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Cosycade

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A member registered Mar 14, 2025 · View creator page →

Creator of

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Haha thank you so much! The sounds were a last-minute addition. We almost completely forgot to add any!

The ball breaking sound specifically is just me crunching some raw pasta!

Really fun to play. Weirdly nostalgic, and I can’t quite put my finger on why!

Great work :)

Thank you! The pun was the initial idea, and we built a game around that haha

Glad you enjoyed it! :)

I love the art style, it feels so cosy! It seems so simple at first, but I struggled to get past 250. Really addictive to play! :)

Genuinely one of the most satisfying 2d physics games I've ever played. You immediately understand your objective, and it's deceptively simple.

Really fun to play! :)

I love games that break the fourth wall. They're really hard to pull off, as you have to anticipate everything the player will be thinking and doing. But you managed it!

I turned to my fiancee and said "Do you think it's intentional that we've been falling for so long?" -- Only to have the developers immediately acknowledge it.

Perfect writing, and could very well be a full-length game. :)

Really cute game with a fitting art style. I couldn't get past the bird puzzle, but I can definitely imagine this being a quick, 100-level game. Lovely! :)

Really intuitive and easy to understand, even as someone who doesn't speak German.

I love how many levels you were able to create for this in just 48 hours :)

I managed to speedrun the first level haha. In just 7 seconds you can jump over the van and reach the end! (Although this means no Kaputt for the first level... But I still got a good score from it!)

Controls are difficult at first but you get used to them pretty fast! Fun game for trying to beat your high-score :)

I think it would be cool if you could destroy the buildings a little, too.

Lovely pixel art style!

Really fun idea! This definitely has the potential to be a fun arcade roguelike. I only wish that building was a required mechanic! I had a test, and was able to get to 300m without building at all.

Really well made for 2 days, and I love the isometric voxel artstyle :)

Very satisfying mechanics! Especially the hammering :)

I love how simple the game seems at first, but quickly becomes difficult to get every task done in time.

Thank you for the feedback! :)

We definitely would like to improve upon the physics. It should be difficult to aim with a half/quarter ball, but maybe not this difficult.

Some features we had planned that got cut short were:

- Music (and lots more audio in general)

- The ball being able to break into any number of pieces (rather than the pre-defined halves and quarters)

- More visual feedback when you win/lose/putt a hole

We plan to implement all of these after the jam is over. We really enjoyed working on this (our first ever game!) and look forward to working on it some more. :)

We definitely plan to update this after the jam is over! Glad you enjoyed it :)

The sounds were very much a last-minute addition. We seemed to almost entirely forget audio existed until the last 2 hours haha

The sound of the ball being hit is just me hitting some plastic. And the sound of the ball shattering is me crunching some uncooked pasta.

Music would have been a great addition!

Thank you so much for your feedback :)

We really appreciate the feedback! The physics were definitely difficult to get working in 2 days haha, they do feel a little off. The simple cracking mechanic took a ton of work!

Glad you enjoyed it! :)