I was so confused but I enjoyed flying around the chaotic spectral fishbowl with my orb whip.
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Wraith Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 3.533 | 3.533 |
Theme adherence | #27 | 2.800 | 2.800 |
Overall | #27 | 2.783 | 2.783 |
Radial Menus | #34 | 2.667 | 2.667 |
Fun | #35 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game was very nice, but a bit to confusing for me, I am not into these types of game so I might be too dumb to play it! Overall I like the game like moving around in the bunch of enemies feels very good to me
I was super confused but it seems like a really interesting idea. I think making the enemies a bit less fluid may make it easier to understand.
Yeah I think this is a great call; only the particles that the enemies emit are updated, so even when color is added, the player never sees where the enemies ACTUALLY are, always the trail. I'm going to experiment with, fewer enemies, larger colliders, and adding the same particle texture to the main bodies
Crazy game here. I can't grasp the game mechanics I think. I did get a score of 2000 somehow though.
After some feedback, I took a pass adding more context to the description.
Was a bit exhausted by the time I hit the "submit" button yesterday lol
But learned pretty quickly how important some context is!
*Fair disclaimer the game play/balance/design didn't really get the prime of focus lol
Spent most of the jam on the tech
I updated the game description to explain the game mechanics.
Makes a lot of sense to add that in this context.
I'll save the meta game loop of mechanic discovery for polished games that have proper tutorial lead ins : P
Also ended up typing up some Dev Notes if you're interested in the tech involved.
Nothing "wild", just a technical overview of what's utilized in the game and can be improved for better performance.
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