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A jam submission

SIN'S HANDView game page

Grab things! Throw people! Sacrifice!
Submitted by Not_Absent, duncancookmusic, Javier S. Dacarett (@javiersdacarett) — 18 hours, 28 minutes before the deadline
Rated by 14 people so far
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SIN'S HAND's itch.io page

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GitHub repository URL
https://github.com/absentnot/SINS-HAND

Game description
Grab things! Throw people! Sacrifice!

Theme interpretation
Secret Collectibles, puzzles with hidden solutions

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Comments

Submitted(+1)

The art and audio in this game are very good. Those really make the game looks polished. But the mechanics seem a little unpolished. The interaction feels a bit not simplified.

However, I like the look of this game.

Submitted(+1)

Really cool game, the hand system is quite innovative

Submitted(+1)

Very interesting! Your puzzles were perfect, with little to no explanation but easy enough to fumble around the area to figure it out it mad the player (specifically me), feel like we solved it on our own. Providing a sense of satisfaction. The art was awesome, and the arm mechanics were great. There were a couple times where the object I was holding would go flying out of my hands as I held it but eventually I managed to get it to where it needed to go. The arms do stop working and holding objects as the door opens I noticed. Overall great submission!

Submitted(+1)

I struggled at the beginning and couldn’t figure out what to do. Maybe a quick tutorial or some hints in a dialog would help. Once I figured it out, the game was great! The art, concept, and mechanics are nice!

Submitted(+1)

Really great game! I loved the sense of mystery—it kept me intrigued the whole time. The presentation was also top-notch. Excellent work!

Submitted(+1)

At first I couldn't figure out what to do, so I was essentially bringing my square offerings to the Holy Gate in the void, hoping it would open at my offerings. But after a while I got it figured out. This works really well as a game. I do usually keep my mouse moving faster so sometimes it was a struggle to keep holding objects if I twitched wrong. Maybe they should have been a little stickier? But overall was a good vibe and experience. Thanks for the Play!

Developer(+2)

Thanks for playing the game! Also appreciate great feedback on the grabbing! I agree, it would definitely make it feel better if the player held on to objects until letting of grab, unfortunately ran out of time to refactor the grab spaghetti code I threw together haha

Submitted(+1)

Very cool game! Mechanics, art and concept are beautiful! 

Developer

Means a lot coming from you, your game was pitch perfect.

Submitted(+1)

One of the best game I've played so far! Love the interpretation of the theme, the music and SFX are great!

Developer

Thank you so much!

Submitted(+1)

such a unique game,  love the music and sfx

Developer

Loved yours as well!

Submitted(+1)

Aesthetically, this was top notch! The visuals, the game feel of the arms, the SFX, everything worked together really well. You were able to get a lot of mileage out of the limited color palette. Nice job!

Developer

Thank you so much! You're too kind

Submitted(+1)

Very cool idea! I couldn't find the secrets that were mentioned at the end of the game, but the concept for grabbing objects is really cool. I like the art style and sound effects. I would be interested in seeing more out of this. 

Also side note, I managed to clip out of the level by pulling the biggest box into myself against the top right level collider lol.

Developer

composer / sfx guy here, and thanks for the kind words! also that's hilarious lol, new speedrun tactic? :)