Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mineant

96
Posts
6
Followers
31
Following
A member registered Apr 01, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yea I have a tendency to makes games way too hard lol. Just want to know more about the difficulty, do you play action games often, what's your average wpm, how far did you made it into the game? Sorry for so many questions XD

 

Thanks for pkaying!

Thanks for playing! Its a quite a unique and challenging experience when playing the game for the first time, it took me some time to get familiar with dodging and typing at the same time XD

Through playtesting I found that by having different word each time, it became super hard to type and read enemy attacks at the same time. And my goal is for the player to gain experience facing a single enemy through repetition, like playing a soul-like game, thus the same word design.

Having odd & difficult words to spell is one of the key challenges of the game XD. One of my friends failed a run because one enemy required them to type numbers instead of english words XD

Also NO DODGE??? Im just shocked that it is even playable at that point XD

Umm idk if this helps but some of my friends were defeated way before the shadow boss, so you are actually doing quite good :D
I assume the instant attacks are the ones that the enemies would attack after they finish typing out their word? Some of the playtesters also found it difficulty to dodge, and I had to tell them to dodge when they see the word turns white.

Thanks for your kind words! I already knew from the start that making a typing game is very niche, and not many people would enojoy it. Plus I did little playtesting so the balancing is not good and it is on the difficult side for many players. 

Just curious, what difficulty did you play on?

Thanks!

Thanks for playing! Many playtesters also use shift to capitalize words initially, I tried using tutorials but they seem to not be effective....
Jeffroy is a hard boss to beat, and you didnt have any heals, thats quite impressive!

Very Fun! Last phase you can stand at the bottom right corner, and the boss cannot hit u XD

bad gmae, wasted too manhy time playhing it

Very good game! 

Super awesome game!

(2 edits)

char_036_hit.gif wrong sprite first frame

Also if there is an easy way, can you make a sprite sheet for the gif animations? I am using unity and need to convert gifs into spritesheets to use them for sprite animations.

Thanks!

Thanks for playing!

After talking to the man, you won the game and will warped back to the title screen. Thanks for playing :D

Thanks for playing! Sometimes the UI will have problems when starting the game in windowed mode then changing to fullscreen during gameplay. I am happy that you liked the game :D

Thanks for playing!

Thanks for playing!

Thanks for playing! There is a bug where if you don't equip any skill books and progress to a level, the game will freeze. Simplifying the skill system and making the game more playable in WebGL are definitely two problems I want to solve later. Thanks for the feedback!

(2 edits)

Thanks for playing my game :(

Thanks for playing! Inventory management and switching skill books are definitely two of the main problems I want to solve. Thanks for the feedback :D

Thanks for playing :D

(1 edit)

Fun game! Got a sub 9 highscore :D

The music is so intense but the jumping sound effect is so goofy XD. There is so much content in this game, liked the level design very much. The gameplay is simple and fun. The saving mechanic is good, each level is not too long. Good Job! 

Thanks for playing!

很有創意的游戲!很喜歡游戲的藝術風格,看到哥哥的頭越來越禿是挺搞笑的XD。整個游戲玩的很流暢,視覺和聲效反饋也有,玩法簡單易懂。我在第三隻魚,金魚出現的時候輸了。游戲對於jam的主題很符合,這個應該是我見到第一個真的完全以魚鱗作爲玩法中心的游戲。非常好!

(1 edit)

Really polished! Liked the level design very much, it is just right. The style is unique. I would like it if the bosses have more delay into their attacks, they are quite hard to dodge XD. I almost stun locked the boss to death by jump attacking him during the punching attack, he will keep using the punching attack after stun. All the little touches like the dialogue and settings and checkpoints and the help window when the player dies too often are a good touch. Overall good job!

The most efficient strategy is to stand still and punch, because you would get knocked back by the opponent punch you, thus maintaining a good distance, and when you spam click your damage can overcome the AI. A fun few minutes XD.

Very fun to play! Addicting to see my former obsticles getting destroyed when I scale up. Also seeing my drones grow larger and kill enemies more efficiently is fun. Good Job!

My final score was 19,999,320 and time was 11:21

This could be made into a very addicting game. The combo and the mining mechanic combined made it very fun to optimize how to mine blocks. This reminded when I played minesweeper, the feeling of recognizing patterns of mines (best combo routes in your case) and try my best to clear them as fast as I could. I thought it was a bug that I cannot upgrade my pickaxe, but turns out i recognized the wrong material, maybe different materials should use different colors for better distingtion? It was fun when I can one hit kill normal blocks. Overall the gameplay is solid and quite a unique twist on this genre. Good job!

Very interesting concept! I didnt notice there was a double jump at first lol. The beat change mechanic is interesting, i was counting beats for when to transform before i know it. Would love it if the music could sync better with size changing beat. Also for the levels, I think difficult isn't a big problem, but i didnt like when you cant see what the next obsticle is like, so it is like designed for the player to fail for the first time, doesnt feel too good. Also liked the victory animation of Skull XD. Overall this is creative and fits the theme quite well. Good Job! 加油!  

A fishing game with a relaxing vibe. Like the art and audio for this, really makes the atmosphere feel relaxing. Theres a little bug where if i fish at the port, a bunch of text will show up. and i submit the fish. Good job! 

Thanks for playing!

Fun and simple game! Great job on your first game jam! The aesthetic of the game is good, and the music has the electric sound, which reminds me of those electric wand games where you cant touch the metal tube. Good Job!

(1 edit)

This shows how a simple game can be fun! Can see that this is inspired by Celeste. Completed with 307 seconds :D

oh thats why! I was able to transform as knight to fish in water while inside the earth area, so I thought this wouldnt be the case. I guess the knight was bobbing up and down between earth and water so his state doesnt count as drowning or suffocating for a short time window?

Thanks for playing! The SNKRX is a very good idea. I thought about something similar furing the design phase, but didn't know exactly how to execute it. I had spear books that increases spear damage, but that isnt really what you are describing. Your comments gave me a rough idea on where to start, thank you!

Yup this game is Noita inspired XD.

A lot of time was sunk into designing the skills and skill book, it took me 3 to 4 days to fully design them on paper, and the implementation took about 6-7 days. Glad to turned out not bad :D

The game used some AI for its work, like the title artwork and voice acting. There was too many things I wanted to voice act so using AI would make sense, but for the title art I really wanted something hand drawn, the current art work will just be a temporary placehoIder. I hope this wouldn't leave such bad taste in your mouth. 

Your suggestions are right onto the pain points of the game. The information presenting problem is definitely one I want to tackle first. For the scene transition, maybe I'll add a fast forward button to help quicken the process.

Thanks so much for leaving such a thoughtful comment!

Thanks for playing! 

Thanks for playing!