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Grizzly7

143
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3
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A member registered Mar 22, 2021

Creator of

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Wow, this game was difficult. It makes up for it a bit that you can use the codes between playthroughs to make up for it but I was strugglin. Looks nice though and I think that you did a great job. The movement feels right, and I do love creepin' around. Good job!

You're gonna get this a lot, but it's got that paper's please feel. I like how you don't put time pressure on me though. It makes the 1 wrong move until failure a whole lot more fair. They don't always say the exact code words correctly, so it always leaves you doubt in your mind of whether or not you made the right choice. This is great for a game dealing in spycraft. Also love the art. Every face so unique and well done. Thank you for making this!

Expected to see a few deck builders this year because of Balatro. This one is pretty good, especially for the time you had. I wonder if maybe the deck thinning mechanic isn't too strong? I like to play light decks in this kind of game and this makes it really easy and rewards it immensely. If that's part of your intent I apologize. Fun game man!

Woo! 100/100. It's short but really well done. I bet you wanted to add some more on this huh? I really like what's here and how you set it up. Also we can tell he's a first time thief because he still leaves through the front door after he's got a ladder out! Funny. Don't sell out your artwork man, it's really good. Love the style of it.

Wow, got ending 2/4. Was one piece of info shy. Anyway, beat the dog guy to death with my fists. This girl is having one strange morning, though I like to think she just leaves to get coffee afterward. I like the risk and reward mechanics based on your stats, and the way the physical or psychological events can play out kinda reminds me of disco elysium. The artwork is good, but you probably already know that. It's a very visual game. Thank you for us play your game!

Got a glitch a couple times where if I entered a screen and exited quickly, it would take me to a different screen and deload my character sprite, but other than that, I love what you've done with the place. It's hard to make four colors attractive but since you tied it to the day and night cycle of dreams and finding your dream wife, it suits it all very well. You also killed it with the lighting. It was unclear at first exactly what to use dreaming FOR, but I figured out some of the ins and outs. I think my favorite designs are the way that the platforms work with jumping. I didn't even realize I was in control of that at first and was trying to time my jump haha. Cheers!

A very fun puzzle game (Even managed to learn to get a golden beer on stage 2) with humor that's very similar to my own. People around him may be sick of him, but I love Olaf the oaf. Also dwarves are great. The artwork is very charming. It must have been a nightmare to collect all the sounds for the different things you can fix. I noticed you have an option for adding buttons to the screen, maybe as some sort of mobile gaming lead in, and that's a great idea. After playing for about 30 minutes though I wish you had a button to turn off his hiccups though haha. Thanks for the game!

It took me a little bit of practice to keep my mouse in line with my movement. A little bit like rubbing your stomach and patting your head. But this fits the secret portion of the jam very well. A lot of your jumps are REALLY tight, even at the beginning, but I can tell that this is supposed to be that sort of game by how easy you make it to restart after failure. Simple concept executed well!

Holy Crap Grandpa got me ground floor Amazon stocks?! Thanks! As others have noted it's a little short, but this is a game jam after all. You executed the concepts you set out for well. None of the control was finicky or difficult. Also, as you had no other sound, I would have liked the music to be a little louder. Thanks for the play!

Wow. It's rare to see a game this large in a jam. But I can see how you guys used every resource properly. A couple of times in combat I started reflexively pressing my skyrim hotkeys, and forgot I was playing a different game. That had to have been one of your influences right? I did collect all spells but the last, but that's okay, I got an egg friend to make up for it. There were quite a few enemies, but though I wish I was their greatest enemy, it was instead their pathing, which can usually easily get me away, and with a little patience and a LOT of lighting bolts, I made it through. I did use the other spells, but when you give someone something that's better in a lot of ways than other spells, it's hard to make yourself use those instead. This was a great game and bigger than expected. Good job team!

You took Slenderman and moved him to the backrooms huh? I had to admit I was a little curious what I'd need the voidwall for, and then I saw HIM. This is a good idea and a competent execution of it. Also really really appreciate the fact that you didn't go with the common horror trope of the main character being slow and tired. That would have significantly made the experience worse. Thanks for the play!

"It Certainly isn't because the programmers ran out of time..." Man I feel that one haha. The game is short, but it's fun to blast through it. The movement feels a little floaty, but that could be tightened up with some time. I like the fact that the acronym is just USPS too. The menus and voices are competently done, and it all feels right despite your want for more assets. Keep up the good work man!

Wow. Simple game with a good message. I mean, not one my vampire parents got, but maybe me and the others can find a way to live life out in the woods together. Wish I could have taken Alyx the cat instead of two pairs of tube socks, but you get what you can sometimes. Thanks for the play!

At first I couldn't figure out what to do, so I was essentially bringing my square offerings to the Holy Gate in the void, hoping it would open at my offerings. But after a while I got it figured out. This works really well as a game. I do usually keep my mouse moving faster so sometimes it was a struggle to keep holding objects if I twitched wrong. Maybe they should have been a little stickier? But overall was a good vibe and experience. Thanks for the Play!

I hope you guys love Angelo as much as I do! He's got a good heart but man someone should tell him at his next job that vandalizing your workplace isn't a good way to keep your job, even if your boss tells you to. This was a very competently programmed game and I'm sure you guys already know the artwork is GORGEOUS. I'm surprised you were able to make it all for the game jam. The ink and guache style is one of my favorites. Kind of a Roald Dahl thing going on there. The puzzles were broadcast very well and I was never confused as to what to do next. Good signs in a game like this.

Felt a bit more like a UPS delivery guy than a hero, but with that voice, the narrator can call me anything he wants. I would call this a very meditative experience, mainly because it takes so long to get where you're going and back but that's a genre in and of itself. Thanks for the play!

Pirates went and stole Jim's wife Alice! That's okay. After a while of drifting I got my revenge. This game has a very sid meyers pirates feel with the drifting and the cannons. I also like that you bothered to put some story elements into a game that could just be fun for progression's sake. Sometimes I did find myself wishing for some enemy variety but this is a good swing in a Jam. Congrats!

Sam fisher squirrel for life! Hey did you know it's almost always faster to get killed when you got all the nuts (Even the secret ones) on a level to get to the exfil spot? I did haha. What a whacky game. I do love the premise and the execution works well (The bottom right robot on level 9 that just wanders out of the level notwithstanding). I had fun stealing the robot guarded nuts.

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This game is indeed Cool. Your new build fixed my playability problems, so thanks for that. It took me a little bit to figure out where I was in space and time, but the artwork is incredible. And you don't often see voice acting in a jam. This game was dark and horrible (in a good way). It's a little confusing figuring out what to do with the various objects once you've got them, but that's the nature of adventure games sometimes. I don't like seeing the friendly lady I'm playing as die so much haha, but I guess I'll just have to get better at it to protect her. Thanks for the play!

I can't believe this is your first game jam! Everything is so well made. I love the use of sight cones where the red actually has to reach the thing instead of fill up to a constant amount whether they're seeing something right in front of them or across a room. You were cookin' with this one chief and I love it. Now, I bet my time was slow, but I did alright.

Oh man, I was hoping someone would make one of these types of games. I love how customizable you made everything, even unique ship assets. The shield from level 3 is a little overpowered haha and the control scheme took a second for me to spider my hand into position, but this is more than competently made. Thanks for sharing!

Keep making content about your nightmares and you're gonna become a Junji Ito! Keep it up man!

Thank you so much! We don't like our horror without some camp to it. And we had a very pernicious couple pushing for multiple endings and luckily for us they were the programmers. Glad you enjoyed!

You have good movement in this. I liked how the laser gun felt (And glad you locked me in until I picked it up, my dumb ass would have left it behind). I would suggest that perhaps you have a mechanic where after being hit, there's a temporary window of invulnerability because right now you can get swarmed and dropped in an instant by the overwhelming amount of aliens. Did figure out how to get pushed through the walls by them though, so that was fun. Cheers!

Wow, did not expect the true ending. Without giving too much away I had a relative who went through this. That's a really good idea for a personal mystery. This is really good given the jam length. You even made it clear what you need and where which is very kind of you. Thanks for the play!

I got through about 30 (non concurrent), and I'm sweating. Your game tutorializes itself very well by starting slow and building momentum. I thought it would be more of a puzzle game, but some of it seems to be exactly what you said, challenging trials. Whenever I got stuck, I'm glad you had the skip option, but usually the answer was observation and patience. You definitely made restarting painless, which is a huge plus for games like this. Thanks!

Pretty cool game you've got here. Simple mechanics when they're done right, feel right. I don't know how you programmed the attack for the boss, but there was always a way to slip through unharmed. I think the number of hits, especially since you have to jump for them is a little excessive, but you could change that if you added more to your game. Thanks for the play!

This is a cool concept for a game. I'm sure you'd want to add more if you had the time, but I had fun running around the ruins in the desert. Makes me wonder what they're there for? An archaeological dig maybe? I got the string of letters at the end and I tried to type them on the main screen and in game, but neither did anything. I think maybe the mystery will have to go unsolved for me. Thanks for the game!

Time gets us all in the end brother haha, but seriously, good job.

Oh definitely! And I feel the chaos... Some days we were losing hair over it. You keep up with your team man, you guys deserve good things.

Seriously stick to it! This game is really solid and could absorb more features cleanly

The controls can get a little out of hand, but we started with the game "QWOP" as an idea there. We didn't stick to it completely, but we did get some fun results. Glad you had a good time brother! Thanks for playing!

Thanks brother, that means a lot! I'm glad the linux version worked. I called my friend mad for including it as I think anyone who runs linux could build for themselves probably, but now I'm glad we did. Cheers, Taters!

Thank you! We did try to find some appropriate music, but at the end of the day we didn't want it to compete with some of the smaller sounds that make up the atmosphere. It is a little noticeable on the title screen though haha. Thanks for the review!

We were worried in a couple houses that things looked like body parts, but ultimately we decided to forgo something like a flashing glow because it would have ruined the atmosphere a little bit. Solid critique though. We have 6 dedicated people focusing on their own piece of each puzzle with one of our programmers tying all the art together into the project, so we're just lucky to have good people. Thanks for the review!

I Tried running through the game sequentially, but there are some levels with incomplete flooring, and you fall forever unless you return to the main menu. First of all I love that you did sprite art for your main character. Second, the movement feels good, and that's what's important. I think what sets it back a little is the coloring being a little ambiguous for where you can jump or not. Thanks for the plays though!

A game of mathematics and chance! This is great and you stuck to your wildcards well. I think it could have been improved by a bit more chances to improve your HP. The color scheme works for you though!

What a cool interpretation of this kind of game! It feels like it lacks some teaching at first, I could use with being told what to avoid and what to seek without a trial and error, but the movement feels right and consistent and it gives me the good time halloween vibes.

It has the visuals of Paper Mario, but the feel of an older 3d platformer game. The experience for me was calm and focus, which the music and the visuals do well to instill. Man, this controls well too. I think what comes to mind for me to keep attention once you've got it is maybe some more non platformer obstacles or an option to move a little faster once you've got the hang of what you're doing. Thanks for the play!