The art and audio in this game are very good. Those really make the game looks polished. But the mechanics seem a little unpolished. The interaction feels a bit not simplified.
However, I like the look of this game.
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GitHub repository URL
https://github.com/absentnot/SINS-HAND
Game description
Grab things! Throw people! Sacrifice!
Theme interpretation
Secret Collectibles, puzzles with hidden solutions
The art and audio in this game are very good. Those really make the game looks polished. But the mechanics seem a little unpolished. The interaction feels a bit not simplified.
However, I like the look of this game.
Very interesting! Your puzzles were perfect, with little to no explanation but easy enough to fumble around the area to figure it out it mad the player (specifically me), feel like we solved it on our own. Providing a sense of satisfaction. The art was awesome, and the arm mechanics were great. There were a couple times where the object I was holding would go flying out of my hands as I held it but eventually I managed to get it to where it needed to go. The arms do stop working and holding objects as the door opens I noticed. Overall great submission!
I struggled at the beginning and couldn’t figure out what to do. Maybe a quick tutorial or some hints in a dialog would help. Once I figured it out, the game was great! The art, concept, and mechanics are nice!
At first I couldn't figure out what to do, so I was essentially bringing my square offerings to the Holy Gate in the void, hoping it would open at my offerings. But after a while I got it figured out. This works really well as a game. I do usually keep my mouse moving faster so sometimes it was a struggle to keep holding objects if I twitched wrong. Maybe they should have been a little stickier? But overall was a good vibe and experience. Thanks for the Play!
One of the best game I've played so far! Love the interpretation of the theme, the music and SFX are great!
Aesthetically, this was top notch! The visuals, the game feel of the arms, the SFX, everything worked together really well. You were able to get a lot of mileage out of the limited color palette. Nice job!
Very cool idea! I couldn't find the secrets that were mentioned at the end of the game, but the concept for grabbing objects is really cool. I like the art style and sound effects. I would be interested in seeing more out of this.
Also side note, I managed to clip out of the level by pulling the biggest box into myself against the top right level collider lol.
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