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A jam submission

scopecreepView game page

Short Incremental Tower Defense? Clicker? Auto-Clicker? Who knows?
Submitted by Foolbox (@FoolboxStudio) — 59 minutes, 57 seconds before the deadline
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scopecreep's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#24.0004.000
Overall#53.8753.875
Originality#73.9643.964
Theme adherence#103.8933.893
Radial Menus#173.6433.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really like this one. Nice twist on the "radial menu" concept

A slight exploit I noticed is that, with the gather leftover ability and increased spawn rates it's possible to die repeatedly and collect a huge amount of flames to get maxed out damage abilities early. This makes later levels almost auto-win. Level 3 seemed to be the sweet spot to use this trick for me.

Developer(+1)

Thanks for playing!

I wasn't aware of that exploit, but it does make a lot of sense. I'm gonna be working on balancing some of this so the game feels more challenging and fair to the player!

(+1)

I love this. It's a great short little action game. The progression feels satisfying. I only wish I could rate it, but I cannot without playing a bunch of trash games, due to the game jam.

Submitted(+1)

Feels like a complete and enjoyable game!

Playing on laptop mousepad feels pretty bad however; would have liked some keyboard control path

This probably works really nice on mobile, i'll probably play this on my phone later and see how that goes.

Developer(+1)

Thanks for playing the game!

I didn't consider the mousepad movement, it's true that it must be horrible. I have some ideas fo change the control and the basic attack, so we'll see how it integrates with the current controls.

Mobile I think works, the only thing is you wouldn't be able to see what you are buying before clicking on the upgrade, I'd need to change the behaviour of the skill tree a little to accomodate for that. But that's not necessarely a bad thing :)

Submitted(+1)

I did try on mobile and the UI is pretty tiny, so didn't work out as free as I had expected but in my opinion, this is a perfect mobile game candidate that I already WANT to be playing on mobile lol

Submitted(+1)

Maybe we need to add a turret reload?

Developer

I'm planning on changing some of the attack, like having the light point in the direction of the mouse and attack at regular interval, closer to something like nodebuster. Upgrade would then allow the light to attck more often and rotate toward the mouse faster. I think this could help the gameplay feel better!

Submitted(+1)

Great job!

Developer

Thank you

(+1)

Really neat!  I wasn't a big fan of waiting for the light to line up with the ghosts but the upgrades it a lot to alleviate that.  I enjoyed the upgrades a lot and it felt polished beyond the lack of sound.  Great job!

Developer(+1)

I agree the waiting in the beginning is a little painful. I do plan on changing the base attack a little, making the light point in the direction of the mous and attack at regular interval like in nodebuster. Then you can upgrade to attack more often and rotate faster toward the mouse. I think dividing everything to have more possibility for upgrades and a more compeling incrementality is the right choice here.

Thanks for playing and for the great feedback!

Submitted(+1)

Very cool idea for an incremental game it even plays by itself in the end so also an Idle game :D The beginning is harsh would be cooler when the ghost would be slower in the beginning. But the implementation and the music is superb, can actually see a complete game out of this!  

Developer

Yep, beginning is too hard and ending is too easy, really need to do some balancing for that.

I'm still very happy you enjoyed it tho! It means a lot :D

(+1)

A very satisfying and cool game entry. Loved playing it, It is very smooth, but I got confused why I died without dying, To learn later on it's due to killing the big ghost, so a message explaining this would be nice!  Overall a super cool entry, Good job Fool! I'm sad the game was this short cuz damn I wanted to play it moooaarrr!

Developer(+1)

I didn't really have time to explains what the Excorsim Level and boss were, but I want to make it more clear in the full version that I'm planning. There will be more, do not worry. More upgrades, more skill tree, more currency, more everything!!! NUMBER GO UP BRRRRRRRRRRRRR!!!

(+1)

BRRRRRRRRRRR

(+1)

I need more upgrades! the game is so fun to play

Developer

Thank you so much for playing! I definitely plan on expending the game, it has a solid base and I have so much more ideas for it :D

Submitted (1 edit) (+1)

the game sessions were meant to be short but playing ur game just feels too good to stop ! the visuals are simple but yet very good and they explain everything ! nice job

Developer

I'm so happy you liked the game that much! I'm planning on adding more and more to keep the game even more addictive!

Submitted(+1)

This game is too addicting to the point where it might be bad for my productivity. The use of radial menu was so smart and collecting the souls is so satisfying, it actually reminds me of SnotMuch. All it needs is some banger BGM and SFX and it'll be perfect. Love it, very fun!

Developer(+1)

ADDICTIVEEEEEEEEEEEEE!

I'm glad you enjoyed it that much Pemmy! And you are right, SFX would do A LOT for this game, I just had different priority for the jam XD But it's definitely on my list of to-do!

Submitted(+1)

The use of radial menus was amazing. Obviously I wish that there was sound effects but I see you mentioned that already. The art and game itself is great. The upgrade UI was really interesting and I liked how it worked. Keep up the good work and I look forward to seeing it on steam!

Developer

More SFX, more upgrades, more weapons, more currency, more difficulty are coming :) This will be amazing :D

(+1)

That was a lot of fun! Nice job on the game

Developer

Thank you! I'm glad you enjoyed it!

Submitted(+2)

Fabulous entry. I like that you aren’t punished for not being able to survive a wave. The balance could use some tweaks, but there was nothing stopping me from progressing. Well done!

How beautiful is my circle of death?

Developer(+3)

Probably as beautiful as you are :) I'm glab you enjoyed it pgorley!

Also you're right, the balance is horrible, I'm already thinking about how I can change a lot of the stuff to give more playtime and hook the player better :)

Submitted(+1)

he IS beautiful isn't he~✨

Submitted(+1)

Love it honestly. Only criticism I can give is ironing out the balance but it was a fun experience. Also the sound is super duper low.

When you are super OP towards the end it looks like a cool music visualizer haha

Developer

Thanks Trev! I tried to make the music louder but I guess it wasn't enough... I'll make it EVEN MORE LOUD!

(+1)

Pretty cool little game! I do love me some simple pixel games :D

It starts off kind of frustrating. The wheel is slow, you don't have a lot of nodes to fire with, and you tend to die pretty quickly. I was thinking to myself "this needs some kind of auto-fire or AoE" when I finally leveled the rotation speed and it unlocked the mouseover firing. It would probably be nice to have the next spell hinted at, rather than having it hidden until you invest.

That said, once you DO unlock the mouseover, it becomes trivially easy as you just rotate your cursor counter-clockwise on the nodes to spam beams in all directions. The unlocks further trivialize the game, but I imagine that's something you could easily fix given more time to develop.

Developer(+1)

Thank you for the feedback!

I do agree the game balance is completely wrong XD I do plan on revisiting it tho. The point you made about the balance between the clicking and the auto clicking definitely needs to be adressed, I would like the game to be challenging on every level of Exorcism, so I need to have a certain golden path for the upgrades and the currency that you get back. I put around half a day in the total 4 days I worked on it to balance the game, which is where the name scoopcreep came out of XD

Really appreciate the feedback, and I will definitely work on this one some more, it feels nice!

(1 edit)

I don't think there's too much to rework with the wheel itself, the mechanics are interesting. The introduction of higher priority threats or enemies with rare and coveted drops like extra currency or new ability unlocks would go a long way to keep players engaged. Totally understandable that it wasn't something you could realistically do in 4 days. Interested to see where this goes in the future!

Submitted(+1)

Very well made, it was pretty fun to play. Balance quickly goes from 0-100 though XD 

Developer(+1)

What balance? XD

Submitted(+1)

if you dont win i cut myself xD

Developer(+1)

Woah woah woah, don't cut yourself please XD
Thanks for the compliment tho :)