbit is the cutest thing ever.

Liked the environment, mountains backdrop, skybox but not so much the very short music loop.

At the start of the game I thought the camera and movement control were not good but by the end of my session I think you made the perfect choice in controlling the rabbit like a car as that is what was most enjoyable about the experience.

Well done again! <3

Developer

Thanks for playing! I spent way too long trying to decide on the movement style, the game is already fairly simple so adding a bit of challenge to the movement felt like the way to go :)

Submitted

I agree with qMeZu, the music could use a little work but otherwise it's good. I think it could be a little harder though.  

Developer

Thanks for playing :)

HostSubmitted

Overall I liked it, I think the music was too repetitive, and I *personally* couldn't find the last carrot, I  may be blind. Great jam entry!! Thank you for  joining! <3 

Developer(+1)

Thanks for playing! (had to double check) but they're all there somewhere lol :) 

HostSubmitted

Haha, perfect, then it definitely was just me :D ggs <3