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Brainoid

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A member registered Sep 05, 2016 · View creator page →

Creator of

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Thanks kobold. it's valuable to hear these from you ^^

oh my bad

I saw the face of the goddess and she was beautiful.
I liked that it was about moral choices, I wished if we had more choices changing the gameplay throughout the game.
Nevertheless, amazing job for a game jam entry.
Also I can see your pixelart skills are improving <3

loved it. great potential for a dorfromantik-like game here. 
It has room for improvement in a way that progressively we can see new pieces and they could get different correlations with the previous pieces.
I also imagined wrong placements(destroying buildings etc) could create new opportunities, starting a fire turning into a volcano etc, and then using volcano as another interactable.

Anyways, game put me in a game design mindset which is great <3
Lovely entry with satisfying sounds and everything. GG!

Yeah, I tried that when prototyping and didn't really work. You HAVE TO change your strategy with the tiles you puchase at the shop or with the relics you get. Not being able to switch tiles just made it worse in terms of strategizing. Thanks for playing <3

It is intentional that after START tile you can reorganize your tiles. It says in the description when you hover over it.
Anddd thanks for the kind wordsiees <3

Teşekkürlerss! <3
I saw your game a few hours ago actually while looking for another friend's submisison(his name is Ahmet too). I'll give it a shot tomorrow for sure.

Only raged 1 or 2 times :P
Although I'm tired of playing these kinds of games in the game jams, I still managed to enjoy this one!
Thanks for the amazing entry

Moar monopoly games!

We had the same idea! I haven't tried the game yet. I'll do it as soon as I find time

thank yoouuuuü!

Very repetitive g... lol I did enjoy it until I ended up having the bug where cleaning doesn't work, restarted the game and hit the same bug again. probably it's a known bug. Also, in the downloadable version jiggling goes crazy like the jiggle physics are frame dependent or smth. I've seen this in Covino's game jam entry for Jackie Jam too.

Oh and in the downloadable version, Fuzz stayed at %100. Maybe that's related to the other bug.

I don't know how I did it but I maged.
I probably fell down 200 times.
I see the vision, although it failed in the intuitiveness I think it still have a potential. Just gotta get the balancing part intuitive I believe. Maybe I was super dumb to not to understand it but I felt no control over it.
( I did max my horizontal sensitivity to be able to play the game which is a known bug already)

I agree on all the feedback. I wish I wasn't busy and made things better.

yeah. maybe it's my dumbness but even with the explanation, I still can't see it.
if it's my dumbness, it's fine. but if more people find it unintuitive it might narrow down your audience(I feel like this is gonna be a commercial game ^^)

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Not being able to fix the major bugs in the game only because a voting phase is ongoing is unacceptable imo.
I have a bug that prevents people to use the settings menu. And that's not doing anyone any good to have it like that.
I could fix it in 5 mins and release a fix, then add a changelog of what I've changed so people know it isn't a huge change.
Or, the game Oscillator could add lives to their games for a post jam version, so I could enjoy the game better. Now I only tried it a few times and I had to move on without seeing their content.

It already isn't a fair game because not everyone is spending the same amount of time. People are busy. So, I really think locking the build uploading doesn't solve anything at all.

If this is about because the jam has a PRIZE. Why does the jam has a prize in the first place? It's all against the spirit of jamming.
I hope you will consider not having the uploads locked next jam, it is kind of a big deal breaker for me.

Thanks for hosting and CHEERS!

My outie is not happy about the time I'm spending with this game

Sadly I don't understand what I should do at this point and tried 8 times, even recorded my gameplay and looked at the footage but nope, I don't understand it. It doesn't feel intuitive what I should do here.

Amazing graphics and nice music. I really wouldn't call it a rhythm game though, it's based around music but you don't take action on the rhythm at all, at least the portion of the game I played wasn't played like that. 

And permadeath for a gamejam probably will only prevent people to see the content you made. I don't think it's ideal for the gamejam. I don't think it would take anything away if you at least had a few more lives or smth for the sake of the jam.

Even though I didn't play it well, it's still one of the best entries in this jam. and it has great potential!!

First of all, where's the SFX? hehe
As others said, starting speed :|
None of my lights aligned with the enemies in the first 2 runs which is not a good experience. Rest of the game was butter smooth. This game leans more towards chill incremental side of thigns which conflicts with the tower defense section of the game. If there's a tower defense mechanic at the core of the game, I personally prefer more challenge. But yeah as a demo, I think it proves that it has some potential even though it might need some radical changes here and there. Also, GOOD JOB TREVRON!

This game will be in my COLLECTION

also maybe use this for marketing:

also just realized my drawing feels a bit NSFW. didn't mean it to look like that, sorry.

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Hiya! Finally had the chance to try out the game. I think once you get more content in, it will have great potential. 


  •  When you're not used to the controls and trying to figure them out, it gets a bit difficult to understand how to jump across the corns in the tutorial. at least, it was for me. I was pressing space and then pressing W hoping to go forward mid-air which is not what I should be doing. Not sure if it would solve it but seeing something like this could help maybe: 


         If it was a puzzle game, I'd be fine to discover how the mechanic works on my       own. Though in this case, I think the onboarding should be super fast. First 5 mins is ver important, otherwise I feel like players will miss the actual fun aspect of the game.

  •  I definitely want a mode where you restart and lose all the coins you collected. For the real RAGERS!
  •  I'm pretty sure you'll come up with lots of different fun mechanics but here are some I thought of:
    • Bending corns. Bends a little bit when you land on them and then throw you to the opposite side.
    • Panic chicken. when you touch this one, it alarms all the other chickens around it and they get faster for a few seconds.
    • Spiky chicken(shit it sounds like spicy and it's not good), if you touch it you drop one of your coins and chickens can pick up a dropped coin.
    • Flying chickens, hit you mid-air changing your rotation.
    • Baller Chickens. passing the coin between each other, annoying bastards.


Looking forward to play new versions! Good luuuck!

hiya! I enjoyed this. surprisingly the balance was quiet good despite the bugshigher

ok betta

ACHOO ACHOO

AlmostSomethingGames

Yeah, I had a problem that only happening in the build. I had to make some assets Read/Write enabeld to make pathfinding work. Hopefully it's fixed now. Thanks for trying <3

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hey did you play on WebGL? analog menu navigation doesn't work on webgl :| I don't know why.
Well, WEbGL has all sorts of bugs. it also stutters sometimes and goes off sync
and this is the first time I'M hearing about the end of track bug

Thanks for such a great sandbox game. I had lots of fun

and the alternate ending. round and round they said, truck goes into another circus

Then I found the missing half. And put a shade on my track so no one sees it

then, someone stole half of my ride when I was inside

Just checking if I left anything inside the tent

As soon as I muted the audio, I started to play better. Music was so good, I couldn't concentrate on the game itself!
Here's what I've got:

now I don't understand one part. Esc will quit the game and backspace will win the game any time?

It felt awesome when I sniped the tiny head on the car from the very left of the screen but then I realized I'm doing better just fighting them right on the edge of the screen on the right. that strategy got me to 1:30 min smth I don't know exactly because it doesn't show me my score when I die I go back to main menu

I thought I needed the knife! but doggo did all the muscle work :|
Thanks for the entry.l I see that if you had time you could come up with super fun puzzles with this companion mechanic