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Temptica

106
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1
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14
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A member registered Sep 15, 2022 · View creator page →

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I like the intro to the game! I only miss more types, and I feel like the theme was a bit lacking. It was fun to play tho, but after 15 levels, I seem to have gotten slightly too strong and it became slightly less fun.

The game was a bit way too easy, or it felt like there was no win condition, and even when you die, you just spawn back and don’t go to the menu / level select. The art in the game was quite nice. Overall very well done!

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QUite a cool game, I don’t really think it was synced to any music and it was just random notes, though I like the idea. Only issue is that the controls were difficult ( at least for my incompetent brain-to-finger coordination). I also loved teh art in this game! The voicelines were also a really good add-on on this game!

Too bad there was only one easy level, but I love the idea of the game! Could have been a really cool entry if you had more time!

I love the sfx and art in this game! Also really nice take on the theme! A small but fun game to play. Well done.

Too bad you only had 3 hours to make this. Cuz I do like the idea behind the theme and gimmick! Nice try tho!!!

Very creative game! Very well done, Amazing art, Tons of levels! I only had lagg making the game less fun to play around level 15. So I sadly had to give up on level 16. I loved those devlogs tho, They added soooooo much more to the game! Also made it worth trying to get all bunnies safe!

Such a creative take on the gmic. The idea of the theme is also well executed. I absolutely lvoe the whole idea! The alarm was maybe slightly too loud but maybe it felt loud as there wasn’t really any music, sou the loudness comes out of nowhere.

I love the idea of this game, but I feel like you’re kind of soft-locked once your light fades out. Maybe re-spawning at start would be better after a few seconds would be better, or having a very faint light so you at least know where you are. But very nice for a first entry! Well done!

For some weird reason, I suddenly went back into the main menu while playing, I don’t think I had nay game-over nor win condition. But the pixel art is really cool in this game! The only remark I have is that the keybind controls were a bit weird. You jump with Z, but move around with arrow keys. Yet have to pull with x and then arrow up. But I did get used to it quiet easily. Well done!

I’ll put the motion sickness aside as other’s have already mentioned it, But I like the idea of the light-giving sword. Too bad it didn’t want to work on the build version!

I love the idea, but I do feel like the rabbit sideways movement was a bit too quick, making it very uncontrollable to hit those carrots. I like the idea of the sun going up if you eat carrots, and down when you miss, but I do miss the fading light aspect a little bit. Well done tho!

Nice pixelart and game, just a bit broken on the 4th level, one carrot was stuck in the map, and my energy went down super fast there for some weird reason.

Space invadors! I love it!!! Sadly the game is super small, especially on 4K monitors. So it was rather difficult to read the text. Tho i loved the small lore! Only missed tome final conversation after the turtle ship dies! Also nice art! Very well done.

We can’t trust the mezu, we all know that :p

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Really cool entry! I just feel like that the spawning of carrots isn’t so consistent. sometimes they shoot faster than other times at pure random. Also make sure to override the highest score of someone, I accidentally submitted the same score 3 times. Then played a 2nd time and submitted a higher score, so I kinda flooded the leaderboard with it (SORYYYY)

Edit: I also loved those settings ui! Really cool!

Really nice take on the theme! Only was a bit difficult for me at a certain point, but maybe that’s just me :D I also love how you start without the mechanic until you are forced to fall in this cave, then the game really starts!

I’m sadly unable to play the game as the camera kept on moving upwards for no apparent reason :/

Yup, I was already thinking of adding this option into the full game! Thx for the kind feedback and I’m glad you liked it!

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*Disclaimer: Sorry if your AI manages to get stuck. Apparently you need to call MoveAndSlide() a 2nd time to make the AI actually avoid each other. The docs didn’t mention this :/

If it soft-locks you because of it, you should be able to push them away from each other. if not, Juts pretend they are having a cozy chit-chat and haven’t seen each other in so long!

Makes sense! For me personally it instantly fell natural. The problem with aligning it would require you to press 2 keys at the same time at all times. Which also throws you off. But do let me know if you’d prefer that? Maybe I’d actually make this a setting for the full game!

And yeah, me and Pemmy pushed ourselves to our outer limits to make an upgrade system in the last our before we went to bed. But worth it! I’m glad you loved it!!

That’s an interesting controls setup, I also feel like I should just run around and that’s it, some aiming with your cursor could have been cool.

OMG IT’S THE FBI!!!

Nice game tho Marius and Bewm! I only missed some music here, that’s all!

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RATATATATATATATATA (Also the ratata sound was a bit too much at a certain point. very cool game idea tho. As logn as we’re not shooting otters next)

JDMMMMMM. I normally hate horror games but this one was quite fun! You’ve nailed the atmosphere in this game! Cosy goofy music while happily running around, then WHHOOAAAMMMM, You better look out! The stomps also make it really good! Well done

well done Sehtow! The bunny defo gives the vibe of it wanting to eat you when you don’t meet the quota. Sadly the game felt a little bit too easy so i didn’t feel too stressed to meet the quota after 2-3 days!

As always, an amazing game made by our beloved Nerds! Well done. Also well done Makuku for making sure they made a great game!

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ACTUAL RATING:

G&F: * * * *

C&T: * * * * *

A&S: * * * *

TE : * * * *

WOW: * * * *

Some of the platforms are BS, I’m telling you mezu! You do it on purpose to make me loose >:( . Jokes aside, very cool game!

That art is amazing Stefan. Very well done! I am apparently very bad at this game for no apparent reason :’)

Very unique interpretation on that theme there Java! I also love the audio, where did you even find this? Well done! :D

Cool game, though I feel like I miss the theme of the jam here. Also, I would not recommend to make the button you spam, make a sound :p Though it did make it a bit funny! Very amazing art!

I’m kinda missing the fading light part of the game. I did love the emission on those carrots tho. Cool platformer, But I fell off a few times bcz I didn’t realize that you can control how far you jump ^^’.

I loved the rabbit jumping. It’s very unique and not as boring as just linear movement. Also the parry system was a nice idea, especially with the arrow!. Only sad there was no audio.

Very amazing art Tricky! Cool take on the theme, but I feel like the movement was very uncomfortable to use. And so was the weapon itself.

What a fun game. I did feel like some levels were a bit too punishing and difficult, while others where easier and (perfectly) balanced! Either way, really good job on everything, especially by a one man army!

a Hungarian Scientist and an Irish Captain? I’m sure those are 2 very randomly chosen characters! :D

Amazing game, Great art. AAMMAAZZIIINGGG humor. It has a looot of content. I loved it a lot! One of myt favorites for sure!

I absolutely loved the intro, The game itself was very basic and a bit buggy. I also managed to fall of the map after killing all the plants (I think) Good take on the theme!

It required me a 2nd attempt to realize what I had to do, but once I understood, it was fun. I also like what you did with the pi-assword :) As a puzzle game lover, it was cool to do!

Well this is interesting. A Literal board game in game-jam is next level! Too bad I won’t be able to play this in time, but very cool concept from the reads of it!

Very simple game that fits the theme well. It did feel like the brushing area was very anoying. I Think that this area is the end of teh brush, but overall very anoyign to get rd of the leaves.