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PhilsHarmony

14
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2
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A member registered Mar 27, 2018

Creator of

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That was such a cool experience, from the moment where you walk backwards and know that it's intended, up to when you manage a few levels and start falling without hitting the killbox. The voice overs are hilarious, I totally love that idea! Music is quite loud and it was rough to hear the VOs, I only later found out via comments section that you could reduce the volume in the menu (but cool you have a menu for that, we don't :'D). I'd love to play an updated version some time, really enjoyed playing!

Very interesting concept, I awkwardly felt nervous when standing in front of this virtual audience in the beginning :D
Definitely fun to play and suits the jam's topic very well. Thx for making it!

Loved playing this and tinkering with the skill system. Music and art are amazing!

The models and level art are so cool and well put together. I'd love to have a juice magnet sound "plonk" when you pick metal up. Something for the drones would be cool as well. 

Love the idea overall, I kinda get some post-apocalyptic Mad Max vibes when playing :D

this is so good :D I did NOT turn off the music, it adds perfectly to the crazyness

Awesome idea, as a piano player I totally love it! The first two songs I knew, at the third I was lost. Would be perhaps helpful to mark the beginning and ending tones in a different color, or add some help tooltips. Other than that it's really cool, a little bit of polishing and maybe more art and that would be a nice game also for non-musicians.

The comedic "don't break anything when walking through a tiny office as an elephant" really comes across! :D Would love to have some juicy smashing and destroying objects sound effects to make it stand out even more. Cool game idea!

You got a lot done in that little amount of time, really cool artstyle. Would be nice to have some more SFX perhaps in the next version, also up the volume of some existing ones.
I really dig the "late at night at the museum" feeling!

The way you implemented the typing/text sounds feels so satisfying. Also very cool to emphasize some words with little extra size and animations to make them pop out. 
I was missing a little ending sequence to the game, I think it ended with "time is almost over, I should probably stop here"... but what became of them? :D

Love the calming atmosphere. While the intro seems a bit long, it was still very interesting though and fits the story. Perhaps a skip button would be nice, for those speedy guys. 
The simple volumes go together very well with neon-like wall edges and the gloomy character, who gives me some Ori vibes.
The movement does feel a little slow after a while, though the idea of holding on to edges is very satisfying to me.
Great job overall :)

Fits very well to the upcoming Easter holidays haha, a Cookie Clicker like egg production. Love your humour as well, "Error - Texture kaputt" :D
I really had to restrain myself not smashing every egg instantly so I'd get some cash..

Cool idea, very intense feeling when the fire increases. I love how it says "press SPACE to pick up items" and then you can also pick up people, like they were items haha. Also I enjoy these little bu.. I mean features when you can throw items through walls into the next room :D
The Restart button didn't always work for me. Curious about your next jam! :)

Really cool artstyle. I love that slapping whip sound when dropping an insult! :D