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FrostCoreStudios

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A member registered Mar 01, 2021 · View creator page →

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I gave many angry bears the gift of forever sleep.

And now for a bit of the updates I didn't post over that whole timeline. Things will be missing from this list as I can't really remember everything I have done.

The mech bay was completed.

Added Save/Load system

Added 2 new mech paint schemes 

Region select on the character creation screen now comes with a flag in the mech bay as well as on your Pilot ID in the pause menu.

Changed region names and updated a few of the flags.

Added several business logos that will fit into story things and lore. 

Added a functioning loading screen.

Reworked over penetration system several times. 

Changed basic targets texture.

Added occlusion culling for top down mode (Can see through roof)

Added M.A.S.S. (Mass Anomaly Scanning System) scope. Hard to explain what that is...

Updated Night vision scope LUT.

Updated default LUT.

Updated main menu background.

Added more options to the options menu.

Added chain explosion system.

Added door system.

Added door lock system.

Added mech power system (Can power on/off).

Added EMP bomb.

Added Railgun turret.

Updated All turret AI.

Updated sfx for a ton of things including the mech.

Changed main menu music.

Added Main menu UI sfx.

Changed and added things in the mech UI.

Changed and added sfx in the mech UI.

Added self destruct button for the mech.

Added rotation gear overheat system to the mech.

Updated ammo pickup system.

Added ammo explosions.

Updated environment textures.

Updated environment features, fog, lighting, etc.

Changed and updated some particle effects.

Added some sfx magic like reverb and distance.

Updated bullet spread for mech.

Added weak point system to all turrets in game.


That's most of the big things.

This is a list of things I was working on before stopping development.

Destruction system for turrets and some objects.

New bullet system.

Physics objects.

Tank enemy / AI.

Drone enemy / AI.

Environment art.

Intro cinematic movie. 

Extras menu - main menu extension for lore and unlockable content.

Classic rpg experience, short but sweet.. I didn't like hurting the turtle though T.T

Best AAA game I have played in years. 10/10

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Me son disappointment.. Go to no no forest for him.. Me think.. No tree, No forest.. Me cut down tree.. lots of tree.. tree still there.. Me build fire, BIG FIRE!.. Me Die anyway.. because me went too far away as sun fall down. Me Really like game, Game has great UI, colorful visual things and stuff but me bad at game.. Me thinks should be updated to include more things later. 

Really well made. I like that the harvester auto returns to base. However I wasn't really encouraged to keep playing just for the sake of upgrading. Maybe if there was a visual change to the vehicle at least. I didn't really feel any light/dark theme here either. Solid game overall though, could be something really cool with a few additions.

Not really my type of game but I think it is a really cool concept. Being able to drop in your own MIDI is pretty awesome too. I would recommend making the controls not inverted from the start though.. That was pretty confusing at first. 

Interesting game. I love the radial menu but I did have problems reading it, most times I had no idea what I was actually doing with it. Was pretty fun though.

I am glad you enjoyed it :) Thanks for giving a go!

Thanks for playing and showing on stream as well :) 

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 The very next lamp oil on the correct path is right after you enter the door way it is on your left in the corner. (Creepy, loud moaning). The last one you will find is on the spilt path to the left (It is marked on the map to go right).  Though I would recommend waiting for the post jam update to play again :)        

Ah yeah I did the first time around. I updated the game about 10 minutes after submitting due to a game breaking bug I found in the loop. Forgot to hit that checkbox I guess. Sorry about that.

I really like the atmosphere. The puzzle elements are nice. Very well put together in such a short time.   

Not what I expected from the screenshots. I like the level rotate mechanic. Fun game.

I won the game I think. Nice and relaxing game, easy to play and understand. Nice use of the radial menu and the theme as well. Nice job on this one! 

Couldn't play :/

I really like the tower defense. So many menus was a bit overwhelming for me though. However I did enjoy playing it.  

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It has a radial menu.

Interesting game though I am not sure what the controls are. I didn't see a radial menu unless you count the clock. I didn't see a theme for light and dark either. Was a pretty fun game though.

Pizza

Really interesting game here. I like the visual style a lot. 

Thanks for playing! I am glad you enjoyed it :)

It is meant to be played at a slow pace, however there is a sprint mechanic coming in the post jam update.

Sun bad.

Oh, I must have played before you added that to the description or it just didn't show up for me. Yeah I had no clue what controls were when I played lol.  

As it goes with the game jams lol. You did make something pretty cool though.

Crazy game here. I can't grasp the game mechanics I think. I did get a score of 2000 somehow though.

Looks like a fun game. I am not sure what I was supposed to be doing or how to play the game. 

Yes it is.

Neat game. I planted sooo many flowers and watched them grow in the sun and cry in the dark. 

This game makes Darksouls feel like a Hello kitty game. I really like the music. 

I really felt like I was working a super boring office job alone in the dark corner of the office in my own cubicle. I really like the radial menu in this, it runs really smooth.

Very simple game, good use of light and dark theme I think. 

I had no clue what I was doing but it kept me engaged and I had fun anyway XD 

I am not sure what to say about this game but it has a radial menu. 

Pretty fun but I got stuck right at the beginning lol. I like the crazy story of the lamp. Great use of the light and dark theme. 

Same.. Too bad, it looks interesting. 

I will say there are things I made for the game that did not get used due to time constraints. :) Thanks very much for playing!

The original radial menu. I instantly think of Simon says when I see a radial menu. Very good.

A classic with a spin on it that caught me off guard.