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Carrodino's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme Use: How uniquely does it interpret the theme? | #1 | 4.526 | 4.526 |
| The Wow factor: Does it feel memorable or stands out? | #4 | 3.684 | 3.684 |
| Overall | #5 | 3.705 | 3.705 |
| Aesthetics & Style: Visuals, sound, and atmosphere | #6 | 4.158 | 4.158 |
| Technical Execution: Is it a complete start-to-finish loop? | #17 | 3.263 | 3.263 |
| Gameplay & Fun: Does the core loop feel satisfying or engaging? | #19 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love this game ! It's incredibly fun and one of the more original takes on the theme. It did feel a bit off, I don't know what it is (maybe the movement). A little bit more crunch would make it so much better, some screen shake when hitting enemies, stuff like that. But I loved it so much, it felt like an actual show. Thank you for making this !
Very good looking game and very cool sound design! I really liked them.
The character was moving a bit too fast, sometimes very hard to keep him in the light :D
Congrats on the entry!
Very good looking game and very cool sound design! I really liked them.
The character was moving a bit too fast, sometimes very hard to keep him in the light :D
Congrats on the entry!
Yo, tricky and Dino cooking. This gives me nostalgia of playing those flash kids as a game! nice job. Really like the theme and how everything fits together (art, music, controls)
Awesome idea and executed well! Loved the artwork and style. Great game!
Let me get the not so good out of they way.
Carrodino moved waaay to fast! Very hard to control. Also I wish there was a bit more feedback when hitting enemies to make it more satisfying.
EVERYTHING else I absolutely loved! The art, the concept, the music, the atmosphere, even the itch page was an absolute highlight for me.
One of my favorites, can tell a lot of love went into it. <3
Hey nerdies! Oh no, I missed you playing it! Awww. 😔
It's not a bug, just an unhappy little accident. We forgot to multiply the movement by delta in the code. We both have older computers and the people who tried it did too, the movement is perfectly fine on those. We only noticed when we saw Temptic stream it with his newer computer after the voting had already started. So, if you two do have an older computer or laptop about, you could try it on that one. 😊
Thanks for all the sweetness, guys! You're awesome! 🧡💚
We know how it feels when the level design doesn't work out in time 😭
Don't you worry though, everything else is amazing, especially the art!
Great game! I want more! Very creative! I was lucky I had my laptop right next to me otherwise I wouldn't have been able to play it because of a bug that makes the carrot go speedy (delta) and I also think that the collision of the enemies were a bit too big vertically, besides that, keep going! keep working on this! Ggs, and thank you for joining!!
Also, Tricky, you did great art!! do more!!!
Yes, we forgot to multiply by delta in the character controller. 😅 Oops. Everyone who tested it had old slow computers, so the problem only became visible after I saw Temptic play it. Awww, so sad. 😥😓 We worked very hard on it.
I made far more levels, drawings, enemies, bars, character animations, etc. There just wasn't time to implement those anymore. The original idea was 3 acts followed by a runner. This game is also made on tylenol / paracetamol, because both Dinocrys and I fell ill during the jam. 😀 Great timing as always. Haha! Will upload a better version after the jam, so the pirate and castle version are also playable.
Thanks for the review, qMezu! Also, wow! A big thanks for trying it on your laptop, I don't think any other person would go the extra mile to do that! You're so, so, very sweet! We love youuuu! ❤️
I love the creativity in this game, it gives a nice whimsy to this idea that you're playing a performance for people. Very fun, nice work!
Very amazing art Tricky! Cool take on the theme, but I feel like the movement was very uncomfortable to use. And so was the weapon itself.
Fantastic art design and theming! I did think Carrodino himself was hard to control at times with his movement, but everything else is great!
Awesome show! I love to guide Carrodino and his trusty rapier through his journey on the stage. The fencing has kind of a strange hitbox though and there is not much difficulty scale (apart from when you just neglect to fight any enemies and do dodge only for the first couple minutes… which I may or may not have done :D) Again, wonderful show to watch and explore! Thank you for sharing that piece of art with the community!