This was cool! Got to the end I think. I like the main character, I think it's design is really unique. I also really liked the art throughout, very simple but cohesive. The primary mechanic is fun, but there's definitely quite a few waiting moments. It was fun to master the different jumps and the section with the arrows coming down was tense! The menu was also neat and I liked the transition scenes. I'd love to to see this idea iterated on. Nice work!
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SkullBeats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #102 | 3.636 | 3.636 |
Innovation | #162 | 3.091 | 3.091 |
Audio | #182 | 3.045 | 3.045 |
Graphics | #204 | 3.182 | 3.182 |
Overall | #269 | 2.773 | 2.773 |
Gameplay | #315 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/mroliverwang/GameOff2023-SkullBeat
Comments
The idea is very cute and the game is neat! Maybe I would have liked a less steep difficulty curve! In any case, great work!
Fun game! I enjoyed having to listen to the beat and time my actions. Like others, I had issues with the third obstacle but your hint about changing size was helpful and I could clear it. :)
Nice game!I love the concept of using rhythm to play. Our team has also made a rhyrhm game. It would be our pleasure if you come to experience and comment on it.
Really fun platformer with unique mechanics. Having the scale auto change adds a nice aspect to puzzles as well. Good job!
I really love the concept and look of this game! It reminds me of geometry dash, but with the twist of the size changes. However, I did also get stuck at the third jump like a few other people who commented.
Thank you for playing and your positive review! I feel sorry that you couldn't experience the rest of the game because of the third obstacle, which has been causing trouble for players. The key for jumping through that obstacles should be clearer. We will definitely modify it later. Thanks again for playing!
In case you want to know our intentions of designing the third obstacle there -- We wanted to challenge players on the control and we were trying to lead players to think about the timing of jumping. To pass the third obstacle, you could jump at the moment when you are about to change from big to small. Then you will have a powerful jump and a speed fast enough to go over the obstacle (the character becomes small in the air).
Overall, this definitely needs further improved and modified since many players have troubles with this. Thanks for pointing out the problem.
I can't get past the third jump, no idea how I'm suppose to do it.
The visuals are nice, and the mechanics seem interesting, but that doesn't help if I can't get pass the beginning. But I'm just a little bit of level design can fix that :)
Keep it up!
Thank you so much for playing and sharing your experience. Thank you for pointing out the problem as well. I feel sorry that the obstacles in the beginning caused trouble. It is not a bug, but I will fix this ASAP. I explained some reasons of this design in other comments, in case you are curious why we put it that way. Thank you again for pointing out the design problem. I will keep learning and try improve our levels.
It looks great and the mechanic is interesting but I just couldn't get past the third jump, even when double jumping T.T I would have liked to play more!
The music and the idea is fantastic, changing height with the sound volume. I really liked the graphics. Took ages to realise the double jump! I found it difficult but I know many players really enjoy a high difficulty level XD
Very interesting concept! I didnt notice there was a double jump at first lol. The beat change mechanic is interesting, i was counting beats for when to transform before i know it. Would love it if the music could sync better with size changing beat. Also for the levels, I think difficult isn't a big problem, but i didnt like when you cant see what the next obsticle is like, so it is like designed for the player to fail for the first time, doesnt feel too good. Also liked the victory animation of Skull XD. Overall this is creative and fits the theme quite well. Good Job! 加油!
Wow thank you so much for your detailed opinions! It really means a lot to us. We are very happy to hear you like the overall design and visuals! Our next step is making the size change dynamically which syncs with more types of music! You made a really good point as well. Probably adding a camera zoom in/out function could be better for players to see the challenge ahead. Thanks again for your suggestions!
You mean the third jump in the first level right? The problem of being a large size is that the moving speed is too slow. Meanwhile the jump power isn't enough to jump over when being a small size. So the key is to combine their advantages -- jump at the moment when you are about to change from big to small. Then you will have a powerful initial jump and then a fast enough speed after the character changes to a smaller size in the air. So the overall concept is finding the right timing to jump :)
Well in the third level, we designed the key of the third obstacle to be "crafting a certain size within the range of speakers, and then leave immediately to keep the size", which will be quite different from first two levels.
We really appreciate your feedback, which tells that our method of leveling up the difficulty can be still modified and polished. Please feel free to discuss with me if you have any other questions. We really appreciate it. Thank you !
Very difficult to pick up at first as you have to almost instinctually know the size you are at and will change to, but overall a really interesting design concept for a game that pulls you in as you go. The difficulty is brutal but it's fun figuring things out when you think you've hit a wall.
Interesting concept! Really cool idea, but found myself waiting around a lot waiting for the scale to change. Liked the overall polish.
I really struggled with the third obstacle. I like the concept and the artistry of the player character is really cool.
I love the take on the theme and the idea of mixing platformer with rhythm to change the shape of the character. It sometimes felt a bit difficult to properly time the jumps and I wish the game was a bit more forgiving when dealing with collisions :). Great job!
I like the overall concept! It just feels a little bit unpolished, but I guess with a little bit more time this could be awesome!
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