Awesome job putting this together! Runs super smoothly! Have you tried adding other teams?
Gad
Creator of
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Just discovered this, you really took the tutorial series to the next level, the finished game is awesome!! love the new team, won't spoil it for the others but the cutscene was fantastic and the change of music was super entertaining. I had to send these guys back to their home far away :) Also love all the additional details you added, the spectators, the new sound effects, etc.
Awesome job!
Thank you so much, I think one of the biggest issue in the youtube tutorial is that I'm not using physics_process instead of process for movement. I've added a few pinned comments to fix it, as I'm unable to fix the videos directly. I should probably re-upload the project on itch.io as well. Can you try to see if that makes a difference on your end?
Just stumbled upon your game and was just so stocked to play it!! I just love how you expanded the course into a full game with upgrades, explodable barrels, increasing difficulty. Super fun to play, especially with a controller, it gets chaotic real fast just like it should lol
Really awesome job, I could see myself buying this on steam! :)
I published https://gadgaming.itch.io/super-soccer three weeks ago and have shared the URL externally, getting a few hundred play-throughs. However I'm still not seeing the game appear on itch.io or through the search / tags. I published 10+ games on itch prior so not too sure what has gone wrong for this specific game. I understand there can be a manual review process but given the timeframe I'm wondering if there isn't an issue preventing the game from being indexed.
I have reviewed https://itch.io/t/4120453/game-quarantined-search-or-indexing-problem-read-this and https://itch.io/docs/creators/getting-indexed but to no avail, hence reaching out through the forum.
Thanks in advance!
Well now I look like a fool... I honestly thought our art was original until I saw this comment on itch today, which linked to your reddit post dating a few months after our game was published. Since we had everything open sourced, I assumed that the art had been copied in other areas - but clearly it seems the other way around... :(
I'll work with the artist to change it
I think in a typical game, we would have provided the player with a limited but generous number of lives to start with. For a jam entry, where I don't expect people to restart anything, losing a life costs you 1000 points, while every HP at the end of the level (27HP max) gives you an extra 40 points per HP. Doing combos also provides bonus points on top of the enemies that you beat. So overall in this jam, the life system just impacts the score. It's pretty difficult to get above 5K points.
Thanks soo much for playing through it!
you've got such an awesome ear to notice this! and you're absolutely right that they're not in the same key, it creates a dissonance when it plays. I had never noticed it before you mention it, most likely because during all the playthroughs I ended up turning the music off as it had become very repetitive. I'll fix this, thank you!!
I cannot believe you guys did this in just 12 hours! This is so freaking fun! I just loved getting some of those precise shots in, it was so satisfying! It's rare to see a 3d game with this resolution that works well, here the concept is simple but super well executed. The music is perfect (did you make this? it's so good, it reminded me of when I was playing the original Sid Meier's Pirates!) The only downside I saw was the game was a bit monotonous but if you spend a bit more time, this could be such a fun game, especially on mobile since you don't need a ton of controls. Great job!!
















