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(+1)

First of all, where's the SFX? hehe
As others said, starting speed :|
None of my lights aligned with the enemies in the first 2 runs which is not a good experience. Rest of the game was butter smooth. This game leans more towards chill incremental side of thigns which conflicts with the tower defense section of the game. If there's a tower defense mechanic at the core of the game, I personally prefer more challenge. But yeah as a demo, I think it proves that it has some potential even though it might need some radical changes here and there. Also, GOOD JOB TREVRON!

I do agree finding the correct balance between challenge and idler is important. I want something that is a little more active oriented, so I'll definitely revisit the prototype and see what I can add to make it more challenging as the Exorcism Levels go up!