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A member registered May 01, 2020 · View creator page →

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Very nice game with a lot of mechanics.

I really got scared when they jump on me : )

Nice perspective  usage. Currently if you hold jump button after a jump snake boy goes flying : )

Thanks! We couldn't fit in everything we wanted, but we're still delighted with the results.

It has very nice atmosphere and already feels like a finished steam game. There were some major bugs and exploits , the biggest one was box juggling. You can watch the video to see it and the others.

I really liked the puzzles and extra content but last one was too cumbersome and physics based games have some jankiness into them.  If reaching the boxes somewhat easier and more recoverable the gameplay would improved a lot.  Maybe some magnet type thing let you recover your last box? I am not sure what can be done without breaking current level layout.

Also is moving boxes between rooms is wanted or unwanted? I feel like sometimes you can just cheat some rooms by using other boxes from other rooms but sometimes it feels mandatory.

Overall very nice game and I recommend everyone at least play until you find 1 secret.

Maybe it should be?

You can publish fixed for gamebreaking bugs. I could not also play your game

I definitely member Lode Runner and was the main reason I choose to play your game. Unfortunately the game is fps bound and I could not play it.

I could finally play it.  Making player be able to throw another grapple in the middle of one would benefit this game a lot and with some platforms actually crumble before you reach them would make the game more challenging. With these 2 changes the upgrade system actually makes more sense too. In current version there is no point giving points to speed other than making gameplay faster. Which was also still slow even if I spent 10 points in it.  

Game was already fun to play and add more challenge to the game and you have a nice game loop.

I don't know if it is a problem about Firefox but game does not let me pass to level 2 and stuck on screen animation.

I don't know if it is a future in the other levels but making enemies also big and using them  could be interesting.  I wanted to see Big snails.

Art looks so original, music and sound was also was in parallel with art.

It was a little hard to see what is damaging us and not. I think an approach to color palate like Sin City movie will be better especially for hazards.  Game also did not auto-save so I started over and over before giving up.

Nice visuals and I did not encounter any bug(other than visual ones)

I don't know why but camera was getting stuck at some angles which made playing the game a lot harder.

I could not find that folder or STARTCART2023.p8  for STARTCART (HARD MODE) RULES.
I am not sure if you are still uploading though.

Camera was a real struggle and even game me motion sickness.
Maybe adding dynamically changing mazes would make game more challenging because in current gameplay you only have to slide towards the red button and eventually find the way.

I thought it was starting in 2 hours.

The game had more features and themes than I anticipated first play. It has an addictive  gameplay with a little too much grinding for a jam game.

There was a dialog bug that dialog did not hide itself but it is fixed after restart. 

While most of the sound fx was pleasant some of them felt a little abrasive after hearing them too much. Music was pretty good.

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There was a lot of improvements and with more tinkering controls could be fluid. At this state there are a lot of stuff and it was a little overwhelming.  Maybe a gradual increase in more controls would be better.

You need to take care of edges and nudges when making a platformer game. I pass this part like this. Also I have no idea what those icons mean.


I could not get to the timed stone door in time and at some point game decided I played too long and put me in a constant death loop.



Overall could be a good 3d plat former if more time given to development.  I improved my ratings since this game improved a lot.

I am mad nobody else thought about airport scales , it is so obvious yet you are the only one who used it.

Tip for the players: You can see the color of the next obstacle when you are shooting your clothes.

Interesting idea and it was one of the rare unreal games that did not obliterate my GPU.

Fish was hard to see in water , I think an outline or a more vibrant color would be better. A storage for  fish was something I did not have but wanted.

Your capsule image was very good but a good music is very important for a rhythm game. 

It was a little short but this can make a good narrative driven game

I tried your last update but I either did not understand how to play the game or machines are still not working. I really tried to play this game and even looked at your source code. Unfortunately I am out of time and don't know if I should rate this game or not.   Maybe next time lower your scope or be more open in the internet so some random guy may help you if they can.

Can't play the game. Asks for a password. Reply if it is fixed.

I like the art and game reminded me Rogue Legacy which I love as a game.

The
game was too easy, I epsteined my character after 7000  point and that was actually hard to accomplish.

Most of the effects were a little too much I recommend lowering intensity of them a little.

With more content this is already a game that you can publish either in mobile or for PC.

Music and sound effects were very nice. Game starts a little too slow so adding a bonus when you are too small may be good and also spawning multiple enemies  based on your size would be better. 

I don't know why you made a multi language page , only English would be more than enough for itch.io

Reminded old escape room games.  Hand part was a little hard to find.

I love the main menu.  

In game I could not enter the second place but could press E from outside :)

This is how it is on my  PC

I played on firefox and I could not jump on the first box no matter what.

Very cozy game and love the interaction with both characters.

I am not sure but maybe game is fps bound.
Also why you did not just restart the game at the end instead of closing the game?

I think last update he changed jump height and caused this level to be impossible.  

I can't pass here. What should I do?

As far as I know they don't have an AI so it will be very hard to do but if you can make an AI version  you can move the idea further. I am warning you though this will need a very good AI even people who made AI for years can not make this kind of AI. An easy shortcut is just to make scripted AI for each level

I really like the vibe of your game but execution had major problems. 

You made the controls hard and confusing for no reason. Why not make engine just start with E? Space is nearly in all car games are  the brakes why use space+mouse when you can just use mouse?  UI was also not helping, I found out we have a mirror after 3-4 run. AI was hitting me even before game starts and was very hard to  doge.

The most major problem was the car  movement was not like a car but some rectangle on a ice.  Now you could still use this to your advantage  if you make the theme on an icy road where also the AI cars were affected. This would fix the narrative (like why the cars are hitting me) and make the car movement more believable.  With a real traffic where some cars are slower and some faster it would be fun even trying to reach the end. I would also hide how much cargo you lost from UI and   put the scale part at the end of the game where it also shows your score.

If this game was more user friendly I would play this until finished all the upgrades for sure.

Nice idle clicker. I played till level 10. Game did not let me buy same upgrades again don't know if it is a bug or I did not understand something. I wish progress was a little faster.

You have to have a github repository to be able to join Game off 2023.

Auto attack and reload was a must for sure. The game could not keep me around till I got an upgrade. I think while we were attacking if we were also defending it  with towers or soldiers , would add a lot of challenge to the game.

Maze creation was perfect. I did not encounter an unsolvable one or  did not think any of them was not a maze. I had some very near after I died but I assume difficulty is lowered when you die.

I like the very self killing mechanic when you bump walls my only issue was the first time I played I thought I was damaging the walls and goal was to demolish them.