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A member registered May 01, 2020 · View creator page →

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I like the idea but I think more time was needed, I could not focus on both of the bomb or the conversation. Bomb going up in time was making things even more confusing.

Game was pretty good, I guess not a lot of people are playing downloadable games. 

This was a refreshing touch to bridge maker games.

In Memory of Dufus The Cat

RIP

It is in the first layer, there is a big submit button there but it is my fault that is not more clear.  We could at least make it flash or something.

I am in love with the humour of this game.

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Is there an ending both time I played timer stuck at 3 min, I really wanted to see it if there is.

Well 96 hours of pain and suffering. Sometimes our artist only slept 3 hours and come back to work.  

Love the attack animation when you gather a big attack.

-Write me player code

IF KEY=='W' OR 'UP' (PLAYER.JUMP())

GRAVITY=TRUE

LIVES=3

-Now write me enemy code, make it masterpiece(Save button not working sometimes)

FOREVER (MOVE)

IF COLLISION (PLAYER.HURT())


-Write me coin code but make it 1 line only.

IF COLLISION (COIN+=1)


Here saved you all, now thank your AI.

Very clean looking game and has a nice UI. WebGL version was a little jittery but windows is fine. I recommend playing windows version.

Love the game, we just made an office game where you fire money in our last jam game so money flying in an office is already very appealing for me.

Technically it was very well made but there was no narrative there to push the player.  Still very solid game and love all the main menu options.

I like the general vibe and the uniqueness of UX . The game was a little too dark for me but if this game was more polished, I would play it.   Love the idea of using old school flashlight.

Thanks for the explanations. I also chuckled a lot at the map drawings.  Will  check out Pixel Over , I am not an artist but I had a simple animation in mind to make.

I played both endings correct me if there is more. It was a good short story and well written.

I like the general vibe of the game and I like point and click games anyways. Drone parts and controls were a little hard to understand but I managed in the end. 

I have 2 questions.
Was the animations motion capture?
What engine did you use?

Story was interesting and I like the cube guys. Well done for a first game jam.

I can see this as a multiplayer io game and it really removes all the bad parts of io games. Going after other ships based on color is really a nice touch. The game was well designed and has a lot of features. 

Am I the only one can't play?  I saw something like this happened before.

Get FFF , very realistic game :)

I love Stratosphere: Conquest of the Skies this game reminded me that , and I like this one too. My main issue was controls. Not able to move with WASD  and not having an option to auto attack or selection of weapons using keyboard was a little frustrating .

Interpreting theme as social connections was the reason we wanted to do the voice acting,theme was not just connection it was connections. If we had 1 more day there would be subtitles,  sensitivity option, a more balanced gameplay. Fov is 60 but I can see 90 could be better or maybe another option so people can choose based on their distance to their monitors.  All we need was 1 more day, or 2 , maybe 3...

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Lemmings with fresh ideas, I could say this is even better than lemmings and could be iterated on. There was a lot of levels to play too. Not to forget 0-1 bit details. 

Fast forward would be great to have but I would block the main chaster when forwarding.

It was a little short but levels were well designed.

Very nice game, played to the end even thought the solution was not that obvious. Every things fit together nicely and did not encounter any bug.

Thanks! 

I found out that zoom level of the browser actually affects sensitivity in game when in windowed mode, don't know why.  I am not sure about the full screen part. 

I managed to be the boss for a short time  after trying very hard and lost the position back in no time but the idea is very good, it could be a decent multiplayer game. 

I am always a sucker for vampire surviver games, played the whole game and tried endless but game stoped at level 14. Is this a bug or not implemented?

You are allowed to change your itch page and themes.(not the game!) 

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If i did not notice I would not played your game, all text was too small. I was not this zoom out but just to show how bad it could be as an example.

Sorry to hear that, if you are on windows can you try the downloadable version and tell us if that is better? Small warning,: the game does not have exit menu so you have to exit the game by ALT+F4. 

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A quick warning zoom level of the webpage affect the game size in full screen  which makes reading very hard based on zoom level.  Maybe write a small red warning on itch page?

Oh ok, I  just wanted to be sure that I finished the game

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The theme interpretation  is social connections and phone connections as a byproduct but I understand people were expecting more concrete connections like a cable connection or wifi connection or train souplers connecting train cars. 

Go to the pub button did not work for me.  is this a bug or it is not implemented?

Webgl is harder to optimize but we did our best, there should not be a big difference between full screen and in window play. Can I learn your PC specs and browser?It is ok if you don't want to give them. There is also a windows version which will be definitely more performant  but you can exit the game only with ALT+F4. 

You are right about the navigation but we simply did not have enough time to implement an UI that you can open whenever you want.

Same