This is really interesting game. I like music, sfx, visual and the atmosphere. It is fun to driving around and listen stories. Also I like system of choosing questions and answering them. Nice game.
JaMe
Creator of
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This is very nice game. I love the art and setup of scene, audio is great. Great idea and interpretation of theme.
One feedback that comes to my mind is selecting dice and characters. I often do it in reverse order, I mean select character first and then select dice. But this is just my habbit maybe.
This is really nice game!
Yes, gathering resources does not have an impact on the game right now. Unfortunelty our planning and scope of the game was badly, so we didn’t manage a lot of planned features and things, like more levels, resource usage, debuff and penalization for lost parrots, etc.
We are working on fixes and improvements for the game. After game jam ends, we want to release update.
Thank you! The grass and cutscene intro was made before we get models and assets for level, it was really closed to deadline and unfortunately we didn’t make this change. But we are planning improve and fix game after game jam ends.
There are several things that missing, we have planned more levels, resources usage for parrots, debuff for lost parrots, etc. We got our lesson and we need to improve our planning and of course project scope.
I like this concept, it is original. Sounds are fit and I really like the art.
Maybe one more thing that little bit bothered me were colliders, as mentioned others, sometimes wasn’t clear for me the interactions of ship and obstacles (and also skill issue).
I enjoyed this entry and it is great work!
This is great game. I like this concept, visuals and the story. Initial cutscene and voice over is awesome!
Maybe just one more thing, the hit boxes are really hard sometimes and maybe it can help to be more forgiving to player, as others mentioned. I played on PC with mouse, maybe touch screen works better.
Nice game, I enjoyed this experience.
I like the idea of a road trip game. Sounds are good fit and I really like visuals. I managed to get to the second level but clicks are weird sometimes and it seems that click stopping work over time? Maybe penalization for too much clicking?
One improvement what comes to my mind is add more or better visible visual feedback for player, when select wrong thing or if there is some click timer then visualize that.
Overall, I like it and it is fun.
It is interesting idea, the journey to retrieve your stolen hat. I like the loop of walking forward, fighting, getting an upgrade, and then fighting again.
The only thing I missed was some hurt feedback on the last boss. I wasn’t sure if my attacks were actually doing damage and then I win.
It’s fun and creative jam entry!
Nice game jam entry! The visuals, music, and sound effects are great. Combat and player movement feel good too.
The only thing that bothered me was how the islands interact with the ship. When I was fighting and sailing around an island, the UI interaction kept popping up. Maybe it could be changed to activate only when pressing a key.
Overall, it’s a really fun game. I like it a lot!
Really cool experience! The visuals and overall art setup are amazing and then the voice over adds to the atmosphere. Character covered by the blanket and his mood add fun. Love it.
The only thing that bothered me a bit was the sliding mechanic. Some obstacles had slightly weird collisions, where character get into sliding for small amount of time and jump wasn’t possible. Maybe just my skill issue. Most of the game feels great!
Overall, a stylish and memorable jam entry. Nicely done!
It feels like the intro to a game, and I really like it. The variety of environments suggests the robot has traveled from far, far away. The music fits the playful theme well.
Perhaps the text style could be adjusted to better match the visuals. Adding some SFX to the environments, the robot, or the rocket would make it even more engaging.
Very nice entry.
I liked the unique idea of the main character having a dual identity. It is fun! The pixel art style is appealing and works well with the limited color palette. The music fits the atmosphere and makes the game more enjoyable.
However, the controls could be improved. I experienced some difficulties with hitting enemies and moving the player smoothly.
Overall, it’s a good entry for a game jam, and I’m excited to see improvements in future updates.
The game has a cool concept of duality, showing how two different approaches are needed to progress. The graphics are a mix of styles, which can be improved for consistency. The music changes with each character, that’s great!
It’s a solid entry for a game jam with potential for further development.
Thank you for understanding. Unfortunately, we can’t finish the game as we had hoped. The plan was to have puzzles that each character could solve in their way (two views), but we ran into some problems and couldn’t make it happen on time.
We are working on fixing issues and improving the game. We will also add missing content, including dialogues, text, and voiceovers.
I absolutely love it! The cutscene is both fun and creative, with a well-paced story that features a fantastic twist at the end. The villain’s animations, particularly the watch-checking, are a nice touch. The 8-bit art style and music fit perfectly, evoking a nostalgic feel. It instantly reminded me of the Prince of Persia.
I am a slow reader in this case. I would need a little bit slower speed for dialog speed. The dialogs were nicely written. In a short time you put a lot of development and story into a cutscene.
More time would suit this well.
For art - I love the visuals, nice art for characters and background. Also the sound of the air fits to the visuals, which I appreciate.










