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Foolbox

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A member registered Jun 04, 2020 · View creator page →

Creator of

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Thanks for playing!

I wasn't aware of that exploit, but it does make a lot of sense. I'm gonna be working on balancing some of this so the game feels more challenging and fair to the player!

I really like the concept, I would have like to see it being expanded upon. The reset multiplier curse is really annoying tho. And I also wish there was an ending. Please add an ending, especially for a jam game.

Very neat little game, the music is very nice!

I made a thing!

I like the game, it's a very interesting idea. Maybe having a better warning or visual indication that the night is coming would have been great. But except for that, I like the use of radial menu and the theme is followed really well. Good job!

I like the idea of it, the only thing is that it felt like I was just pressing left or right to collect all the things. The balance of the incrementality could have definitely been polished a little bit more, but I know that time was limited. Good job none the less!

I think I got stuck right in the beginning. I couldn't go anywhere after killing all the enemies on the main floor. Also the jump was very heavy, and I'm not sure that was on purpose. I like how you used the theme tho.

Yeah, the balance isn't great. But you'll be happy to know that I plan on changing some of the basic attacks, adding more upgrades and rebalancing the whole thing so it continues being challenging for the whole playthrought! This kind of game needs to stay somewhat challenging, but also give rewarding feelings to the player if I want it to have any chance of success! Lot of work, but I'm excited :D

Didn't mean to spark problems :) Just sharing my curiosity to see a faction game like this to become a meme of some sorts :D

More SFX, more upgrades, more weapons, more currency, more difficulty are coming :) This will be amazing :D

ADDICTIVEEEEEEEEEEEEE!

I'm glad you enjoyed it that much Pemmy! And you are right, SFX would do A LOT for this game, I just had different priority for the jam XD But it's definitely on my list of to-do!

I'm so happy you liked the game that much! I'm planning on adding more and more to keep the game even more addictive!

Thank you so much for playing! I definitely plan on expending the game, it has a solid base and I have so much more ideas for it :D

I didn't really have time to explains what the Excorsim Level and boss were, but I want to make it more clear in the full version that I'm planning. There will be more, do not worry. More upgrades, more skill tree, more currency, more everything!!! NUMBER GO UP BRRRRRRRRRRRRR!!!

Yep, beginning is too hard and ending is too easy, really need to do some balancing for that.

I'm still very happy you enjoyed it tho! It means a lot :D

I agree the waiting in the beginning is a little painful. I do plan on changing the base attack a little, making the light point in the direction of the mous and attack at regular interval like in nodebuster. Then you can upgrade to attack more often and rotate faster toward the mouse. I think dividing everything to have more possibility for upgrades and a more compeling incrementality is the right choice here.

Thanks for playing and for the great feedback!

I'm planning on changing some of the attack, like having the light point in the direction of the mouse and attack at regular interval, closer to something like nodebuster. Upgrade would then allow the light to attck more often and rotate toward the mouse faster. I think this could help the gameplay feel better!

Thank you

Thanks for playing the game!

I didn't consider the mousepad movement, it's true that it must be horrible. I have some ideas fo change the control and the basic attack, so we'll see how it integrates with the current controls.

Mobile I think works, the only thing is you wouldn't be able to see what you are buying before clicking on the upgrade, I'd need to change the behaviour of the skill tree a little to accomodate for that. But that's not necessarely a bad thing :)

I kinda liked the ideas, but I felt like I wanted to have more weapons and more possibility to go completely OP. Please add more lasers and rockets and bombs and everything so that my brain can go like pew pew pew!

This actually feels way too real. I hate you...

I really like the idea of the different power on the light source. Menuing between the different lights was a little annoying tho, maybe binding it to the mouse wheel would make it a little easier to use. Visual and juice and everything else is on the spot! Good job!

I was spooped. Didn't really like the maze aspect tho, kinda felt like I was just going around in circle. Really like the visual and ambiance!

I really like the idea of the radial menu being used as an attack. Was a little easy to win, but I also was super scared to actually explore, so that might be why. Would have like to see more day night cycle and more survival aspects!

I'm just sad the kiwi are slices, they should be whole!

Thank you! I'm glad you enjoyed it!

Thank you! I'm glad you enjoyed it!

Yeah, people mentioned the flame damage upgrade and I have some ideas to fix it. I'll definitely work more on it and maybe even bring it to Steam. He have a ton of ideas, but had to wrap up everything for the end of the jam. Stay tune for a future update!

Probably as beautiful as you are :) I'm glab you enjoyed it pgorley!

Also you're right, the balance is horrible, I'm already thinking about how I can change a lot of the stuff to give more playtime and hook the player better :)

What balance? XD

Thank you for the feedback!

I do agree the game balance is completely wrong XD I do plan on revisiting it tho. The point you made about the balance between the clicking and the auto clicking definitely needs to be adressed, I would like the game to be challenging on every level of Exorcism, so I need to have a certain golden path for the upgrades and the currency that you get back. I put around half a day in the total 4 days I worked on it to balance the game, which is where the name scoopcreep came out of XD

Really appreciate the feedback, and I will definitely work on this one some more, it feels nice!

Thanks Trev! I tried to make the music louder but I guess it wasn't enough... I'll make it EVEN MORE LOUD!

Thank you! I agree that the game need more balance in the later part. For a jam like you said, I'm very happy with the result. But I definitely want to work on it more, so stay tuned!

Thank you! I'm glad you enjoyed it!

Thanks for that precious feedback! I spent a lot of time adding upgrades and I ran out of time to balance the whole thing, so I basically went like I could. I'm still having great reception from people, so I'm thinking of working on it some more, balancing everything, adding some more upgrades, adding some currency, and seeing if it can be a viable longer game. I would definitely appreciate your feedback when I have a new version out!

Nice little game. Very cute and relaxing!

Cool looking, nice music, but holy molly I can't play it cause it's way too hard for me. I think the white ray should only damage you for one frame, it's kind of confusing that they continue doing damage even after they've be shot. Good job!

Cute little experience. I really liked catching on fire :)

Hi like the Radial Menu presentation. It took me a little bit to understand what I needed to do, but once I got it, it was pretty obvious. One thing I would have liked would be to be able to see all my animals while I choose an artifact, it felt like I couldn't really decide cause I didn't remember what my different animals were. But that's it!

I feel like there is a lot of progress and a lot of resource possibility in the game, which is nice, but the transition between all the wheel menus kinda distract me and confuse me. I also feel like I can just upgrade everything really quickly when I finally get the wheels turning properly. HAving somewhat of a golden path with difficulty throughout would definitely benefit the game. Overall I really like the idea tho!