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CrowfoxCreatives

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A member registered Mar 26, 2024 · View creator page →

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Thank you so much!!!

We should've fixed any performance issues, so if you'd like, you can give it another try and try to beat the final boss!

We're very glad that you loved those dev notes!!!

Thanks a lot! You've done amazingly yourself hehe! Good job!!!!

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Any performance issues should be fixed now. If you'd like, you can give it another try! 

Thank you so much!!!! <3

It was awesome to see you play it on stream (we had the best time watching the VOD)! (More of that in the Mail we've written you)

Thank you for hosting rabbit jam! Big thank you to any co-hosts as well!

It was pure joy to participate (even at 5am😅)!

And thank you for sticking to it until after you beat the final boss. When thinking about all play(test)ers playthrough's, you can definitely call yourself a prestige rabbit savior! 🐰🥕

I hope this Crow and Foxy story was able to give memorize-able joy! (Please tell us if you or others are interested in hearing more about "Crow and Foxy". We're planning on creating lore about their origin story, making parts of it playable through our games!!!!)

Lots of love, CrowfoxCreatives


Wow, thank you! <3

We're happy to call Den Dash our first proper game dev success, so thanks for playing and taking part in the rabbit jam yourself!!!!!

Thank you for your kind words!

The dev notes are definitely a key signature of us by now heh', they're just what connects us!

This jam was lots of fun, so thanks for co-hosting! Hoping to jam again!

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Hello! First of all, thanks for putting on the jam! 

The rabbit jam has been a beautiful mix of newcomers and "old-timers" and it was so interesting to see how everyone has interpreted the theme in so many different ways and how they built on top of it! 

It was a blast to make and we were already super happy with getting 2nd place... which is why it was such a surprise to see it would be receiving a surprise bonus award! (⊙o⊙) 

We're glad that you enjoyed our game, thank you for your kind words! 
For anyone who is interested in giving it a play - we've (hopefully) fixed all performance issues and cleared out any minor bugs! :D

- Tidali

AAAAAAAAAAAAAAAAAAAAAAAA thanks but AAAAA

-Stead

I really respect this game for being a good jam game idea. Like from a dev point of view it's really simple and you can make it work + polished quickly with the minimum skills. Picking an idea you can do well is the single most important skill for a game dev - especially if you're working in a jam.

I also really liked the UI and sound. The UI was just good, the sfx were good, and the music was decent - rough but charming instead of rough in an annoying way.

Still though, when thinking about the actual gameplay, my praise always comes back to the idea. Slowly increasing horde of identical enemies? Keep it interesting by having your carrots slowly whittled away? Add a leaderboard to force people to care about doing well? Chef's kiss, great jam game design.

Was very surprised to see it's your first jam game, you've honestly got a talent. 

My only real complaint / advice is to make sure your UI scales to screen size. For a second I was confused by the end-screen because it was just 3 big carrots, then when I went in fullscreen I realised it was the leaderboard.

I really enjoyed this! The controls weren't immediately obvious, I thought the rabbit was jumping automatically at first, but when I figured it out, it was very cool.

I also really appreciate how you found a way to develop the mechanic within such a short time with the carrot switch, a sick idea that could been developed further.

My main problem with the game would be the level exit, it takes too long and it doesn't really have a purpose; even if you fail because you were only half way up the elevator when the level ended, the win screen will override the lose screen and you can leave once the bunny hits the top of the elevator.

Overall this is a creative game with solid progression, making it over 6-8 hours is wild. Great job!

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I didn't get to the end because my curious explorer's soul led me to jump through a gap in the fence and fall into the void.

That said, here's what I thought while getting the first 11 carrots:

- The UFOs and by extension the umbrellas feel kind of useless. I never saw them as a threat so I ignored them, and even when that inevitably made them catch me, it didn't matter since I just dropped the carrot and lost like 10 seconds max.

- I really appreciate how obvious the carrot box is, I'm kinda... tutorially-challenged. So having a massive in world sign is lovely.

- The slipper controller would probably be frustrating if the UFOs felt threatening, but I kinda enjoyed it as the main challenge of the game. Task failed successfully(?)

- The more I played, the more I realised this is the perfect game to hide a secret / monster in. Like it was just interesting enough to keep me moving, but boring enough that I kept looking around the map and exploring. Also the artstyle screams 'some weird ps2 graphics monster is gonna be watching from the forest'. If you're ever thinking of a rebrand, you could turn this into an A+ horror game.

- Also I liked the music, I assume some people would find it repetitive, but I was bopping my head the whole time.

Stead

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Overall you did great, it was mostly bug-free and had an actual ending. That's tough to do on such a time crunch, respect++

Couple things I especially liked:
- Had a clear ending and progression of difficulty

- Including a 'how to play' in the main menu is always nice

- The audio didn't blow my ears out and force me to lower my system volume

Here's my thoughts on how it could be improved:
- The light visual is cool, but kinda hard to notice. I'd recommend setting the global light lower so it's more obvious; it'd also be great if you had the light shine on the background. Obviously that wouldn't work with your chosen background, but having the game be set underground, or having some rocks jutting up just behind the player for the light to shine on, would make the effect much more noticeable.

- The level design is a bit odd, the first level felt like it was the hardest, then the rest of the levels felt reasonable. Also the branching paths felt a bit useless, I can't look ahead to plan my path, and both paths always have a carrot, so I always just defaulted to dropping down.

- There was a level with some shallow water that didn't kill me. I felt that was odd since you established that water kills bunnies. I assume that's a bug though.

- The jump is a bit awkward, always being a full strength jump made the platforming kind of rough. Honestly that's a bit nit-picky, I know it's unrealistic to learn how make a good feeling controller during a game jam. Still it's a problem because the jumping is the core of the game.

Sorry for the essay, your game is a cross of things I love to yap about. I hope you keep making games and enjoying jams!

If there was a reason to move around and cover great distances besides nutrition/surviving, I would play this all day! :D

Tidali of CrowfoxCreatives

We know how it feels when the level design doesn't work out in time 😭
Don't you worry though, everything else is amazing, especially the art!

Very cool world, looks and feels nice!
Amazing soundscape!
Music is very chill :D
It feels very rewarding to collect carrots.
This set me back to the old doodle jump times :D 

Only remarks I have is that the controller is too slippery. For my taste the max speed is too high, meaning that acceleration gets out of hand rather quickly and decelerating feels too slippery.
Also I pressed escape to pause the game and it either crashed or it exited the application, which was sad, as I was about to hit 100k points :D

Otherwise I really like that you start in the world you play and that the main menu is part of it, as well as the instructions written beautifully in it!

Tidali of CrowfoxCreatives ;)

Shall we rate it 1* then? Bcs it def deserves to be 4+

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Oh, that is weird. Well sad, that it isn't fixed as easily and you couldn't play the game :(

Tbf it could be an integrated GPU problem. When I tested it in chrome, I used my laptop which doesn't have a dedicated GPU.

Thank you a lot for going back and testing it, such feedback is helping a lot!!

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Mentions of performance issues have reached us. I tried playing the game on chrome and it started lagging in level 4 for some reason :/
You might want to try using another browser for the other games, so you won't run into preventable issues. I use Brave and it runs just fine!

I exited full screen mode and it runs just fine, idk feels like an itch-side problem tbf

(Firefox is often buggy too)

Tidali of CrowfoxCreatives

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Yeah you're right. For me it's lagging on chrome too. You might consider playing on another browser (I personally use Brave). That way you won't encounter preventable issues in the other games!

I exited full screen mode and it runs just fine, idk feels like an itch-side problem tbf

Tidali of CrowfoxCreatives

The visual ambiance is top notch!
Am I missing something or is there no gameplay? I can only click a repeatedly spawning in bunny for it to move away and continue walking towards the light

Hey Cavo, thanks!

I am sorry to hear that you had troubles with the performance of the game. Which browser did you use? This might be the reason for the lag, as we haven't experienced any! :(


Tidali of CrowfoxCreatives

Thank you so much, we're glad to have scratched an itch! ;P

Definitely!

Hey there!
The mechanics are very good! The idea of allowing one cheat move per turn is cool, as you can just remove an indestructible ping monster or something like that. I like the progressing with the shop and deck builder. As a YGO player I think I almost understood how the game works, but sometimes either it didn't or the text was so small to read that it looked like my enemies monster had lower ATK than my monster. Finding out (and not being told straight up) what you can do to cheat is very fun, but I think I had a bug, where my monsters would turn sideways on the bottom row and couldn't be removed or attacked with and their abilities were un-useable.

Obv content such as the art and proper music are missing (I liked the jingles, but then I sat in 3 minutes of silence), so I am intrigued on where this project will go and take you :D

Very fun game, implementation needs work!

Very appreciated, thank you!

Dr. Strange talking 😭❤

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Thanks! I've been longing to include a meta twist like this in one of our jam games! 😂

She might have saved us all from bubble popping addiction 😔

Just imagine we had the time to perfect the bubble popping addiction 😂

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Very enjoyable, really beautiful game! I was able to learn some new words (not native in english)!

I once cleared each camera and didn't see a critter, so the next time I cleared a camera, I just wrote "photo proof" and won. That was a bit confusing.
Also this feels like a cozy game, so having 1-2 letter tolerance towards a word would make it feel real smooth.
I like the menu thing with the [S]tart game etc.

Very good submission!

Wow, I don't know what to say other than great job!
The visuals and levels were so good!
The music was phenomenal!

Okay I lied I can say quite a bit, inspired by happycrazywild's comment haha

Story:

It's rather late at night so I didn't take the time I'd normally take to read all of the lore and in-game pop ups. In my 5-10 Minutes of playing through the game, I understood:
[Spoilers]
- Incoming asteroid, cat scientist wants to save the world. I see a lot of weird dia/monologue, e.g. "save us" and in the end we escape earth with a space rocket, saving birds (?). I neither understood the bird part, nor the connection to the theme. You did hint at it, I guess it wasn't obvious enough for me (playing at 1am).

Gameplay:

The character controller is generally nice, horizontal movement is very stiff. Together with no real checkpoints (which happycrazywild mentioned), I died multiple times to the acidic level where you jump upwards to the left because of the odd movement.

(Screenshot)

I do have to say that the music in especially this part is a real 10/10, no glaze!


Regarding enemies, I find these speedsters too strong. My strategy was to dash above their heads and let them bounce me to the right (- damaging me)



I found the boss fight to be too easy, having read the tip on it on the page, while waiting for the game to load.


Issues/Bugs:

In addition to what was mentioned by others, I am not sure whether the music volume slider works. It didn't in the main menu. Not too bad a bug though.


Visuals:

Did bro sleep in those 10 days?? 😭 I was constantly questioning whether the game was really made entirely during the jam, for the visuals are f- great. Cudos to you artist, you deserve first place in visuals for this jam!

Vibe:

I love it, I love it, I love it.  I include ambiance and music in here, they're perfect!

I can guarantee this game will be ranked in the top 10%, is has been my favorite so far!


Kindly,

Tidali of Crowfox ;)

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Had a lot of fun with this until the game became increasingly slower (just everything, walking, animations, the complete game speed was continuously reduced), to the point where each round took 3x the time it should, that's where I stopped. Also my genie boss was reset to 0/350 after I maxed him once, not sure if that caused the bug of time slowing down. (Frames were also reduced, wasn't nice to play)
I like the thematic music and pixel aesthetic a lot!
All in all really fun experience! One of my favorites!

Tidali of Crowfox ;)

Once I found out what the gameplay was all about, it was really fun!

I would've liked to see which objects were asked for when losing, because when I won, I already knew all the objects that were mimics! Also, the amount of guesses felt a bit difficult in the beginning. When losing one too many shots, while not having found many objects, clicking random objects to "just try again" felt more efficient, especially if you mathematically couldn't win anymore.

The ambiance is really fitting and the experience is well  rounded!

I find it amusing that the settings button on the phone doesn't actually work 😂

Tidali from Crowfox ;)

Bella "devourer of bubbles" seems to have thought the same 😭

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* Choxy slams in agreement *

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Yes, so funny right? How could the devs lets this happen?? 😂😂 (EDIT: It's the intended trigger for the twist)

I feel like you and bella are partners in crime 👀...

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Hey there!

It would be interesting to know how much of the game's system was made during the jam. We assumed that the settings menu and achievement system have (majorly) been made beforehand. While a good settings menu is great to have in a game (as we do too), we did think its scale and settings like resolution are unnecessary for a jam game played in the browser. The achievement system was a bit too much. Like how it's not really a feature you specifically made for this game, during this jam. Which is fine, from what I've read you have adjusted it for this game.
It will just feel a bit loveless, if you'd include it in your future jam games, as you focus on creating a product and not challenge yourself to create an experience solely for that jam.

The character controller is nice, but we wished for a "hold down to drop faster" mechanic, especially with the amount of verticality you have. The story is very thoughtful and the voices are really good! Especially pinks voice seems amazing, I wonder how you made that TTS-Module work  (please tell me!) so well!

We were surprised to see the game end after the first boss fight. The difficulty was fun, but the gems felt kind of pointless, as you seem to only be able to purchase one upgrade per run. I did see a different amount of starting gems (from 24-78 gems by random) whenever I died, not sure if that is intentional.
I liked how the blob animation on corners look, some more animations could make him look a lot more fluid!
The music is okay, though it is getting a bit repetitive after a while! ^^
The font seems to have had some problems sadly, also the translations to German weren't completely correct, from what I've seen. You also had some typos in the English version.

Overall one of our favorites in this jam!


Edits: Clarification and typos

Intrigued to see what this becomes!

Hey there!
Glad to hear you enjoy our game!
What exactly would you want to be more polished? We know this game isn't perfect, but we're pretty happy for a one week game, especially because Tidali only had time to work on the audio. So hearing your feedback is very valuable for us!

This is a cool first game!

We really like the theme of ronins and ninjas, the character and attack animations were clean!
The story read nicely, the font looked good, but was quite difficult to read. You could add a background behind the text or give the font a diluted shadow to make it more readable.
We can really imagine an elaborate version with maybe vertical movement and multiple enemies!

We hope to see more of your games! Here are some tips:
For game jams:
- Make games playable in the browser, it makes more people play your games! (You can still upload an .exe to download as well)
- Play other people's games, comment and they might check out yours in return and give constructive feedback!

For games in general:
- Just do stuff, literally anything makes you grow! Just make some random song, code some inventory system...
- It's fine if simple stuff takes some times right now, everything will be going faster the more you learn! Good ideas will be easier to realize and you won't get stuck on tedious implementation!