I like the general vibe and the uniqueness of UX . The game was a little too dark for me but if this game was more polished, I would play it. Love the idea of using old school flashlight.
Xentios
Creator of
Recent community posts
Interpreting theme as social connections was the reason we wanted to do the voice acting,theme was not just connection it was connections. If we had 1 more day there would be subtitles, sensitivity option, a more balanced gameplay. Fov is 60 but I can see 90 could be better or maybe another option so people can choose based on their distance to their monitors. All we need was 1 more day, or 2 , maybe 3...
Webgl is harder to optimize but we did our best, there should not be a big difference between full screen and in window play. Can I learn your PC specs and browser?It is ok if you don't want to give them. There is also a windows version which will be definitely more performant but you can exit the game only with ALT+F4.
You are right about the navigation but we simply did not have enough time to implement an UI that you can open whenever you want.
We challenged ourselves to meet both themes. The game features social connections that the boss must maintain while playing, even though they are the boss, while also avoiding employees in social situations. We understand this connection is not as obvious as making an electrical connection from an outlet to a wall, but the game was designed with both jams in mind.















If i did not notice I would not played your game, all text was too small. I was not this zoom out but just to show how bad it could be as an example.
