Glad you enjoyed our game! Our main idea for having multiple castles was that you get to choose where to start your defenses. The main objective was to keep at least one castle inside the walls but we didn't quite have time to implement that, so at the moment you just need enclosed walls, castle or no castle. Maybe at some point in the future we will add in a point bonus for having multiple castles inside the walls at the end of each round.
Andrew_115
Creator of
Recent community posts
This game was very cool! I loved the star wars-esque crawl at the beginning, laying out the story of the game. The gameplay was just the right mix of challenging and fun! I feel like this would work really well as an arcade style, get the highest score, type game. Saying that, I wish there was a score counter that I could see. I didn't end up defeating the boss, he was super hard to damage. Overall, really fun game, game looks good, and sounds good. Had a lot of fun!
I reallly liked this one. Im a big portal fan and I can see the inspiration. You fit the feel and the humor of portal very well, while at the same time bringing new ideas to the table. The ending was very tragic, the red robot made such a noble sacrifice and he will be dearly missed. I hope you make more!
I liked the puzzles in this game! There was a point in the 2nd level where I started to get nervous because the level kept going on and on. Very cool concept! I would've liked to hear some music and maybe some sound effects for the buttons or walking. Also would be cool to see more of the palette, but having just black and white, and red for the buttons fits the art style pretty well so I wouldn't change much. Again, very cool game, enjoyed it alot!
Not sure how to play this game but I liked the funky music. Also the snowman guy is pretty cool. You deserve some good points for having an audio slider, that's pretty awesome. I like the core idea of a 4D maze and I hope you continue with the project, it'd be very cool to see how this game turns out in the future.
Game was pretty fun once I got it working. Thanks Gab.exe for helpin us out, I've never used godot before. I liked your use of the limited palette to discern from each of the 2 perspectives. I enjoyed the main mechanic of the level changing depending on what perspective you were in. It was really creative to not only change the level, but change how the character handles in each perspective. For the audio, I wish there was some sound effects for the jumping and maybe one for changing perspective, I liked the music you used, it was cool. I hope you continue making games in the future, I think it'd be cool to play some more stuff by you.
Thank you for playing our game. In our original idea, the cannons were more going to be mortars whose projectiles follow an arcing path instead of cannons that shoot in a straight line. The shooting phase was going to be more like placing a target for the mortars to shoot, watch them shoot, then after a cooldown select a new target. This ended up being a little more complicated than we expected so we had to pivot to something easier for the jam. We are hoping to have some upgrades for a more fuller version in the future. Glad you enjoyed our game and thank you again for playing!
This game was a lot of fun to play. The eerie atmosphere of both the dungeon area and the frigid cold outdoors worked very well. You did really well on the sound design. There was points in the game where I moved around slowly to try and avoid the monsters, and other times I was running as fast as I could while being chased. It took me a while but I believe I beat the game. It looks like there was no end screen but I escaped the dungeon and into the black void. Great game, I was very immersed.
I actually love this game so much. Its really hard but I found a way to cheese :3
On the underwater side you can swim out the left side and avoid all the obstacles.
Other than that tho, I frikkin love ducks so this game is literally perfect. Love the art style and the way you used the limited palette, love the theme of going underwater, love the music and the squeaky duck sound effects.
I like your incorporation of the theme for this jam. We both had a similar idea of a risk/reward approach. The alien guys look very cool, I like how you utilized the limited palette to differentiate each of the types of aliens. One thing I will say is that I feel like the turrets don't last long enough to be effective against large amounts of aliens, but I suppose that's probably the point. Overall, really liked the game!
This game is so funny lol. The noises bigfoot makes when he notices he's being photographed is hilarious. The headlines at the end "bigfoot says hi" is the cherry on top. I liked your use of the palette and how you incorporated the theme! Also I immediately crashed the drone right when I started lol.
This game has some great potential. From the levels that are here, I really liked it. The spritework is really good and clementine is so cute! The whole mechanic of flipping the levers and going to a mirror world is very reminiscent of the mirror world in super mario 2 and gave me some good nostalgia. I wont reiterate what some others have already said so I will leave it at this; loved the art style, the use of the limited colors, and the music.
Interesting concept you have here. I have always been fascinated by time travel mechanics in video games. The time travel concept in this game is confusing to me in the fact that doors that existed in one point in time do not exist in another point in time. This left some areas completely cut off and not really making a lot of sense. As of right now, I am not really sure what the point of the game is, I kind of just wandered around until I made it to the end. On that note, I understand this is a demo and I am very interested in seeing what this game becomes in the future.
This game is, interesting. I apologize in advance if this was not your intention. This game feels very much like one of those creepypasta .exe games with the very simplistic art style and gameplay, and the very eerie death screen. I'm not sure what the level that is just a paragraph is about but it was somethin. I was skipping around the levels as they were quite difficult, I *think* I got close to finishing level 5 but I was met with a giant orange death wall. I like the lil guy you control and I am sad to say I was not able to retrieve his chair :(
I like the concepts you have here! The slimes being coins in one world makes for some really interesting level design. I would have liked to see more of the color palette used to help differentiate the two "sides" more. I'm not sure if I missed it somewhere but I think there should be a reset button as I had gotten myself stuck in one of the levels and had to restart the whole game. Overall I liked this game, its a unique platformer.
This game looks really cute, and the game plays really well. As other have said, the control scheme is a little awkward and there should totally be some music! That said, this game is really really well put together and I LOVE the way you utilized the limited palette to differentiate the two worlds.
Took me a minute to realize that the enemies shooting at me and the guy in the corner were NOT the same. I had a really good moment where I was safe so I sat and watched the camera in the corner and suddenly I could see myself in its view so I turned around and the creature was right behind me. Terrifying! This game was pretty fun!
I saw that you were giving controls for bot a keyboard and mouse so I played with both! The player movement in this game is very floaty and can be hard to get used to. For some reason, it was easier to grasp this floatiness when I played with a controller. I really liked your use of physics objects for the puzzles. The general aethetics of this game is giving me liminal vibes, maybe its the shadows (dont take that as a bad thing, i liked it). I would appreciate there being a more clear ending to the level as I had missed a few coins. Maybe I still pass but with a lower score? Overall I think your game is very unique and I need to know what shader you used for the game (it looks reallllly good on the coins)
This game is so cute! I love the little ghost guy. The sound design was very nice, really like the key collecting noise :). The game ended right when I was starting to get the hang of it. I really hope you make more levels! I'd love to see some more unique ways you can incorporate the two forms helping each other out.
This game was so cool! I have been looking forward to trying this one out! The swapping of perspectives makes it so challenging. Your use of the limited palette I think really shines through here with how each side is a different color and the background changing to compliment the main part. Very well put together!
First thing I noticed about this game is how aesthetic it is! The music paired with the visuals makes the game feel very calm and also a little eerie, but in a cool mysterious kind of way. I liked your use of the limited palette, although it was a bit tough to see the character at some points. Overall it was a fun game and very visually pleasing!
I'm really diggin the vibes of this game. Whoever did the set dressing, really good job! The note on the fridge got a laugh out of me, it makes the world feel lived in. I also really liked the character interactions. The puzzles were a bit confusing but really only because I immediately went into puzzle solve mode and missed the sticky note on the computer monitor lol. You have to input that code first, which is a bit weird that you can't just input any code from the get go. I would appreciate some feedback from the game when a puzzle is completed or an object is picked up as I had trouble knowing if my input actually went through or not and found myself opening and closing the inventory screen alot. Overall I think this game came out really great!