ooo I loved this!!! I didn't quite get the movement mechanics at first but let me tell you when I did... I was flyin all over the place at mach speeds. Took me about an hour to finish and now I wanna hop back in to get a better time! Can't wait to see where this project goes.
Andrew_115
Creator of
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Oooo I love a good clicker game! This was a really well put together project for your first game! I have a few things I'd like to point out. First of all, the sound design and music was great, the CHOMP sound never failed to get me to smile, and the lil toot sound effect in the song haha. There is a slight issue with the decoration mechanic. The spot on the far right side overlaps with menus and will get rid of your decoration if you click too close to it when opening the menus. Also I am not tooo sure how this connects to fading light. I suppose I could take the upgrades becoming slowly more unhinged as the light fading from the rabbit as he becomes more monster like. Other than those small things, the game was really amazing! It was surprisingly in depth for the time frame we were given for the jam. Congrats guys!
Glad you enjoyed our game! Our main idea for having multiple castles was that you get to choose where to start your defenses. The main objective was to keep at least one castle inside the walls but we didn't quite have time to implement that, so at the moment you just need enclosed walls, castle or no castle. Maybe at some point in the future we will add in a point bonus for having multiple castles inside the walls at the end of each round.
This game was very cool! I loved the star wars-esque crawl at the beginning, laying out the story of the game. The gameplay was just the right mix of challenging and fun! I feel like this would work really well as an arcade style, get the highest score, type game. Saying that, I wish there was a score counter that I could see. I didn't end up defeating the boss, he was super hard to damage. Overall, really fun game, game looks good, and sounds good. Had a lot of fun!
I reallly liked this one. Im a big portal fan and I can see the inspiration. You fit the feel and the humor of portal very well, while at the same time bringing new ideas to the table. The ending was very tragic, the red robot made such a noble sacrifice and he will be dearly missed. I hope you make more!
I liked the puzzles in this game! There was a point in the 2nd level where I started to get nervous because the level kept going on and on. Very cool concept! I would've liked to hear some music and maybe some sound effects for the buttons or walking. Also would be cool to see more of the palette, but having just black and white, and red for the buttons fits the art style pretty well so I wouldn't change much. Again, very cool game, enjoyed it alot!
Not sure how to play this game but I liked the funky music. Also the snowman guy is pretty cool. You deserve some good points for having an audio slider, that's pretty awesome. I like the core idea of a 4D maze and I hope you continue with the project, it'd be very cool to see how this game turns out in the future.
Game was pretty fun once I got it working. Thanks Gab.exe for helpin us out, I've never used godot before. I liked your use of the limited palette to discern from each of the 2 perspectives. I enjoyed the main mechanic of the level changing depending on what perspective you were in. It was really creative to not only change the level, but change how the character handles in each perspective. For the audio, I wish there was some sound effects for the jumping and maybe one for changing perspective, I liked the music you used, it was cool. I hope you continue making games in the future, I think it'd be cool to play some more stuff by you.
Thank you for playing our game. In our original idea, the cannons were more going to be mortars whose projectiles follow an arcing path instead of cannons that shoot in a straight line. The shooting phase was going to be more like placing a target for the mortars to shoot, watch them shoot, then after a cooldown select a new target. This ended up being a little more complicated than we expected so we had to pivot to something easier for the jam. We are hoping to have some upgrades for a more fuller version in the future. Glad you enjoyed our game and thank you again for playing!
This game was a lot of fun to play. The eerie atmosphere of both the dungeon area and the frigid cold outdoors worked very well. You did really well on the sound design. There was points in the game where I moved around slowly to try and avoid the monsters, and other times I was running as fast as I could while being chased. It took me a while but I believe I beat the game. It looks like there was no end screen but I escaped the dungeon and into the black void. Great game, I was very immersed.
I actually love this game so much. Its really hard but I found a way to cheese :3
On the underwater side you can swim out the left side and avoid all the obstacles.
Other than that tho, I frikkin love ducks so this game is literally perfect. Love the art style and the way you used the limited palette, love the theme of going underwater, love the music and the squeaky duck sound effects.
I like your incorporation of the theme for this jam. We both had a similar idea of a risk/reward approach. The alien guys look very cool, I like how you utilized the limited palette to differentiate each of the types of aliens. One thing I will say is that I feel like the turrets don't last long enough to be effective against large amounts of aliens, but I suppose that's probably the point. Overall, really liked the game!
This game is so funny lol. The noises bigfoot makes when he notices he's being photographed is hilarious. The headlines at the end "bigfoot says hi" is the cherry on top. I liked your use of the palette and how you incorporated the theme! Also I immediately crashed the drone right when I started lol.
This game has some great potential. From the levels that are here, I really liked it. The spritework is really good and clementine is so cute! The whole mechanic of flipping the levers and going to a mirror world is very reminiscent of the mirror world in super mario 2 and gave me some good nostalgia. I wont reiterate what some others have already said so I will leave it at this; loved the art style, the use of the limited colors, and the music.





