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heliowheel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Radial Menus | #2 | 4.476 | 4.476 |
Overall | #4 | 3.988 | 3.988 |
Fun | #6 | 3.619 | 3.619 |
Originality | #8 | 3.952 | 3.952 |
Theme adherence | #9 | 3.905 | 3.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
brainoid, soevhern
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Comments
So many wheels! Definitely nailed the radial menu. I felt a bit overwhelmed with how many choices and options and menus there were it was hard to track what was going on initially. Nice work though!
I really like the tower defense. So many menus was a bit overwhelming for me though. However I did enjoy playing it.
I got wrecked on my first run and thoroughly enjoyed it.
However, I have a mousewheel that unlocks and is weighted and can spin…forever. So, once I realized that I could use that to my advantage, I was able to demolish the enemies while being spun away by my mousewheel.
This is absolutely impressive. Great music, great sounds, great visuals. The radial menus do get in the way of the gameplay a bit. The lack of a tutorial (I know, it’s a gamejam) made me question what I was trying to accomplish - this is my bad because I forgot to read the jam page before playing.
Well done, team. pgorley approves.
I agree on all the feedback. I wish I wasn't busy and made things better.
The amount of enemies and abilities are insane. You did a great job and I can't think of any reason this gets less then 5 stars. You couldn't even convince me in chat. I do wish there was more more intense music for this though, it would have fit a bit better.
I got wrecked on my first run and thoroughly enjoyed it.
However, I have a mousewheel that unlocks and is weighted and can spin…forever. So, once I realized that I could use that to my advantage, I was able to demolish the enemies while being spun away by my mousewheel.
This is absolutely impressive. Great music, great sounds, great visuals. The radial menus do get in the way of the gameplay a bit. The lack of a tutorial (I know, it’s a gamejam) made me question what I was trying to accomplish - this is my bad because I forgot to read the jam page before playing.
Well done, team. pgorley approves.
I agree on all the feedback. I wish I wasn't busy and made things better.
I feel like there is a lot of progress and a lot of resource possibility in the game, which is nice, but the transition between all the wheel menus kinda distract me and confuse me. I also feel like I can just upgrade everything really quickly when I finally get the wheels turning properly. HAving somewhat of a golden path with difficulty throughout would definitely benefit the game. Overall I really like the idea tho!