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A jam submission

TankRunnerView game page

Pilot your tank to raid the bunkers!
Submitted by laffcat, Filipe Pinto Composer, 1BitLance — 3 hours, 58 minutes before the deadline
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TankRunner's itch.io page

Results

CriteriaRankScore*Raw Score
Audio/Sound Design#93.5293.529
Gameplay/Fun#293.0003.000
Overall#293.1183.118
Art Style/Visuals#373.2943.294
Theme#562.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot

How does your game fit the theme?
Switches between top-down and side-view shooter games. Only uses colors from assigned palette.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

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Comments

HostSubmitted(+2)

A fun concept to try combining two different types of games! The tank section was definitely enjoyable but also quite challenging. It took me several attempts to progress. The background music was motivating, with a great beat that kept me going. Graphics were good also with nice animations and vfx to spice up the visuals!

The second section could use a bit more polish, in my opinion.

The color palette and theme were well used...check

Overall, it was fun to play. Especially the tank part. A solid entry for our jam—great job! 😊

Submitted(+2)

The music was so good that I just kept watching them building a circle around me xD
Maybe you should stop spawning enemies after death (it looks hilarious, but starts to lag eventually =( )

Submitted(+2)

really fun and hard game, a little hard at the beginning to get the controls, love it and good challenge, really good entry.

Submitted(+2)

Looks like you crammed not one but TWO games in one jam. That’s commendable. I really liked the tank part. It felt very vampire-survivor-esque and played really well. Maybe some variety in the enemies or their patterns would had been interesting. The side part I could not really get into. I found the controls too floaty and I kept missing the platforms, the hitboxes for the bats were too bit and I was hit even when they flew under the platform (without any change of hitting them) and the demon that appears after getting the coin was just impossible.

Submitted(+2)

My preference would be a bit less enemies for the tanks, it took me so much time to get the second part because i am really not good at these kind of games.  The tank part did however feel more fleshed out than the platformer one.  I think its very nice you could make this in the time of the jam

Submitted(+2)

If this game was just the tank section, I would have rated it 5 starts. The tank section was really well made and a lot of fun. The controls were top notch and the music really enhanced the experience. The runner section, I wasn't much fan of, and it felt forced to switch to a completely different game without any relation to the first.
Overall, still one of the best entries I have played so far. GG

Submitted(+2)

Liked playing it, swithcing genres is a nice idea actually

Submitted(+2)

Good idea having two different genres, and the tank section is fun, with some satisfying visual indication when enemies are hit. The platforming section is quite difficult to control due to the fast movement speed and thin platforms which are very easy to slide off of. The radiation mechanic is a unique addition to the game.

Submitted(+2)

"Game Juice" describes it perfectelly

Submitted(+2)

I like this game! The art is great, especially with the limited color palette. I like robot design and switching between tank part and platforming is an interesting idea.

Submitted(+2)

The tank part was truly amazing. Very responsive in terms of sound effects, camera, mouse movement, and so forth. Really cute font too! I liked the robot designs. Maybe some more enemy variety would have helped, even if it was like the base robots dying in one hit while new red ones could spawn with extra HP. The arrow gradually coming into view was awesome and so was the music.

I'm sad to say I did not enjoy the platforming part. The transition seemed very random, the sound design was extremely lacking, and the player could not shoot left.

I think it would benefit greatly if you took an ActRaiser approach and made it so the more points you earned in the tank segment, the bigger your health bar in the platforming segment. The game would truly feel like more than the sum of its parts then.

Submitted(+2)

The tank part feels really good to play, but the platformer section is really hard. The monsters that spawn after I pick up the gem are very difficult, and I'm not even sure if I can shoot them. It's still fun though!

Submitted(+2)

is very  funny

Submitted (1 edit) (+2)

I'VE NEVER PLAYED SO MADERIST A GAME THIS IS JUST A MASTERPIECE I'M READY TO SELL MY SOUL FOR A SEQUEL 100\10

Submitted(+2)

The tank part was pretty darn good, I'm particularly a fan of the UI! The running platformer bit kinda broke my immersion though- It was okay, but my gun on the running part couldn't change direction, and I could only have one bullet on the screen at a time, which made me disregard it as a weapon.  The running part is also a drastically different  in style/art, so it felt like I was playing a completely different game. Again, I really like your use of UI for the title screens and HUD, big fan. Blaster master / 10