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(2 edits)

I didn't get to the end because my curious explorer's soul led me to jump through a gap in the fence and fall into the void.

That said, here's what I thought while getting the first 11 carrots:

- The UFOs and by extension the umbrellas feel kind of useless. I never saw them as a threat so I ignored them, and even when that inevitably made them catch me, it didn't matter since I just dropped the carrot and lost like 10 seconds max.

- I really appreciate how obvious the carrot box is, I'm kinda... tutorially-challenged. So having a massive in world sign is lovely.

- The slipper controller would probably be frustrating if the UFOs felt threatening, but I kinda enjoyed it as the main challenge of the game. Task failed successfully(?)

- The more I played, the more I realised this is the perfect game to hide a secret / monster in. Like it was just interesting enough to keep me moving, but boring enough that I kept looking around the map and exploring. Also the artstyle screams 'some weird ps2 graphics monster is gonna be watching from the forest'. If you're ever thinking of a rebrand, you could turn this into an A+ horror game.

- Also I liked the music, I assume some people would find it repetitive, but I was bopping my head the whole time.

Stead

(1 edit) (+1)

Thanks for the comment, i made all the objects then definitely ran out of time to make them interesting lol! some more linear pathways and fences that are actually blocked by the alarm-bots probably would have worked better. You weren't the first to fall into the void (how did i forget world boundaries)