Very nice game with a lot of mechanics.
Xentios
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It has very nice atmosphere and already feels like a finished steam game. There were some major bugs and exploits , the biggest one was box juggling. You can watch the video to see it and the others.
I really liked the puzzles and extra content but last one was too cumbersome and physics based games have some jankiness into them. If reaching the boxes somewhat easier and more recoverable the gameplay would improved a lot. Maybe some magnet type thing let you recover your last box? I am not sure what can be done without breaking current level layout.
Also is moving boxes between rooms is wanted or unwanted? I feel like sometimes you can just cheat some rooms by using other boxes from other rooms but sometimes it feels mandatory.
Overall very nice game and I recommend everyone at least play until you find 1 secret.
I could finally play it. Making player be able to throw another grapple in the middle of one would benefit this game a lot and with some platforms actually crumble before you reach them would make the game more challenging. With these 2 changes the upgrade system actually makes more sense too. In current version there is no point giving points to speed other than making gameplay faster. Which was also still slow even if I spent 10 points in it.
Game was already fun to play and add more challenge to the game and you have a nice game loop.
The game had more features and themes than I anticipated first play. It has an addictive gameplay with a little too much grinding for a jam game.
There was a dialog bug that dialog did not hide itself but it is fixed after restart.
While most of the sound fx was pleasant some of them felt a little abrasive after hearing them too much. Music was pretty good.
There was a lot of improvements and with more tinkering controls could be fluid. At this state there are a lot of stuff and it was a little overwhelming. Maybe a gradual increase in more controls would be better.
You need to take care of edges and nudges when making a platformer game. I pass this part like this. Also I have no idea what those icons mean.
I could not get to the timed stone door in time and at some point game decided I played too long and put me in a constant death loop.
Overall could be a good 3d plat former if more time given to development. I improved my ratings since this game improved a lot.
I tried your last update but I either did not understand how to play the game or machines are still not working. I really tried to play this game and even looked at your source code. Unfortunately I am out of time and don't know if I should rate this game or not. Maybe next time lower your scope or be more open in the internet so some random guy may help you if they can.
I like the art and game reminded me Rogue Legacy which I love as a game.
The game was too easy, I epsteined my character after 7000 point and that was actually hard to accomplish.
Most of the effects were a little too much I recommend lowering intensity of them a little.
With more content this is already a game that you can publish either in mobile or for PC.
As far as I know they don't have an AI so it will be very hard to do but if you can make an AI version you can move the idea further. I am warning you though this will need a very good AI even people who made AI for years can not make this kind of AI. An easy shortcut is just to make scripted AI for each level
I really like the vibe of your game but execution had major problems.
You made the controls hard and confusing for no reason. Why not make engine just start with E? Space is nearly in all car games are the brakes why use space+mouse when you can just use mouse? UI was also not helping, I found out we have a mirror after 3-4 run. AI was hitting me even before game starts and was very hard to doge.
The most major problem was the car movement was not like a car but some rectangle on a ice. Now you could still use this to your advantage if you make the theme on an icy road where also the AI cars were affected. This would fix the narrative (like why the cars are hitting me) and make the car movement more believable. With a real traffic where some cars are slower and some faster it would be fun even trying to reach the end. I would also hide how much cargo you lost from UI and put the scale part at the end of the game where it also shows your score.
If this game was more user friendly I would play this until finished all the upgrades for sure.
Maze creation was perfect. I did not encounter an unsolvable one or did not think any of them was not a maze. I had some very near after I died but I assume difficulty is lowered when you die.
I like the very self killing mechanic when you bump walls my only issue was the first time I played I thought I was damaging the walls and goal was to demolish them.