I gave many angry bears the gift of forever sleep.
FrostCoreStudios
Creator of
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And now for a bit of the updates I didn't post over that whole timeline. Things will be missing from this list as I can't really remember everything I have done.
The mech bay was completed.
Added Save/Load system
Added 2 new mech paint schemes
Region select on the character creation screen now comes with a flag in the mech bay as well as on your Pilot ID in the pause menu.
Changed region names and updated a few of the flags.
Added several business logos that will fit into story things and lore.
Added a functioning loading screen.
Reworked over penetration system several times.
Changed basic targets texture.
Added occlusion culling for top down mode (Can see through roof)
Added M.A.S.S. (Mass Anomaly Scanning System) scope. Hard to explain what that is...
Updated Night vision scope LUT.
Updated default LUT.
Updated main menu background.
Added more options to the options menu.
Added chain explosion system.
Added door system.
Added door lock system.
Added mech power system (Can power on/off).
Added EMP bomb.
Added Railgun turret.
Updated All turret AI.
Updated sfx for a ton of things including the mech.
Changed main menu music.
Added Main menu UI sfx.
Changed and added things in the mech UI.
Changed and added sfx in the mech UI.
Added self destruct button for the mech.
Added rotation gear overheat system to the mech.
Updated ammo pickup system.
Added ammo explosions.
Updated environment textures.
Updated environment features, fog, lighting, etc.
Changed and updated some particle effects.
Added some sfx magic like reverb and distance.
Updated bullet spread for mech.
Added weak point system to all turrets in game.
That's most of the big things.
This is a list of things I was working on before stopping development.
Destruction system for turrets and some objects.
New bullet system.
Physics objects.
Tank enemy / AI.
Drone enemy / AI.
Environment art.
Intro cinematic movie.
Extras menu - main menu extension for lore and unlockable content.
Me son disappointment.. Go to no no forest for him.. Me think.. No tree, No forest.. Me cut down tree.. lots of tree.. tree still there.. Me build fire, BIG FIRE!.. Me Die anyway.. because me went too far away as sun fall down. Me Really like game, Game has great UI, colorful visual things and stuff but me bad at game.. Me thinks should be updated to include more things later.
Really well made. I like that the harvester auto returns to base. However I wasn't really encouraged to keep playing just for the sake of upgrading. Maybe if there was a visual change to the vehicle at least. I didn't really feel any light/dark theme here either. Solid game overall though, could be something really cool with a few additions.
The very next lamp oil on the correct path is right after you enter the door way it is on your left in the corner. (Creepy, loud moaning). The last one you will find is on the spilt path to the left (It is marked on the map to go right). Though I would recommend waiting for the post jam update to play again :)





