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A jam submission

Foxrio: PlaytestView game page

Guide Foxrio through the broken realm of the Skylands, while listening to the two devs bickering in your discord call!
Submitted by CrowfoxCreatives
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Foxrio: Playtest's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#592.9793.043

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

We love the idea with the two arguing devs. Thats perfect!

Developer(+1)

Haha thanks!

That was such a cool experience, from the moment where you walk backwards and know that it's intended, up to when you manage a few levels and start falling without hitting the killbox. The voice overs are hilarious, I totally love that idea! Music is quite loud and it was rough to hear the VOs, I only later found out via comments section that you could reduce the volume in the menu (but cool you have a menu for that, we don't :'D). I'd love to play an updated version some time, really enjoyed playing!

Submitted

The playtesting in Discord experience was a cool idea!

Good job!

Submitted

The immersion is top level! I laughed so much at the discussion of how you shouldn't tell the player they are bad, even if they're VERY bad :D Maybe that's why I had this piece of conversation twice :D 

I would only probably love to have checkpoints more often, but that's because I am pretty bad at platformers haha. And it would be awesome to have some additional reaction for player doing something like dying/falling/going on the wrong direciton too often, but it is of course not an idea for a 48 hour game jam :))

Developer(+1)

Thank you so much for your kind words! We had a lot of ideas like the ones you mentioned and had to compromise because of time issues sadly. We are currently thinking about working on a full demo with more levels, different biomes and adding the mechanics that are available right now but chose not to use. There was dialogue for standing still too long but I dont think anyone has noticed that :D

Submitted

Totally understand that with the 48 hour limit! Would be cool to see a full demo :)

Developer(+1)

I mean, if enough ppl want a full demo, we might actually do it, instead of going onto the next game :D

Submitted

Words can not describe how much I enjoyed this. Did you guys actually decide for the voice over later or did you plan it from the start? 

Developer(+1)

Well we thought about what to do for 3 hours after the jam started, but we chose to go with the devs in the background in that time, so we planned it from the start ;D

Submitted

super cool idea! really stood out to me :D also thanks for answering 

Developer(+1)

Gladly, we're trying to stay transparent and social with our players!

Submitted(+1)

This was a fun experience! The controls feel really good! Great job! :-)

Developer(+1)

Glad it was! Thank you, thank you!

Submitted(+1)

Movement felt extremely smooth and intuitive. That's something you don't see that often in Jam games! Great work! Had a lot of fun!

Developer

Thank you so much, I am very happy as the creator of the movement controller!

Submitted(+2)

That is such a great Idea, it somehow was really immersive!

Developer

Thank you! That was one of our most important goals!

Submitted(+1)

Really awesome drawings, i like the art and the concept. You could add some highscore or timer =D and the Jump Controls for the Controller do not works great. but thats polish, i really like the player controller !! thank you

Developer

Thanks a lot!

The jumping has a jump cancel, so you fall sooner if you let go of space. Is that wha you mean?

Developer

I sadly forgot to add button south as input for the jump, thats on me 😅

Submitted(+1)

This game has great potential! Keep up the good work!

Submitted(+2)

Really cool concept! I thought also the music is too loud, but then I found out that you have menu for that, rarely implemented in other jam games (mine including). Great job!

Developer

Yeah haha, the music volume should have been at 20/100 by default, somehow that didnt work out 😅

Thanks!

Submitted(+1)

Cool idea with the gradually changing mechanics, but the music was way too loud - couldn't hear you guys talking during gameplay :D

Developer

Thanks! If you want to hear us talking, just pause and turn down the music volume! ;)

Submitted(+2)

Oh my gosh the moment I get used to walking backwards just to have the character get fixed and turn around was pretty cool :D

Developer(+1)

😂 You can actually play through the first level before it's swapped to normal!

Submitted(+2)

I like the game. Especially that you can watch it being fixed and listen in on the developers' conversation.

Developer

Thank you so much! It was on of our main goals to make that part unique!

Submitted(+2)

I love games that break the fourth wall. They're really hard to pull off, as you have to anticipate everything the player will be thinking and doing. But you managed it!

I turned to my fiancee and said "Do you think it's intentional that we've been falling for so long?" -- Only to have the developers immediately acknowledge it.

Perfect writing, and could very well be a full-length game. :)

Developer(+1)

Hey SneakyCherryStudios!

Wow, that’s so awesome to hear! We’re thrilled that you feel like everything worked out so well—that really means a lot to us! 😊

And yes, that timing seems absolutely perfect, haha! Moments like these make all the hard work totally worth it!

Stead - the story write for this game - will definitely be over the moon about your kind words! Feedback like yours is the best thing we could ask for. Thanks for sharing your thoughts with us—you guys rock! 🚀

If you have any more feedback or ideas, don’t hesitate to share. We’re excited to see what you come up with next!

Cheers,
Tidali of CrowfoxCreatives🦅🦊🎮

Hello, I'm stead, I am indeed over the moon about this

Submitted(+2)

I really liked the concept of having a broken game and devs fixing it real time :) But I couldn't hear you guys that well due to the background music. Also I can't enter through the last door, is that intended or not 😅 Still, great job!

Developer (1 edit)

Haha thanks a lot! Audio sliders are unintenional all at max, normally Music and SFX were meant to be a 20 and dialogue at 50. You can pause to adjust the volume! ;)

And yeah, that last door doesn't work because "my good friend Stead doesn't know his triggers" ;)

Thanks!