Weird, can you try
Gad
Creator of
Recent community posts
Thank you so much, I think one of the biggest issue in the youtube tutorial is that I'm not using physics_process instead of process for movement. I've added a few pinned comments to fix it, as I'm unable to fix the videos directly. I should probably re-upload the project on itch.io as well. Can you try to see if that makes a difference on your end?
Just stumbled upon your game and was just so stocked to play it!! I just love how you expanded the course into a full game with upgrades, explodable barrels, increasing difficulty. Super fun to play, especially with a controller, it gets chaotic real fast just like it should lol
Really awesome job, I could see myself buying this on steam! :)
I published https://gadgaming.itch.io/super-soccer three weeks ago and have shared the URL externally, getting a few hundred play-throughs. However I'm still not seeing the game appear on itch.io or through the search / tags. I published 10+ games on itch prior so not too sure what has gone wrong for this specific game. I understand there can be a manual review process but given the timeframe I'm wondering if there isn't an issue preventing the game from being indexed.
I have reviewed https://itch.io/t/4120453/game-quarantined-search-or-indexing-problem-read-this and https://itch.io/docs/creators/getting-indexed but to no avail, hence reaching out through the forum.
Thanks in advance!
Well now I look like a fool... I honestly thought our art was original until I saw this comment on itch today, which linked to your reddit post dating a few months after our game was published. Since we had everything open sourced, I assumed that the art had been copied in other areas - but clearly it seems the other way around... :(
I'll work with the artist to change it
I think in a typical game, we would have provided the player with a limited but generous number of lives to start with. For a jam entry, where I don't expect people to restart anything, losing a life costs you 1000 points, while every HP at the end of the level (27HP max) gives you an extra 40 points per HP. Doing combos also provides bonus points on top of the enemies that you beat. So overall in this jam, the life system just impacts the score. It's pretty difficult to get above 5K points.
Thanks soo much for playing through it!
you've got such an awesome ear to notice this! and you're absolutely right that they're not in the same key, it creates a dissonance when it plays. I had never noticed it before you mention it, most likely because during all the playthroughs I ended up turning the music off as it had become very repetitive. I'll fix this, thank you!!
I cannot believe you guys did this in just 12 hours! This is so freaking fun! I just loved getting some of those precise shots in, it was so satisfying! It's rare to see a 3d game with this resolution that works well, here the concept is simple but super well executed. The music is perfect (did you make this? it's so good, it reminded me of when I was playing the original Sid Meier's Pirates!) The only downside I saw was the game was a bit monotonous but if you spend a bit more time, this could be such a fun game, especially on mobile since you don't need a ton of controls. Great job!!
wow I cannot believe you implemented a full automatin / factory game as part of this jam. I'm a huge fan of shapez (btw shapez 2 just came out, I'm spending my weekend playing that!!) and this really hit home for me. I'm so impressed by how well this works in a 64x64 grid. The polish was top notch, I love how you help guide the player through the various factory elements as they get unlocked. The music was very soothing and it was just super fun to play through this. You must have spent a ton of time building this, it's very impressive. Fantastic job!
really great puzzle game, the premise is simple and yet each level was a real challenge for me. The music was a huge treat, did you make that youself? It was fantastic and perfect for this game, kept me going in my thinking mood.
btw at first I thought I was collecting music notes lol until I realized those were keys.
the only thing I would add is the ability to quickly reset a level rather than have the player trace back each step, but it was definitely not a game blocker for me.
great job!
I'm a huge fan of the mobile game Planes Control and I never thought about how to make it more of a turn-based game but it makes so much sense and it works so well! Love the polish on this, especially given it was made in PICO-8. The camera works wonders, the polish in the transitions / animations is fantastic and overall the gameplay is just super fun! Really great job, you should post this on the lexaloffle website if you haven't done so already! BTW did you ever try Picotron?
oh man I started thinking: welp there goes another pacman clone! oh boy was I wrong!!! that was such a cool experience, I loved the ability to be the monster, the tutorial was a really fun way to introduce the player to the gameplay. The final boss and last cutscene were great! I'm also super impressed you did this in Construct! The music works great, it reminds me of E1M1 which is probably the vibe you were going for. Overall well executed, great job!
really fun game, lovely graphics, a very fitting soundtrack, even catching the various fish was a fun challenge. I was hoping to keep the shark as a friend, I guess after beating the game I can always keep "some" of the shark (see what I did there?) The entire gameplay was very polished, I enjoyed playing this a lot, great job!
I was following your progress on discord and was really excited to try this! It's too bad you didn't get enough time to finish it, but I really hope you find the time after the jam is over. I find the premise of guiding missiles to destroy convoys etc really fun to play, and it surprisingly works really well with a 64x64 resolution. Let me know if you make something bigger out of this, I'd love to play it!














